RepoMan Level 1 of the Dungeon (-18, 2, D:1) a +0 whip (39, 5, D:1) a +0 mace (12, 9, D:1) a potion of ambrosia (2, 10, D:1) 2 potions of curing (7, 10, D:1) a +0 chain mail (31, 11, D:1) 11 stones (17, 14, D:1) a +0 whip (35, 16, D:1) a potion of heal wounds (-11, 18, D:1) a potion of ambrosia (8, 18, D:1) 28 stones (17, 18, D:1) a cursed +0 club (-11, 19, D:1) a potion of curing (15, 19, D:1) a +0 hunting sling (29, 19, D:1) a +0 club (41, 19, D:1) a +0 whip (29, 20, D:1) 28 bolts (10, 21, D:1) a potion of mutation (27, 22, D:1) a +0 club (-20, 24, D:1) 21 bolts (0, 26, D:1) a +0 short sword (14, 30, D:1) a potion of lignification (15, 30, D:1) a +0 scale mail (-20, 33, D:1) 9 arrows (20, 36, D:1) a +0 ring mail (37, 40, D:1) 2 fruits (16, 44, D:1) a +0 ring mail (25, 51, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 22 stones (4, 2, D:2) 16 stones (0, 3, D:2) a +0 short sword (38, 4, D:2) 4 needles of frenzy (-5, 8, D:2) 22 bolts (-3, 8, D:2) a +0 club (19, 8, D:2) 24 stones (44, 9, D:2) 23 stones (39, 12, D:2) 19 bolts (41, 15, D:2) a potion of mutation (-2, 20, D:2) a bread ration (10, 20, D:2) 16 arrows (33, 27, D:2) a potion of curing (43, 27, D:2) 2 potions of lignification (23, 28, D:2) a stone (24, 29, D:2) a stone (24, 30, D:2) a potion of poison (25, 33, D:2) a +0 short sword (37, 34, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 ring mail (-21, 13, D:3) 2 tomahawks (-19, 16, D:3) a meat ration (-18, 18, D:3) a +0 falchion (-4, 22, D:3) a cursed +0 leather armour (-2, 23, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Osiuf's Antique Weapon Emporium a +0 dagger (52 gold) the +1 rapier "Doquaqock" {venom, -Tele rElec rC+ MR+ Dex-4} (234 gold) It poisons the flesh of those it strikes. It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the +7 war axe of Innocence {flame, Contam Str+10 SInv} (221 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+10). It enhances your eyesight. It causes magical contamination when unequipped. a +0 trident (91 gold) a +6 hand crossbow (91 gold) a +1 spear of pain (78 gold) a +0 hand crossbow (91 gold) a +2 rapier of venom (104 gold) a +0 dire flail (104 gold) a +0 rapier (104 gold) a +0 dagger (52 gold) a +0 falchion (78 gold) a +0 quarterstaff (104 gold) (0, 0, D:4) a +0 chain mail (-4, 1, D:4) a +0 club (14, 3, D:4) a +0 dagger (6, 6, D:4) a giant newt corpse (20, 12, D:4) an adder corpse (4, 13, D:4) a +0 ring mail (-2, 16, D:4) an iguana skeleton a bat corpse (skeletalised by now) (3, 17, D:4) an iguana corpse (skeletalised by now) (-20, 19, D:4) 15 stones (4, 21, D:4) a +0 club a goblin corpse (skeletalised by now) (-9, 25, D:4) a +0 dagger (-31, 43, D:4) 19 stones a +0 club a +1 hunting sling of evasion