Reinor the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 plate armour (5, 5, D) a +0 war axe 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 37, D) a +0 trident (49, 12, D) a +2 shortbow of freezing (49, 24, D) a +3 ring of dexterity (49, 36, D) a +0 long sword of freezing (49, 37, D) a +5 glaive of venom (50, 12, D) a +2 morningstar of protection (50, 13, D) the ring "Wosaphuw" {Dex+7 Stlth-} [ring of loudness] It affects your dexterity (+7). It makes you less stealthy. (50, 18, D) a wolf spider corpse (50, 19, D) a jumping spider corpse (50, 24, D) a +2 short sword of freezing (50, 25, D) a plain deck of wonders (50, 37, D) a book of Party Tricks (51, 12, D) a stone of tremors (51, 13, D) a +0 hand axe of electrocution (51, 24, D) a cursed staff of air (51, 25, D) a +2 quarterstaff of protection (51, 31, D) a +5 short sword of venom a necrophage corpse (51, 36, D) an uncursed staff of earth (51, 37, D) a book of Annihilations (52, 12, D) a +0 scale mail of fire resistance (52, 13, D) a book of Death (52, 17, D) a wolf spider corpse (52, 18, D) a redback corpse (52, 24, D) a +6 ring of intelligence a +6 ring of intelligence a +4 ring of evasion 4 scrolls of enchant weapon a legendary deck of defence (52, 25, D) a +1 chain mail of poison resistance (52, 31, D) a +2 hand axe of freezing (unseen) (52, 32, D) a +0 dire flail (unseen) (52, 36, D) an uncursed staff of cold (52, 37, D) a book of Debilitation (53, 12, D) a Necronomicon (53, 13, D) a +1 robe of positive energy (53, 24, D) a fan of gales (53, 25, D) an uncursed staff of poison (53, 36, D) a cursed staff of earth (54, 12, D) a +1 broad axe of venom (54, 13, D) a cursed staff of wizardry (54, 24, D) a book of Geomancy (54, 25, D) the +5 scale mail of the Bells {rElec rC++ MR- Dex+2} It affects your dexterity (+2). It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (55, 12, D) a +2 demon blade of flaming (55, 13, D) a lantern of shadows (59, 36, D) Jomagh's Almanac of Greatest Risks and Utility Spells Type Level a - Discord Hexes 8 (59, 37, D) a +3 flail of protection (60, 36, D) a box of beasts (60, 37, D) a cursed -4 ring of intelligence (61, 0, D) a +0 short sword (61, 2, D) a +1 whip of flaming a +0 leather armour (61, 3, D) a +0 leather armour (61, 8, D) a +5 shortbow of evasion (61, 26, D) a +1 pair of gloves of strength (61, 36, D) a cursed ring of loudness (61, 37, D) an uncursed staff of wizardry (62, 1, D) a +0 hand axe (62, 2, D) a +0 mace a +0 scale mail (62, 8, D) a book of Flames (62, 9, D) the Volume of Hexes Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 d - Darkness Hexes 6 (62, 16, D) a +3 plate armour of cold resistance (62, 17, D) an uncursed ring of protection from magic (62, 27, D) a +2 rapier of speed (62, 36, D) a lantern of shadows (62, 37, D) the cursed +0 halberd "Futihamne" {drain, *Contam rC+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. (63, 2, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 scale mail (63, 8, D) a book of Unlife (63, 16, D) a +1 chain mail of magic resistance (63, 17, D) an uncursed staff of poison (63, 26, D) the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. (63, 27, D) an uncursed ring of flight (63, 36, D) a stone of tremors (64, 16, D) an uncursed staff of cold (64, 17, D) a book of Death (64, 26, D) a +1 ring mail of fire resistance (64, 27, D) a book of Annihilations (65, 26, D) an uncursed amulet of the gourmand (67, 0, D) an uncursed staff of energy (67, 2, D) a +0 flail (68, 2, D) a +0 club (69, 2, D) a +0 short sword (69, 36, D) a +0 mace of protection (70, 8, D) an uncursed staff of conjuration (70, 9, D) a +1 helmet of see invisible (70, 36, D) an uncursed staff of summoning (70, 37, D) a +0 whip (70, 40, D) the +0 spear "Fejiexka" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (70, 41, D) a +0 war axe (70, 42, D) the +7 long sword of Doubt {antimagic, rPois rC+ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It protects you from poison. It lets you see invisible. (71, 16, D) a plain deck of wonders (71, 18, D) a +0 arbalest 14 bolts (71, 19, D) 4 large rocks (71, 26, D) a stone of tremors (71, 27, D) a +1 hand crossbow of freezing (71, 29, D) a +0 rapier (71, 30, D) a +0 long sword (unseen) (71, 36, D) a +0 mace (71, 37, D) a +5 trident of protection (71, 40, D) a +0 whip (71, 41, D) a +6 dagger of electrocution a +0 dire flail (71, 42, D) a +0 morningstar a +2 vampiric hand axe (72, 8, D) a book of Debilitation (72, 9, D) the +6 rapier of the Demagogue {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (72, 17, D) an ornate deck of war (72, 18, D) an uncursed staff of cold a +0 arbalest 12 bolts (72, 19, D) 3 large rocks (72, 20, D) a bolt (72, 22, D) an arrow a bolt (72, 23, D) a large rock (72, 27, D) a plain deck of changes (72, 28, D) a +2 shortbow of flaming 5 arrows a cursed +0 leather armour (72, 29, D) a +0 long sword a scroll of brand weapon 3 arrows (72, 30, D) 13 arrows (72, 31, D) an arrow (72, 32, D) an arrow (72, 33, D) an arrow (72, 37, D) a +2 robe of magic resistance (73, 19, D) an uncursed staff of poison a +0 longbow 18 arrows (73, 20, D) an uncursed staff of energy a +4 shortbow 20 arrows (73, 27, D) a cursed ring of loudness (73, 31, D) a +0 shortbow (unseen) (73, 36, D) a box of beasts (73, 37, D) an uncursed staff of power (75, 1, D) a +1 hand axe of chopping