Repeat the Dungeon (0, 0, D) a +0 spear (0, 2, D) a +4 flail of crushing (0, 3, D) a hydra skeleton (0, 7, D) a spiny frog skeleton (0, 9, D) a crocodile skeleton (0, 16, D) a +1 antimagic rapier a wolf corpse a hydra corpse a crocodile corpse (4, -10, D) a +0 club (4, -9, D) a cursed -1 club (4, -8, D) a +0 club (4, 28, D) 2 scrolls of amnesia (4, 29, D) an uncursed staff of energy (4, 30, D) the +2 scimitar of Zuwoham {flame, rElec rN+ MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +4 quarterstaff of speed a +2 halberd of protection a +1 broad axe of freezing the +2 rapier "Nato" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (4, 32, D) a +0 pair of boots (4, 36, D) 8 javelins of returning (4, 44, D) a +2 trident of venom