RepoMan Level 1 of the Dungeon [Shop] Pabb's Book Boutique a book of Spatial Translocations (200 gold) a book of Necromancy (240 gold) a book of Hexes (360 gold) a book of Changes (180 gold) a Trismegistus Codex (360 gold) Great Wizards, Vol. II (380 gold) a Young Poisoner's Handbook (200 gold) (6, 18, D:1) a +0 dagger a +0 mace (21, -17, D:1) a potion of brilliance (29, 22, D:1) a potion of ambrosia (38, -12, D:1) a +0 club (42, -9, D:1) a +0 robe (50, 14, D:1) a +0 dagger (58, 17, D:1) a +0 dagger (60, 26, D:1) a potion of ambrosia Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (13, -1, D:2) a +0 sling (27, -2, D:2) a +0 dagger (27, -1, D:2) a +0 spear (55, 32, D:2) a +0 club (60, 30, D:2) a +0 dagger a +0 dagger Level 3 of the Dungeon [Shop] Faidghan's Jewellery Emporium the amulet of Tajachel {Reflect Slay+3 SH+5} (694 gold) [amulet of reflection] It reflects blocked missile attacks. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SH: It affects your SH (+5). an amulet of regeneration (420 gold) an amulet of faith (560 gold) a ring of willpower (350 gold) a +4 ring of evasion (504 gold) a ring of see invisible (210 gold) (4, -4, D:3) a potion of curing (7, 21, D:3) a +0 short sword a +0 leather armour (10, -5, D:3) a +0 morningstar (10, 20, D:3) a +0 club a +0 scale mail a +0 club a +0 scale mail a +0 whip a +0 chain mail a +0 dagger (12, 34, D:3) a +0 club a +0 dagger (17, 30, D:3) a +0 long sword (29, 9, D:3) a ring of wizardry (37, 13, D:3) a potion of resistance (43, -5, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Jieriafa's Jewellery Shoppe a ring of ice (275 gold) a ring of positive energy (220 gold) an amulet of reflection (330 gold) the amulet of the Four Winds {rN+ Will+++ Clar} (667 gold) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. a ring of fire (275 gold) a ring of ice (275 gold) the brooch of Shielding {Spirit SH+8} (715 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). a +4 ring of protection (396 gold) a ring of poison resistance (220 gold) a ring of protection from cold (275 gold) (0, 0, D:4) a +0 arbalest (0, 11, D:4) a potion of curing (1, 5, D:4) a +0 mace (2, 4, D:4) a potion of attraction (3, 7, D:4) a potion of might (8, 8, D:4) a +0 dagger (16, -1, D:4) a +0 short sword (18, 8, D:4) a +0 short sword (20, 19, D:4) a +0 robe (31, -6, D:4) a potion of curing (33, 1, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +2 dagger of freezing (1, -18, D:5) a +0 dagger (1, -2, D:5) a potion of attraction a +0 trident a +0 robe (1, -1, D:5) a +0 ring mail a +0 flail (1, 0, D:5) a +0 chain mail a +0 mace (2, 20, D:5) a +0 robe a +0 morningstar (3, 0, D:5) a +0 club (10, -26, D:5) a +0 sling (17, -25, D:5) a potion of heal wounds (18, -20, D:5) a +0 ring mail (21, 15, D:5) a +0 club (22, 2, D:5) a +0 robe a +0 dagger a +0 robe a +0 dagger (22, 14, D:5) a potion of ambrosia (30, -14, D:5) a +0 ring mail (32, -24, D:5) a +0 robe (38, -1, D:5) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (39, -14, D:5) a +0 mace (40, -26, D:5) a +0 robe (40, -17, D:5) a +0 flail (40, -9, D:5) a +0 ring mail a +0 trident (41, -14, D:5) a potion of brilliance a +0 ring mail a +0 whip (42, -16, D:5) a +0 mace (43, 0, D:5) a +0 trident (43, 1, D:5) a +0 flail (44, -24, D:5) a +0 giant spiked club (47, -9, D:5) a +0 giant spiked club (48, -10, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces (9, -7, D:6) a scroll of immolation (11, -11, D:6) a javelin (11, -9, D:6) a javelin (11, -8, D:6) a javelin (12, -13, D:6) a +2 mace (still there?) a +0 robe (still there?) (18, 4, D:6) 4 atropa-tipped darts