Reinor Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (9, 5, D:1) a +0 club (9, 20, D:1) a +0 club (16, -25, D:1) a +0 mace (19, -16, D:1) a stone (19, 1, D:1) a +0 club (25, -15, D:1) 2 stones (26, -30, D:1) a +0 ring mail (36, 7, D:1) a +0 club (39, -21, D:1) 2 tomahawks (47, -9, D:1) 18 stones (55, -18, D:1) a +0 club Level 2 of the Dungeon (9, 29, D:2) a +0 club (17, -2, D:2) a +0 dagger (18, -5, D:2) a stone (22, 25, D:2) a +0 short sword a stone (27, 40, D:2) a +0 club (37, 29, D:2) a meat ration (42, 32, D:2) 19 arrows Level 3 of the Dungeon (0, 0, D:3) a goblin corpse (skeletalised by now) (6, -6, D:3) a bat corpse (skeletalised by now) (8, 35, D:3) a +0 short sword (9, 40, D:3) a +0 dagger (13, 5, D:3) a +0 whip a +0 blowgun 21 poisoned needles a kobold corpse (skeletalised by now) (14, 8, D:3) 13 stones (27, 18, D:3) 15 arrows (28, 26, D:3) a +0 ring mail (30, 2, D:3) a +0 dagger a +0 scale mail a cursed -1 dagger a +0 robe a +0 club a +0 short sword an orc corpse (skeletalised by now) (30, 3, D:3) a giant gecko corpse (skeletalised by now) (31, 29, D:3) a bat corpse (34, 40, D:3) a +0 mace (35, 25, D:3) a stone (35, 28, D:3) a stone (36, 22, D:3) 3 stones (37, 43, D:3) a +0 war axe (40, 17, D:3) a +0 dagger (42, 24, D:3) a +0 leather armour (44, 35, D:3) a +0 dagger (52, -4, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Jeob's Antique Weapon Shop a +0 falchion (81 gold) the +9 great sword "Vipoaf Ysit" {flame, rF++ Str-4 Dex+2} (2079 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your dexterity (+2). It greatly protects you from fire. a +0 trident (94 gold) a +0 short sword (81 gold) a +0 long sword (94 gold) a +0 hand axe (81 gold) the +4 halberd "Ucaveraf" {freeze, +Rage} (1017 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. a +0 flail (94 gold) a +0 flail (94 gold) a +0 spear (81 gold) a +0 spear (81 gold) (0, 0, D:4) a scroll of noise (5, 2, D:4) a +0 dagger (14, 16, D:4) a +0 dagger (unseen) (15, 4, D:4) a +0 dagger (unseen) (16, 5, D:4) a +0 hand axe (17, 6, D:4) a +0 falchion (30, -4, D:4) a scroll of enchant weapon (30, 2, D:4) an uncursed ring of see invisible (35, 9, D:4) 11 gold pieces