Dungeon Crawl Stone Soup version 0.17-a0-1997-ga88ed7d (webtiles) character file. 8 Restia the Insei (level 2, 6/24 HPs) Began as a Demonspawn Monk on Oct 8, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (229 turns). Restia the Insei (Demonspawn Monk) Turns: 229, Time: 00:00:28 Health: 6/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 18 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit + (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Comestibles b - a bread ration Skills: + Level 3.5 Fighting - Level 2.6 Dodging - Level 1.7 Stealth - Level 3.6 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You punch the hobgoblin! You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## #####...# #.....#.### .........# ..#.#..#.#.# ......$@...### .#..#.#.#....# ........g....# .#.#.#..#.#..# .... #.......## #.#..###.#....# . ...........# ###### #.#.#..#.#.?#####..... ....................>. You could see a hobgoblin. Vanquished Creatures 2 hobgoblins (D:1) 2 bats (D:1) 2 giant newts (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Restia the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 228 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 228 | D:1 | Reached XP level 2. HP: 6/24 MP: 2/2 229 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_floating_metal, hangedman_decor_points, minmay_shallow_snake_nest Action || total -------------------------++------- Melee: Unarmed || 25 Stab: Sleeping || 2