Reinor Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -41, D:1) 23 arrows (22, -11, D:1) a cursed +0 club (27, -41, D:1) a +0 leather armour (29, -1, D:1) 20 sling bullets (36, -38, D:1) a +2 whip of electrocution (40, -41, D:1) a +0 club (40, -34, D:1) a stone (40, -33, D:1) a stone (55, -8, D:1) a +0 club (56, -21, D:1) a +0 club a +0 club (57, -4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a stone (1, 1, D:2) a +0 dagger (2, 0, D:2) a stone (4, -4, D:2) a stone (4, -3, D:2) a stone (4, -2, D:2) a stone (15, -8, D:2) a cursed -2 short sword (17, -8, D:2) a +0 club (17, -7, D:2) a stone (18, -6, D:2) a stone (19, 32, D:2) 18 bolts (21, 0, D:2) a +0 club (26, -11, D:2) 4 bolts (26, 33, D:2) a +0 spear 17 stones (29, 33, D:2) a +0 scythe a +0 robe (33, 17, D:2) a +0 club (39, 17, D:2) a +0 leather armour (44, 19, D:2) 15 arrows of frost (50, 18, D:2) 13 arrows (55, 18, D:2) a +0 whip a stone (57, 11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 4 bolts (8, -24, D:3) 11 arrows of frost (14, -32, D:3) a +2 quarterstaff of chaos (16, -31, D:3) a +0 mace (17, -23, D:3) a +0 robe (29, 0, D:3) a +0 dagger of venom (31, -3, D:3) a +0 flail (31, -2, D:3) a cursed +0 club (33, -16, D:3) a +0 club (34, -17, D:3) a cursed -3 spear (34, -16, D:3) a +0 flail (34, -10, D:3) 21 arrows (47, -14, D:3) a +0 hunting sling (55, -5, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (12, 28, D:4) 13 bolts (16, 6, D:4) a +0 flail (61, 18, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 9 bolts (9, -31, D:5) a +0 mace a +0 chain mail (9, 0, D:5) a +0 spear (12, -19, D:5) a cursed -2 spear (13, -25, D:5) 13 poisoned needles (20, -19, D:5) an arrow (21, -18, D:5) a +0 shortbow 15 arrows (24, -17, D:5) an arrow (25, -17, D:5) an arrow (29, -27, D:5) a +0 giant club (30, -37, D:5) a +0 chain mail (32, 7, D:5) 4 arrows of dispersal (56, -30, D:5) a +0 leather armour Level 6 of the Dungeon (3, 18, D:6) a +0 ring mail (8, -7, D:6) a +0 chain mail (11, 2, D:6) a +0 animal skin (11, 3, D:6) a +0 whip of freezing a +0 robe a +0 animal skin (16, -11, D:6) a +0 hunting sling (20, -12, D:6) a +0 ring mail (21, 16, D:6) a +0 dagger (26, 31, D:6) a +0 rapier (27, 1, D:6) a +0 buckler (28, -12, D:6) 12 gold pieces (28, -11, D:6) 12 gold pieces (29, -12, D:6) 11 gold pieces (29, -11, D:6) 9 gold pieces (29, -10, D:6) 9 gold pieces (30, -12, D:6) 5 gold pieces (30, -11, D:6) 16 gold pieces (32, 18, D:6) the cursed +3 trident of Currency {freeze, rPois Int+8 Dex-3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It affects your dexterity (-3). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (32, 20, D:6) a +0 shield (37, 4, D:6) a +0 falchion a +0 chain mail (39, -3, D:6) 31 bolts (42, 31, D:6) a +0 ring mail (50, 18, D:6) a +0 club a +0 leather armour a +0 short sword a +0 leather armour a +0 dire flail a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 trident (0, 25, D:7) a cursed +1 halberd a +0 robe (1, 2, D:7) a +0 ring mail (5, 3, D:7) a +0 long sword (8, 26, D:7) a +0 scale mail (13, 16, D:7) a +0 club a +0 leather armour (14, 16, D:7) a +0 ring mail (14, 17, D:7) a +0 short sword a +0 leather armour 3 tomahawks (14, 30, D:7) a +0 falchion of slicing a +0 robe (15, 18, D:7) a +0 giant club (15, 20, D:7) a +1 flail a +0 robe (23, 7, D:7) a +0 leather armour (28, 10, D:7) a +0 mace (29, -7, D:7) an arrow (31, -10, D:7) a +0 large shield (36, -8, D:7) a +0 shortbow 21 arrows (36, -1, D:7) a +0 shortbow 11 arrows (36, 30, D:7) a +0 dagger a +0 robe (37, -3, D:7) an arrow (37, 29, D:7) a cursed +0 ring mail (38, 30, D:7) a +0 hand axe (40, 23, D:7) a +0 helmet (42, 5, D:7) a +0 flail (42, 6, D:7) 5 arrows (45, 23, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +0 chain mail (5, -20, D:8) 29 arrows (7, -1, D:8) 3 tomahawks (8, 0, D:8) a +0 leather armour a +0 falchion 4 tomahawks (10, 0, D:8) a +0 whip (11, 0, D:8) a +0 club a +0 leather armour (11, 1, D:8) a +0 flail (12, -9, D:8) a tomahawk (12, -3, D:8) a +0 club a +0 scale mail a +0 short sword a +0 dagger a +2 robe of positive energy (12, -2, D:8) a tomahawk (12, 2, D:8) a +0 ring mail a +0 club a +0 leather armour (14, 18, D:8) a +0 leather armour (21, 26, D:8) a +0 robe (34, -6, D:8) a cursed +0 morningstar (34, -5, D:8) a +0 short sword 4 tomahawks (34, -4, D:8) a +0 trident a +0 ring mail (34, -3, D:8) a +0 hand axe 3 tomahawks (46, 5, D:8) a -2 ring of intelligence (46, 13, D:8) 2 potions of poison (47, 29, D:8) a +0 lajatang (54, -21, D:8) a +0 whip of holy wrath (55, -14, D:8) 6 bolts of flame (59, 30, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (0, 2, D:9) a cursed +0 ring mail (11, -13, D:9) 15 arrows of dispersal (16, -41, D:9) a +0 ring mail a +0 whip a +0 dagger a +0 robe (18, -41, D:9) a +0 robe a +0 dagger (19, -25, D:9) a +0 flail of holy wrath a +0 plate armour a +0 dagger a +0 dagger a +0 robe (22, -24, D:9) a cursed -1 dagger a +0 robe (28, -19, D:9) a +0 club (35, -37, D:9) a +0 falchion (37, -23, D:9) the +4 quarterstaff "Agodgh" {vamp, MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your magic capacity (+9). Level 10 of the Dungeon (0, 0, D:10) 8 javelins (2, -10, D:10) a +0 leather armour (4, -10, D:10) a tomahawk (6, -5, D:10) a cursed +0 giant club (7, -4, D:10) a +0 giant club a cursed +0 giant spiked club (8, -3, D:10) 2 tomahawks (9, -4, D:10) a +2 flail of crushing (10, -5, D:10) a +0 dagger a +0 robe (13, -3, D:10) a +0 mace of holy wrath a +0 leather armour a +0 falchion (23, 10, D:10) a +0 war axe (30, 5, D:10) a +0 falchion (34, -7, D:10) a troll hide a cursed +0 dagger a +0 robe (34, -6, D:10) a +3 dagger a +0 robe a cursed +0 scimitar a +0 robe a +0 halberd a +0 robe (34, 4, D:10) a +0 flail (35, -2, D:10) a +1 falchion of freezing a +0 robe (35, 19, D:10) 16 arrows (36, 3, D:10) a +0 club (36, 4, D:10) a +0 flail a +0 spear (40, 3, D:10) a +0 pair of gloves (48, -9, D:10) a +0 short sword of protection Level 11 of the Dungeon (0, 0, D:11) a +0 club a +0 ring mail (0, 30, D:11) a +0 dagger of holy wrath (8, 14, D:11) a +1 shortbow of freezing 14 arrows (12, 10, D:11) a +0 club (13, 9, D:11) a +0 giant club (13, 21, D:11) a cursed -1 flail a +0 leather armour a +0 short sword a +0 scale mail a +0 giant spiked club (29, 23, D:11) a +0 robe (42, 20, D:11) 14 arrows (50, 50, D:11) a +0 mace (56, 27, D:11) a +1 spear of flaming a +0 ring mail a cursed +0 shield (56, 28, D:11) a +0 spear (57, 28, D:11) a +0 whip a +0 club a +0 flail of draining Level 12 of the Dungeon (0, 0, D:12) a +0 scimitar (1, 7, D:12) a +0 glaive (6, 8, D:12) a +0 shortbow 22 arrows a centaur corpse (7, 8, D:12) a +0 shortbow a +0 shortbow 34 arrows a centaur skeleton a centaur skeleton (8, -4, D:12) a potion of curing (10, 10, D:12) a +0 shortbow 2 arrows of dispersal a centaur skeleton