Remedin Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -7, D:1) a +0 leather armour (3, -18, D:1) a +0 helmet (13, -10, D:1) a +0 leather armour (19, -17, D:1) a +0 club a +0 club (20, -5, D:1) 17 arrows (24, -5, D:1) a +0 robe (28, -21, D:1) a +0 dagger (29, -10, D:1) a +0 robe (33, -27, D:1) a +0 robe (44, -6, D:1) a +0 club Level 2 of the Dungeon (9, -44, D:2) a +0 dagger (32, -15, D:2) a +0 club Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (4, -5, D:4) a bread ration (5, -11, D:4) 10 gold pieces (5, -7, D:4) 16 gold pieces (7, -1, D:4) a +0 dagger (10, 16, D:4) a +0 club a +0 leather armour (10, 25, D:4) a +0 whip (10, 26, D:4) a +0 short sword a +0 dagger a +0 robe (11, 4, D:4) the cursed +3 dagger of Evil {flame, *Corrode rPois Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (15, 10, D:4) a +0 dagger a +0 robe a +0 dagger (15, 11, D:4) a +0 robe (17, 10, D:4) a +0 mace a +0 ring mail (26, -10, D:4) a bolt (29, -11, D:4) a +0 robe