Reinor the Dungeon (0, 50, D) the cursed +1 quarterstaff "Gerar" {freeze, +Blink rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (0, 51, D) the +0 cloak of the Solstice {*Corrode rElec Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It may corrode your equipment when you take damage. a +0 short sword 20 arrows a +2 chain mail of fire resistance (0, 52, D) a +0 leather armour (0, 54, D) an uncursed ring of resist corrosion a +0 long sword (1, 31, D) a +3 antimagic halberd (1, 32, D) a book of Fire (1, 33, D) a +3 short sword of electrocution (1, 51, D) a +0 longbow a +0 rapier a book of Unlife (1, 54, D) a +0 longbow 44 arrows a +0 leather armour (2, 12, D) an uncursed ring of flight (2, 31, D) a lantern of shadows (2, 32, D) a plain deck of changes (2, 33, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (2, 51, D) a +0 rapier a +1 ring mail of cold resistance a +0 leather armour a +0 dagger a +3 ring mail an uncursed staff of wizardry (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 12, D) a +0 cloak of poison resistance (3, 13, D) 2 potions of haste (3, 14, D) the Tome of Black Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Cigotuvi's Embrace Necromancy 5 c - Dispel Undead Necromancy 5 (3, 32, D) a +0 antimagic scythe (unseen) (3, 50, D) a book of the Earth an ornate deck of summoning a +2 arbalest of velocity (3, 51, D) an uncursed staff of earth (unseen) (3, 55, D) a +0 short sword (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 war axe a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +5 crystal plate armour a +5 shadow dragon armour a +5 plate armour (4, 12, D) a +0 chain mail of poison resistance (4, 31, D) a manual of Bows (4, 32, D) a +1 whip of venom (4, 53, D) a +0 long sword (4, 56, D) a +0 dagger (5, 31, D) a +5 vampiric spear (5, 32, D) a +2 spear of flaming (5, 33, D) a +2 robe of fire resistance (5, 34, D) a +2 cloak of magic resistance (5, 35, D) a +0 demon trident (5, 49, D) an uncursed staff of conjuration (5, 57, D) a +1 antimagic trident (6, 31, D) an uncursed staff of fire (6, 32, D) a plain deck of summoning (6, 33, D) a +0 scythe of venom the +3 troll leather armour "Azyju" {rElec rN+ Regen+} It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. (6, 52, D) a +0 short sword (still there?) an uncursed staff of death (still there?) (6, 53, D) a +0 chain mail (still there?) a +3 vampiric halberd (still there?) (6, 55, D) a +5 ice dragon armour a +5 fire dragon armour 2 potions of haste a +0 rapier (6, 57, D) a +0 leather armour a +0 short sword a +0 rapier a cursed +0 ring mail a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of poison resistance a +3 scimitar of electrocution a +1 hand axe of freezing (6, 58, D) 44 arrows a +0 short sword (6, 59, D) a +0 rapier (7, 32, D) a +0 trident a +2 robe of the Archmagi the cursed +1 whip of Beduthes {venom, *Confuse rC++ MP+9 SInv} It poisons the flesh of those it strikes. It greatly protects you from cold. It affects your magic capacity (+9). It lets you see invisible. It may confuse you when you take damage. It has a curse placed upon it. (7, 33, D) a lamp of fire (7, 50, D) a lantern of shadows a crystal ball of energy (7, 55, D) a +0 leather armour a +0 leather armour a +0 long sword a +0 shortbow a +0 longbow a +0 leather armour a +3 morningstar of draining a +0 short sword the +5 war axe "Ocurad" {chop, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. (7, 60, D) an arrow (8, 12, D) an uncursed staff of fire (8, 31, D) an uncursed staff of fire (8, 34, D) a +4 scythe of venom (8, 51, D) a +0 rapier a +1 longbow of flaming a +0 leather armour a +0 leather armour a +0 long sword a +0 ring mail a +0 short sword a +2 hand crossbow of flaming a plain deck of defence a +4 long sword of electrocution a stone of tremors (8, 59, D) a +1 flail of draining a +0 rapier (9, 12, D) the Almanac of Aerial Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Bolt of Fire Conjuration/Fire 6 f - Poisonous Cloud Conjuration/Poison/Air 6 a +4 plate armour of magic resistance (9, 31, D) a +2 long sword of freezing (9, 32, D) a book of Beasts (9, 33, D) a lamp of fire (9, 49, D) a book of Changes a +0 long sword a +0 morningstar of crushing the +3 dagger of Disintegration {holy, +Blink Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. It makes you more stealthy. (9, 58, D) a +1 leather armour of magic resistance a +0 leather armour a +2 hand axe of distortion (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 31, D) an uncursed staff of earth (10, 32, D) the Collected Works on Black Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (10, 52, D) 7 poisoned arrows a +1 scimitar of slicing the +6 scimitar "Eshru" {antimagic, rN+ MR++ Str-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 dagger a +0 scale mail a lantern of shadows (10, 53, D) 59 arrows (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a +0 mace of crushing (11, 31, D) the +5 halberd of Cataclysm {chop, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (11, 33, D) a +2 scythe of slicing (still there?) an uncursed ring of positive energy (still there?) (11, 51, D) an uncursed staff of poison (11, 53, D) a +0 short sword (unseen) (11, 56, D) a +0 battleaxe of electrocution a +0 rapier a +2 longbow of velocity (11, 57, D) a +0 short sword (12, 12, D) a +5 storm dragon armour a cursed -5 ring of protection (12, 14, D) a +2 robe of magic resistance (12, 31, D) a +3 great sword of holy wrath (12, 32, D) a plain deck of changes (12, 50, D) the +5 battleaxe "Paenlyx" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (12, 51, D) an uncursed staff of fire (12, 52, D) a +2 long sword of distortion an uncursed staff of fire (12, 55, D) an uncursed ring of stealth an uncursed ring of positive energy an uncursed ring of wizardry the amulet of the Six Suns {Gourm *Contam rPois Dex+3 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. an uncursed ring of positive energy a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) the amulet of Propriety {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. the amulet "Coublevu" {Reflect rC+ MR- SH+2 Stlth+} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It affects your resistance to hostile enchantments. It affects your SH (+2). It makes you more stealthy. an uncursed ring of positive energy a wand of paralysis (5/24) a +0 short sword the amulet of Zecsuc {Dismiss rN+ Str+3 Dex+3} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. (13, 31, D) a book of Beasts (13, 32, D) the +1 robe of the Storm King {rPois Regen+ MP+9 Str-5} It affects your strength (-5). It protects you from poison. It affects your magic capacity (+9). It increases your rate of regeneration. (13, 33, D) a +2 morningstar of holy wrath (13, 34, D) an uncursed staff of wizardry (13, 50, D) a Necronomicon (13, 51, D) the cursed -7 cloak "Otiberom" {*Drain *Confuse rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. It causes draining when unequipped. It may confuse you when you take damage. It has a curse placed upon it. (14, 50, D) a +0 short sword (14, 52, D) a +7 hunting sling of flaming (18, 48, D) an ornate deck of changes (18, 49, D) a crystal ball of energy (18, 50, D) an uncursed staff of death (19, 0, D) an uncursed staff of fire (19, 16, D) a manual of Long Blades (19, 17, D) the amulet "Xisuorch" {Reflect Int+5 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+5). It affects your SH (+2). an uncursed ring of protection from fire (19, 33, D) a +0 leather armour (19, 48, D) a +0 halberd (19, 49, D) a +0 longbow of flaming (19, 50, D) a +0 scimitar (20, 1, D) the cursed +2 shortbow "Tuev" {flame, +Inv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It has a curse placed upon it. (20, 16, D) an uncursed staff of conjuration (20, 17, D) a book of Transfigurations (20, 19, D) a +0 hunting sling (unseen) (20, 32, D) the +1 plate armour "Roij" {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (20, 33, D) the Tome of Creative Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Forest Summoning/Translocation 5 f - Delayed Fireball Conjuration/Fire 7 (20, 36, D) an uncursed amulet of the gourmand (unseen) (20, 39, D) the cursed +1 mottled dragon armour of Apathy {Regen+ Dex+4 Stlth-} It affects your dexterity (+4). It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (unseen) (20, 48, D) a +1 hand crossbow of freezing (20, 50, D) an uncursed staff of earth (21, 32, D) a +0 dagger (21, 34, D) a book of Hinderance (21, 35, D) a +0 long sword (21, 48, D) a book of Clouds (21, 49, D) the Reference Book on Spatial Talismans Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Regeneration Charms/Necromancy 3 e - Warp Weapon Charms/Translocation 5 (21, 51, D) a +0 glaive of freezing a +1 cloak a purple draconian corpse (skeletalised by now) (22, 0, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (22, 16, D) an uncursed staff of energy (22, 17, D) a +0 large shield (22, 19, D) a +3 amulet of reflection a +6 ring of intelligence a +6 ring of intelligence a +5 ring of intelligence a +0 shortbow a +4 scimitar of flaming 11 arrows of flame a +0 robe an uncursed ring of wizardry (22, 22, D) a +2 whip of holy wrath (22, 32, D) an uncursed staff of air (22, 33, D) a book of Transfigurations (22, 34, D) a +5 rod of ignition (14/14) a +0 leather armour a +2 hand axe of electrocution (22, 35, D) a +0 ring mail (unseen) (22, 39, D) (unseen) (22, 48, D) a +1 trident of venom (22, 51, D) a +0 halberd (22, 52, D) a +0 long sword a purple draconian corpse (skeletalised by now) (23, 1, D) a +2 scythe of freezing (23, 16, D) an uncursed staff of fire (23, 20, D) a +6 arbalest of flaming a +0 large shield (23, 32, D) a book of the Warp (23, 34, D) an uncursed staff of power (23, 37, D) the cursed +3 morningstar of Guilt {pain, +Fly rF++ rC+ Str-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It greatly protects you from fire. It protects you from cold. It lets you fly. It has a curse placed upon it. (unseen) (23, 38, D) a +0 long sword (unseen) (23, 40, D) an uncursed staff of conjuration (23, 41, D) a cursed +0 long sword a +0 ring mail (23, 48, D) a +9 plate armour of ponderousness a book of the Sky (23, 49, D) the +11 dagger of the Eternal Warrior {pain, +Blink rElec Dex+2 SInv} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. It lets you blink. a manual of Slings (still there?) (23, 50, D) a +0 hand axe a +0 glaive an uncursed amulet of rage a +0 trident an uncursed ring of stealth a book of Callings a red draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a mottled draconian corpse (skeletalised by now) (23, 51, D) a +0 morningstar a +2 dire flail of protection a +0 trident a purple draconian corpse (skeletalised by now) a mottled draconian corpse (skeletalised by now) (23, 52, D) a +0 hand axe a white draconian corpse (skeletalised by now) (23, 53, D) a +0 whip (unseen) (23, 54, D) a +0 halberd (24, 0, D) a lantern of shadows (24, 1, D) a +1 whip of venom (24, 16, D) a +0 buckler a +2 flail of flaming (24, 17, D) a book of Enchantments (24, 18, D) a +4 long sword of holy wrath (24, 24, D) a +0 falchion of flaming a +0 greatsling 18 stones a +0 robe a +0 buckler (24, 25, D) 5 stones 2 arrows of flame an arrow (24, 32, D) a disc of storms (24, 33, D) a +0 short sword (24, 34, D) a +4 short sword (24, 35, D) a +0 ring mail (24, 36, D) a +0 dagger a +0 shortbow 14 arrows a +0 leather armour (24, 38, D) a +0 leather armour (unseen) (24, 39, D) a +1 vampiric short sword (unseen) (24, 41, D) a +1 war axe of flaming (24, 50, D) a +0 trident (still there?) a +1 dire flail of crushing (still there?) (24, 51, D) a +1 scimitar of slicing a cursed -3 trident an uncursed ring of resist corrosion a +0 dire flail a +0 scimitar a white draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (24, 52, D) a +1 great sword of flaming (24, 53, D) a +0 flail (unseen) (25, 1, D) a +3 quarterstaff of distortion (25, 16, D) a stone of tremors (25, 17, D) a +0 large shield an uncursed staff of air (25, 18, D) a +0 battleaxe of chopping a +0 greatsling 15 stones a +0 robe (25, 24, D) a +3 whip of holy wrath a +0 robe a +0 robe (25, 32, D) a +0 long sword (25, 35, D) a +0 dagger (25, 39, D) a +0 longbow (unseen) (25, 41, D) a +2 short sword of draining 2 arrows (25, 48, D) a +0 trident a +0 long sword the +10 battleaxe of Qepofa Gong {drain, rPois Int+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. the Almanac of Orientation Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 (25, 49, D) a cursed +0 halberd (unseen) (25, 52, D) a +0 short sword (25, 53, D) a +0 trident (25, 54, D) a +0 flail a scroll of brand weapon (26, 17, D) a +2 whip of flaming (26, 32, D) a +0 dagger (26, 33, D) a +0 short sword (26, 34, D) a +1 arbalest of freezing (26, 38, D) a +0 rapier (26, 40, D) a +2 quarterstaff of crushing (26, 48, D) a +0 flail an uncursed staff of power a red draconian corpse (skeletalised by now) (26, 51, D) a +0 dagger a +0 cloak (26, 53, D) a +4 bardiche of venom a potion of haste (26, 54, D) a cursed -3 whip (unseen) (27, 1, D) the +10 plate armour "Cuplitat" {rN+ Regen+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It increases your rate of regeneration. (27, 16, D) a +0 spear of venom (27, 17, D) a sack of spiders (27, 20, D) a +0 robe (unseen) (27, 21, D) a +4 scimitar of holy wrath (unseen) (27, 32, D) a box of beasts (27, 33, D) a book of Minor Magic (27, 34, D) the +8 blowgun of Ykhyomos {speed, *Drain rPois Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from poison. It causes draining when unequipped. (27, 35, D) the +12 halberd "Pojemumm" {venom, rElec rC++ Dex-4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (-4). It greatly protects you from cold. It insulates you from electricity. It makes you more stealthy. (27, 36, D) a +0 rapier (27, 37, D) a +0 short sword (27, 48, D) a +0 whip (27, 49, D) a +0 glaive (still there?) a +0 dire flail (still there?) (27, 50, D) a +5 trident of freezing a +0 cloak a red draconian corpse (skeletalised by now) (27, 51, D) a +0 hand axe (unseen) (27, 52, D) a +0 long sword a +0 cloak (27, 53, D) a +0 long sword a +0 cloak a red draconian corpse (skeletalised by now) (27, 54, D) a +0 long sword (unseen) (28, 16, D) an uncursed staff of summoning (28, 17, D) an uncursed staff of summoning (28, 18, D) a +2 shortbow of flaming (28, 33, D) a +0 long sword (28, 50, D) a +0 war axe (still there?) a book of Maledictions (still there?) (28, 52, D) a +0 hand axe (unseen) (28, 53, D) a +0 scimitar (29, 16, D) a book of Dreams (29, 17, D) a stone of tremors (29, 32, D) a book of Battle (29, 33, D) a +0 dagger (29, 48, D) a +3 ring mail of cold resistance (29, 49, D) a +0 dire flail (still there?) a book of Necromancy (still there?) (29, 50, D) a +0 short sword (unseen) (29, 51, D) a +0 war axe of freezing a +0 cloak a book of Party Tricks a green draconian corpse (skeletalised by now) (29, 53, D) a +0 short sword a red draconian corpse (skeletalised by now) (30, 48, D) a +0 cloak a +0 dagger (30, 51, D) the +11 long sword of Guilt {vamp, MP-9 Dex+4 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It affects your magic capacity (-9). It makes you more stealthy. a +0 hand axe a lamp of fire (31, 40, D) a +0 shortbow (unseen) (31, 53, D) a +0 broad axe (unseen) (32, 48, D) a manual of Short Blades (33, 48, D) the Volume of Cloudy Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 (33, 49, D) a +0 dire flail Ukacuh's Compendium of Displacement Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 (33, 50, D) a +0 trident (34, 29, D) a plain deck of wonders (34, 48, D) a +0 whip (34, 49, D) a +1 chain mail of cold resistance (35, 0, D) a +2 dagger of protection (35, 14, D) the cursed +1 dagger of Reinor's Slow Death {pierce, MR+ Str+2 Int+7 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+7). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (35, 15, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (35, 28, D) a book of Changes (36, 0, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (36, 1, D) a +3 vampiric spear (36, 14, D) the +1 hand crossbow of Vengeance {elec, Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). (36, 15, D) a +1 morningstar of holy wrath (36, 30, D) a book of Maledictions (37, 0, D) the ring "Duxtofuhum" {Fire Int+4 Dex+2 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (37, 1, D) a fan of gales (37, 14, D) an uncursed staff of power (37, 15, D) an uncursed staff of fire (37, 27, D) a +1 broad axe of venom (37, 29, D) a +0 dire flail (still there?) the cursed +0 plate armour "Rutaanon" {rCorr Str-3 Int+4 Dex+4} (still there?) It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from acid and corrosion. It has a curse placed upon it. (37, 33, D) an uncursed staff of energy (38, 0, D) a +3 scimitar of holy wrath (38, 1, D) an uncursed staff of air (38, 14, D) a +2 arbalest of freezing (38, 15, D) an uncursed staff of summoning (38, 20, D) a +1 scythe of protection (38, 22, D) a +0 vampiric demon whip (38, 29, D) a +1 plate armour of cold resistance (still there?) a +1 pair of boots of flying (still there?) (38, 32, D) a +3 scimitar a +0 robe (38, 34, D) the +3 flail of Embarrassment {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (38, 48, D) a book of Dreams (38, 50, D) the amulet "Irhes" {RegenMP MP+9 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your magic capacity (+9). It makes you more stealthy. (39, 0, D) a crystal ball of energy (39, 1, D) an uncursed staff of conjuration (39, 14, D) a phantom mirror (39, 15, D) an uncursed staff of death (39, 48, D) a sack of spiders (39, 49, D) an uncursed staff of cold (39, 50, D) an uncursed ring of protection from magic (40, 0, D) a sack of spiders (40, 1, D) a +2 dagger of venom (40, 6, D) (unseen) (40, 14, D) a +2 trident of freezing (40, 28, D) a Grand Grimoire (40, 29, D) the ring "Xicomp" {rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. (40, 31, D) a +1 scythe of distortion (40, 35, D) a +4 quick blade (unseen) (40, 48, D) a plain deck of escape (40, 49, D) a +4 flail of holy wrath (40, 50, D) a +2 chain mail of fire resistance (40, 53, D) a +3 amulet of reflection (41, 0, D) the +6 scythe of the Three Gods {flame, rF++ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It greatly protects you from fire. (41, 14, D) the +8 short sword of the Dungeon {flame, rC- Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It makes you vulnerable to cold. (41, 15, D) an uncursed staff of summoning (41, 28, D) a cursed amulet of inaccuracy (41, 29, D) a +2 helmet of see invisible (41, 50, D) an uncursed staff of air (41, 51, D) a +2 dagger of draining the cursed +0 mace "Uriarot" {drain, *Noise rPois MR++ Str+10} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+10). It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (42, 0, D) the Tome of Beguiling and Enhancements Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Slow Hexes 2 d - Cause Fear Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Ring of Flames Charms/Fire 7 (42, 1, D) a phial of floods (42, 14, D) the +8 blowgun of Ymigewn {evade, rF++ rC+ rN+ Dex+4} It affects your evasion (+5 to EV). It affects your dexterity (+4). It greatly protects you from fire. It protects you from cold. It protects you from negative energy. (42, 15, D) a +2 halberd of flaming (42, 28, D) a plain deck of changes (42, 29, D) a +3 chain mail of cold resistance (42, 48, D) a book of Changes (42, 53, D) a +0 scythe of flaming a +4 scythe of venom a +6 vampiric scythe (43, 14, D) a box of beasts (43, 15, D) a book of Minor Magic (43, 28, D) an uncursed staff of conjuration (43, 29, D) a +2 hunting sling of flaming (43, 50, D) a +2 leather armour of cold resistance the +7 great sword of Rotation {venom, Int+4 Dex+5} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+5). (43, 53, D) a +0 giant spiked club a +0 scythe of protection (44, 49, D) a disc of storms (44, 50, D) an uncursed staff of summoning a book of Geomancy (46, 48, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a book of Air a book of Envenomations a +2 war axe of chopping (46, 50, D) a +0 giant spiked club a +4 long sword of flaming a +5 scythe of venom a +1 scythe of venom an uncursed staff of cold a sack of spiders an uncursed staff of conjuration a book of Frost (46, 56, D) a +1 scythe of slicing a +1 dire flail of holy wrath (48, 41, D) a +3 longbow of flaming 9 poisoned arrows a +0 centaur barding (48, 48, D) a +2 vampiric great sword a book of Changes (48, 51, D) a plain deck of wonders a +7 battleaxe of chopping a +2 shortbow of freezing a crystal ball of energy an iron giant corpse (skeletalised by now) (49, 0, D) a stone of tremors (49, 1, D) a +2 leather armour of cold resistance (49, 12, D) a +0 short sword (49, 36, D) a +0 quarterstaff of speed (49, 37, D) an uncursed amulet of dismissal (49, 51, D) a +5 hand axe of freezing (49, 54, D) a hell hound corpse (skeletalised by now) (50, 12, D) the cursed +0 leather armour "Qetz" {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (50, 13, D) a sack of spiders (50, 14, D) a +0 giant club (50, 16, D) a +0 scimitar (50, 25, D) a fan of gales (50, 36, D) a +2 vampiric trident (50, 37, D) a +11 giant club (50, 39, D) a +2 hand axe of flaming a +2 cloak of invisibility (50, 47, D) a crystal ball of energy a +1 dagger of speed (50, 48, D) a book of Maledictions a book of the Dragon a +2 war axe of chopping (50, 49, D) a +3 whip of electrocution a box of beasts a +2 flail of crushing an uncursed staff of conjuration (50, 51, D) a +5 short sword of venom (51, 0, D) a book of Death (51, 13, D) a book of Unlife (51, 14, D) a +1 buckler of protection a +0 broad axe a +0 plate armour (51, 16, D) a +0 hand axe (51, 19, D) the cursed +0 long sword of Susizu {drain, rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It has a curse placed upon it. (unseen) (51, 20, D) 4 large rocks (51, 24, D) a +0 robe (51, 25, D) a +3 plate armour of fire resistance (51, 28, D) a +0 dagger (unseen) (51, 36, D) a +2 dagger of speed (51, 37, D) a box of beasts (51, 40, D) a +2 demon trident of draining a +0 plate armour a +0 shield of reflection a +0 scythe a +0 robe (51, 41, D) a +0 great sword 3 javelins a +0 chain mail (51, 42, D) a poisoned arrow (51, 52, D) a crystal ball of energy (51, 55, D) a +0 scythe of protection (52, 0, D) a book of Transfigurations (52, 1, D) the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. (52, 6, D) an uncursed staff of wizardry a +0 robe (52, 7, D) an uncursed staff of death an uncursed amulet of rage a potion of blood (52, 12, D) a +2 flail of crushing (52, 13, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (52, 16, D) a +0 plate armour a +0 giant club (52, 19, D) a large rock (52, 24, D) a book of Dreams (52, 25, D) a +0 centaur barding of stealth (52, 27, D) a +0 dagger a +0 robe (52, 36, D) Dilohaju's Grimoire of Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 (52, 37, D) a +0 spear of piercing (52, 38, D) a +4 quarterstaff of chaos a +0 cloak (52, 42, D) 3 javelins 9 poisoned arrows (52, 52, D) a book of Envenomations (53, 0, D) a book of Flames (53, 1, D) a phantom mirror (53, 6, D) a +0 halberd (unseen) (53, 7, D) a +0 war axe (unseen) (53, 12, D) a +0 club (53, 16, D) a +0 chain mail (53, 17, D) an uncursed staff of cold a +2 robe of magic resistance (53, 18, D) a +5 great mace of protection (unseen) (53, 24, D) an uncursed staff of earth (53, 25, D) a plain deck of defence (53, 27, D) a +0 trident (unseen) (53, 29, D) a +0 long sword (unseen) (53, 36, D) a plain deck of wonders (53, 37, D) a lamp of fire (53, 41, D) a +0 war axe (unseen) (54, 0, D) a book of Battle (54, 1, D) a book of Unlife (54, 12, D) a book of the Warp (54, 13, D) a book of Changes (54, 25, D) a lamp of fire (54, 44, D) a javelin (54, 47, D) a plain deck of war a +0 short sword of draining (54, 48, D) the Tome of Intuition Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Warp Weapon Charms/Translocation 5 an uncursed amulet of guardian spirit (55, 0, D) a +4 scale mail of fire resistance (55, 13, D) a +0 dagger (55, 24, D) a legendary deck of summoning (58, 48, D) a +0 leather armour (58, 49, D) a lantern of shadows (59, 36, D) a +3 spear of venom (59, 37, D) a book of Death (59, 47, D) Sif Muna's Compendium of Gliding Damage Dealing Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (59, 49, D) a +1 vampiric rapier (60, 36, D) a fan of gales (60, 37, D) a box of beasts (60, 49, D) a +0 trident (60, 51, D) a +2 spear of freezing 18 steel javelins the +2 ring mail "Deifrinea" {*Confuse rN++} It greatly protects you from negative energy. It may confuse you when you take damage. (61, 0, D) an uncursed ring of see invisible (61, 26, D) the cursed +1 ring mail of Philately {rElec Str+4 Dex+7 Stlth-} It affects your strength (+4). It affects your dexterity (+7). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (61, 30, D) a +6 dire flail of venom (61, 36, D) a +3 ring of protection an uncursed ring of fire 2 potions of haste (61, 37, D) the +8 falchion of Zorhidd {slice, MR+ Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (61, 47, D) an uncursed staff of summoning (61, 48, D) a +0 trident the +9 arbalest of Dust {venom, *Contam +Blink Int-2 Stlth+} It poisons the ammo it fires. It affects your intelligence (-2). It lets you blink. It causes magical contamination when unequipped. It makes you more stealthy. a +2 chain mail of poison resistance a lamp of fire a merfolk corpse (61, 50, D) a +1 spear of venom a +0 robe a merfolk corpse (61, 52, D) a manticore corpse (62, 1, D) a +5 war axe of electrocution (62, 8, D) a +3 morningstar of draining (62, 9, D) an uncursed staff of cold (62, 17, D) a +2 flail of draining (62, 27, D) a cursed -5 ring of protection (62, 30, D) an arrow a +4 war axe of electrocution (62, 31, D) a +0 rapier (still there?) an arrow (still there?) (62, 36, D) a +0 falchion of draining (62, 42, D) (unseen) (62, 49, D) a +1 spear of flaming 9 javelins of returning a +0 leather armour a merfolk corpse (62, 50, D) a +0 rapier 14 javelins a cursed +0 leather armour (62, 52, D) a +3 trident of venom a +0 leather armour an uncursed amulet of dismissal a +2 rapier of speed a +0 robe a merfolk corpse a merfolk corpse (62, 54, D) a +4 rapier of venom a +0 robe (63, 0, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (63, 11, D) an uncursed staff of air (63, 16, D) a Young Poisoner's Handbook (63, 17, D) Vyniy's Grimoire of the Entourage and Ice Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Recall Summoning/Translocation 3 e - Simulacrum Ice/Necromancy 6 f - Summon Hydra Summoning 7 (63, 26, D) a +1 war axe of chopping (63, 27, D) a +2 rod of clouds (9/9) (63, 29, D) a +0 shortbow a +0 short sword 26 arrows a +0 leather armour (63, 30, D) a +0 scimitar (still there?) a +2 hand axe of flaming (still there?) (63, 37, D) an uncursed staff of wizardry (63, 47, D) the Collected Works on Execration Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Cause Fear Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 (63, 48, D) a +0 rapier (63, 49, D) a +0 spear (63, 51, D) a +4 short sword of draining 11 javelins a cursed +0 leather armour an uncursed ring of sustain attributes (64, 16, D) the cursed +0 ring mail "Zaek" {+Fly Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. It has a curse placed upon it. (64, 26, D) a book of Necromancy (64, 47, D) a +0 trident (64, 48, D) a sack of spiders (64, 49, D) an uncursed staff of cold (64, 50, D) a +1 spear of freezing 18 javelins of returning a +0 leather armour (64, 51, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a cursed +0 robe a merfolk corpse (64, 52, D) the +9 mace of Xuucyth {crush, *Contam rPois Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from poison. It causes magical contamination when unequipped. (65, 26, D) a +4 scale mail of fire resistance (65, 48, D) a +0 trident (65, 49, D) a +0 rapier (65, 51, D) a merfolk corpse (65, 52, D) a +0 spear (66, 47, D) a +5 rod of ignition (12/12) (66, 48, D) a +0 trident a phantom mirror (66, 49, D) a +2 helmet of see invisible (66, 50, D) a +0 trident a +0 leather armour a book of Changes a merfolk corpse (66, 51, D) a +0 trident a +3 plate armour of poison resistance 4 large rocks a +5 morningstar of protection a +0 robe a +0 spear a cyclops corpse (66, 53, D) a +0 robe a +0 robe a merfolk corpse (66, 55, D) a sea snake corpse (66, 66, D) a manual of Throwing (67, 0, D) an uncursed staff of death (67, 48, D) a book of Geomancy (67, 49, D) a +0 spear (67, 50, D) a +0 trident 4 tomahawks a +0 trident a merfolk corpse (67, 51, D) the +5 broad axe of Innocence {drain, +Inv MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. 20 poisoned javelins a cursed +0 leather armour a +3 antimagic rapier a +3 scale mail of cold resistance a merfolk corpse a merfolk corpse (67, 53, D) a +0 leather armour a +0 robe (67, 54, D) a +2 falchion of protection a +8 blowgun a +2 robe of fire resistance a +0 shortbow 10 arrows of frost (67, 56, D) a large rock a poisoned javelin a throwing net a sea snake corpse (67, 57, D) a javelin (68, 0, D) the +8 plate armour of Peek-a-Boo {Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). (68, 48, D) a plain deck of defence a hippogriff corpse (68, 49, D) an uncursed staff of earth (68, 50, D) a +6 spear of flaming a +0 leather armour (68, 51, D) 19 javelins (68, 53, D) a +2 great mace of protection a +5 war axe of chopping a merfolk corpse (68, 54, D) 5 javelins (68, 56, D) a throwing net (69, 0, D) the +1 helmet of Daddil {Dex+3} It affects your dexterity (+3). (69, 36, D) 2 scrolls of brand weapon (69, 47, D) a lamp of fire (69, 48, D) a +0 trident (69, 49, D) 4 large rocks the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (69, 50, D) a +2 leather armour of cold resistance an uncursed staff of summoning (69, 52, D) a +1 rapier of venom (69, 53, D) a +0 robe (69, 54, D) a +3 dagger of venom a +3 leather armour of magic resistance (70, 9, D) the Collected Works on Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Orb of Destruction Conjuration 7 (70, 20, D) a +0 shortbow (unseen) (70, 36, D) the Papyrus of Hexes Spells Type Level a - Cause Fear Hexes 4 b - Metabolic Englaciation Hexes/Ice 5 c - Discord Hexes 8 (70, 37, D) Lee's Reference Book on Ashen Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Lee's Rapid Deconstruction Earth 5 (70, 39, D) a +0 halberd (70, 47, D) a stone of tremors (70, 48, D) an ornate deck of summoning (70, 49, D) the amulet of Trepidation {Dismiss Int+3} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+3). (70, 50, D) a +2 trident of protection a +0 rapier a +0 robe a merfolk corpse (71, 8, D) a +3 blowgun (71, 16, D) an uncursed staff of power (71, 17, D) an uncursed staff of power (71, 20, D) 6 large rocks (unseen) (71, 26, D) an uncursed staff of death (71, 36, D) a +2 mace of protection (71, 37, D) a +0 leather armour of fire resistance (71, 47, D) a +0 trident (71, 48, D) a +0 trident a +2 shield of poison resistance (71, 49, D) a +2 spear of piercing a book of Dreams a merfolk corpse (71, 50, D) a merfolk corpse (71, 51, D) 4 large rocks a merfolk corpse a cyclops corpse (71, 55, D) a +2 spear of flaming 14 javelins a +0 leather armour an uncursed amulet of magic regeneration a merfolk corpse (72, 8, D) a +0 whip of electrocution (72, 9, D) an uncursed staff of earth (72, 17, D) a +0 great mace of protection (72, 19, D) a +0 trident (72, 26, D) the +9 trident of Armageddon {holy, Fragile rC+ Int+8} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+8). It protects you from cold. It will be destroyed if unequipped. (72, 27, D) a +2 robe of positive energy (72, 31, D) the +8 hand axe "Usse" {freeze, rC+++ Str-5 Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+4). It renders you almost immune to cold. It makes you more stealthy. (72, 36, D) a plain deck of war (72, 37, D) an uncursed staff of poison (72, 47, D) a Young Poisoner's Handbook (72, 48, D) an uncursed staff of air (72, 49, D) a +0 trident a +0 robe a +0 trident (72, 51, D) the +6 falchion of Deflation {flame, *Corrode MR+ Str+6 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. 20 javelins a +0 leather armour (72, 52, D) a +2 robe of magic resistance (72, 54, D) the +1 quarterstaff of Unreason {vamp, rPois MR++ Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. a +1 antimagic spear a +1 hand crossbow of flaming 13 javelins a +0 leather armour (73, 1, D) an uncursed staff of cold (73, 17, D) the cursed +0 scale mail "Vaisou" {MR+++ Int+6 Dex-4} It affects your intelligence (+6). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 26, D) the +6 great mace of Cruel Justice {drain, rElec rF- Str+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. (73, 27, D) a disc of storms (73, 36, D) a plain deck of destruction (73, 37, D) an Akashic Record (73, 47, D) a +2 cloak of magic resistance (73, 48, D) a +0 rapier (73, 49, D) a +0 robe (73, 50, D) a +2 spear of venom a +0 leather armour (73, 51, D) a water nymph corpse (74, 48, D) a +0 rapier of venom (74, 49, D) an uncursed staff of fire (75, 1, D) the cursed +0 falchion of Fiaphyin {drain, -Tele rElec MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (75, 47, D) an uncursed staff of fire (75, 48, D) a +1 hand crossbow of evasion