Dungeon Crawl Stone Soup version 0.25-a0-549-g6e6e6501ad (webtiles) character file. Game seed: 14528959969587493676, levelgen mode: deterministic 21 ReteAZ the Poker (level 2, 22/23 HPs) Began as a Merfolk Gladiator on Feb 23, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (150 turns). ReteAZ the Poker (Merfolk Gladiator) Turns: 150, Time: 00:00:26 Health: 22/23 AC: 4 Str: 14 XL: 2 Next: 83% Magic: 2/2 EV: 14 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls h - a scroll of identify {unknown} Potions e - 2 potions of flight {unknown} Comestibles f - a ration g - 3 chunks of flesh Skills: + Level 2.6 Fighting + Level 4.8 Polearms + Level 2.3 Throwing + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Press: ? - help, Dir - move target cursor, f - rat Aim: a rat You reach to attack! You barely miss the rat. You puncture the rat! You kill the rat! Attack whom? Press: ? - help, Dir - move target cursor, f - rat Aim: a rat You reach to attack! You hit the rat. The rat is heavily wounded. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #.# ## . .. ..##.# .. .# #.##.##.# #. ##.###.##.##.# # ####.#..#....##.##.# #.#..!.#.#.# #.##.##.# #..........# #.##.##.# #......@...# #.##.##.# ##..........# #.......# ...........###.##.#### .#.............##.# #.##...##.####..##.###### ......###.####..##.§...○. #.....).....^...####..#§♣ ......########..# #§8.♣. .#### #....÷.÷.# ♣§♣°♣§ There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A bat (D:1) 2 kobolds (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReteAZ the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 86 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 150 | D:1 | Quit the game Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, grunt_decor_resistance, glass_columns_c Action || total -------------------------++------- Melee: Trident || 36 Armor: Leather armour || 6 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 30 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------