Dungeon Crawl Stone Soup version 0.27-a0-1185-ga233589e6f (webtiles) character file. Game seed: 596940593889307424 23 Renjy the Conjurer (level 2, -2/13 HPs) Began as a Vine Stalker Conjurer on May 19, 2021. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (1450 turns). Renjy the Conjurer (Vine Stalker Conjurer) Turns: 1450, Time: 00:02:20 Health: -2/13 AC: 2 Str: 9 XL: 2 Next: 95% Magic: 0/6 EV: 12 Int: 18 God: Gold: 91 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of fire Scrolls e - a scroll of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of brand weapon {unknown} i - a scroll of teleportation {unknown} j - 2 scrolls of noise {unknown} k - a scroll of immolation {unknown} Potions f - a potion of flight {unknown} Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You don't have enough magic to cast this spell. Unknown command. You miss the adder. The adder closely misses you. The adder closely misses you. You closely miss the adder. The adder bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You closely miss the adder. Your bite misses the adder. The adder barely misses you. The adder bites you. The adder barely misses you. The bat hits you. The bat hits you but does no damage. The adder bites you. You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The bat barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The bat closely misses you. There is a stone staircase leading up here. Sorry, you're not good enough to have a special ability. It was a potion of curing. Your system rejects the healing. You feel better. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 66% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - bat Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The bat closely misses you. The adder bites you. You die... #....# ###################.# #....# #<#.. .........##.# #....####.#.###########.##.# ##......#(#.#.......###.##.# ######.#.#.#......#...)##.# #......#.#.#..............# #......#.#.#........####### ####........#.#).###.......... .........##b.@#..# #.......### .........##[#S#..# #.......# .........##.#.#..###..####.### ...>.......................... ....###.###.#)#..##########... .#####+###.# #......## #... ........##.#####.....#########... ........'.....b.................. ........#########....###...##.... You could see an adder and a bat. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms 3 goblins A hobgoblin (D:2) 4 kobolds (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Renjy the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 349 | D:1 | Reached XP level 2. HP: 7/13 MP: 2/6 480 | D:1 | Learned a level 2 spell: Searing Ray 1450 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring D:2: layout_basic Action || total -------------------------++------- Melee: Dagger || 6 Bite || 2 Cast: Magic Dart || 16 Searing Ray || 12 Use: Potion || 1 Armor: Robe || 5 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1449 | 1449 | 0 | 236 | 958 | 2 | 724.5 | Dungeon | 1449 | 1449 | 0 | 236 | 958 | 2 | 724.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:2: 317 daAuts