ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.26.1-11-gd32895ea62 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4931067436488136148, deterministic pregen: 1 Command line: /usr/games/crawl-0.26 -name Revguard -rc /dgldir/rcfiles/crawl-0.26/Revguard.rc -macro /dgldir/rcfiles/crawl-0.26/Revguard.macro -morgue /dgldir/morgue/Revguard/ -webtiles-socket /crawl-master/webserver/sockets/Revguard:2021-06-18.01:43:49.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-0.26(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55fd00ee7468]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.26(_Z13do_crash_dumpv+0x47c) [0x55fd00eef6dc]: do_crash_dump() /usr/games/crawl-0.26(_Z20crash_signal_handleri+0x7e) [0x55fd00ee776e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f940d102060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f940d47ef9f]: /usr/games/crawl-0.26(+0x374e96) [0x55fd00eeee96]: /usr/games/crawl-0.26(+0x375002) [0x55fd00eef002]: /usr/games/crawl-0.26(+0x1d6e34) [0x55fd00d50e34]: /usr/games/crawl-0.26(+0x336f9b) [0x55fd00eb0f9b]: /usr/games/crawl-0.26(_Z16fill_status_infoiR11status_info+0x145c) [0x55fd013aa9fc]: fill_status_info(int, status_info&) /usr/games/crawl-0.26(_ZN14TilesFramework12_send_playerEb+0x1538) [0x55fd014a9148]: TilesFramework::_send_player(bool) /usr/games/crawl-0.26(_ZN14TilesFramework6redrawEv+0x9f) [0x55fd014ac8ff]: TilesFramework::redraw() /usr/games/crawl-0.26(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x148) [0x55fd014acb48]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.26(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x55fd011128a9]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.26(+0x61af50) [0x55fd01194f50]: /usr/games/crawl-0.26(_ZN14message_window4moreEbb+0x192) [0x55fd011965a2]: message_window::more(bool, bool) /usr/games/crawl-0.26(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x40b) [0x55fd0119766b]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.26(_ZN13message_store9store_msgERK12message_line+0x116) [0x55fd01197926]: message_store::store_msg(message_line const&) /usr/games/crawl-0.26(_ZN13message_store10flush_prevEv+0x1a2) [0x55fd01197b32]: message_store::flush_prev() /usr/games/crawl-0.26(+0x617d84) [0x55fd01191d84]: /usr/games/crawl-0.26(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x8a) [0x55fd0119238a]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.26(_Z4mprf16msg_channel_typePKcz+0xa2) [0x55fd01192782]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.26(+0x7314b3) [0x55fd012ab4b3]: /usr/games/crawl-0.26(+0x732a18) [0x55fd012aca18]: /usr/games/crawl-0.26(_Z13player_reactsv+0x15d) [0x55fd012adb6d]: player_reacts() /usr/games/crawl-0.26(_Z12world_reactsv+0x735) [0x55fd014b5285]: world_reacts() /usr/games/crawl-0.26(+0x93cebd) [0x55fd014b6ebd]: /usr/games/crawl-0.26(+0x93d9d5) [0x55fd014b79d5]: /usr/games/crawl-0.26(main+0x345) [0x55fd00e4abe5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f940d0ef2e1]: /usr/games/crawl-0.26(_start+0x2a) [0x55fd00e4b57a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.26/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.26/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.26/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = passages, absdepth0 = 6 Level vaults: layout_gridville uniq_menkaure uniq_maggie uniq_prince_ribbit1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< As you open the door, it creaks loudly! There is an open door here. There is an open door here. You see here 14 poisoned darts. You open the door. There is an open door here. A shadow imp comes into view. An ufetubus comes into view. Found 23 stones and a scroll of remove curse. The ufetubus shouts! The shadow imp hits you but does no damage. The shadow imp summons a swarm of flies. The ufetubus barely misses you. x2 The shadow imp hits you but does no damage. The ufetubus closely misses you. x2 The shadow imp disappears for a moment. You completely miss the ufetubus. The ufetubus closely misses you. x2 The ufetubus barely misses you. The ufetubus closely misses you. The shadow imp closely misses you. You closely miss the ufetubus. The ufetubus closely misses you. The ufetubus misses you. The shadow imp hits you but does no damage. You miss the ufetubus. The ufetubus completely misses you. The ufetubus closely misses you. The shadow imp hits you. The ufetubus hits you but does no damage. The ufetubus misses you. You hit the ufetubus. The ufetubus convulses. Your tail-slap misses the ufetubus. The ufetubus is moderately wounded. The ufetubus barely misses you. The ufetubus hits you but does no damage. The shadow imp gestures at you. You resist with some effort. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (22% to evade) The searing ray hits the shadow imp! The shadow imp is severely wounded. (Press . to maintain the ray.) The ufetubus closely misses you. The ufetubus barely misses you. The shadow imp closely misses you. The ufetubus closely misses you. The ufetubus hits you but does no damage. The searing ray hits the shadow imp! You kill the shadow imp! The ufetubus closely misses you. The ufetubus hits you but does no damage. You hit the ufetubus. The ufetubus convulses. You kill the ufetubus! A scorpion comes into view. You see here a scroll of remove curse. The scorpion closely misses you. You hit the scorpion. The scorpion is lightly wounded. You puncture the scorpion! The scorpion is heavily wounded. The scorpion stings you but does no damage. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (heavily wounded, 19% to evade) The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) Your Short Blades skill increases to level 3! a - 5 scrolls of remove curse (gained 1) Found 8 sling bullets. You open the door. There is an open door here. Found 17 stones. You see here 17 stones. A hound skeleton comes into view. The helpless hound skeleton fails to defend itself. You puncture the hound skeleton! The hound skeleton convulses!! You destroy the hound skeleton! Found a stone staircase leading up. You see here 17 stones. There is an open door here. There is an open door here. You see here 14 poisoned darts. You see here a +0 falchion. You see here a +0 falchion. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:5, ? - help) There is a stone staircase leading down here. You climb downwards. Found 22 gold pieces. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. u - a potion of ambrosia It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 352 gold pieces (gained 10). Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled QANTEM MUXAHOA, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled QIKUVA RYAFROG, it crumbles to dust. It is a scroll of amnesia. Forget Magic Dart, freeing 1 spell level for a total of 7? Really abort (and waste the scroll)? Forget Magic Dart, freeing 1 spell level for a total of 7? Your memory of Magic Dart unravels. This spell is dangerous to cast! Memorise Tukima's Dance, consuming 3 spell levels and leaving 4? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'a'. Okay, then. There is a stone staircase leading up here. You feel yourself speed up. You now have 364 gold pieces (gained 12). You recover from your berserk rage. You open the door. There is an open door here. o - a scroll labelled TEUNYE ITUTIHO There is an open door here. You open the door. There is an open door here. Found a stone staircase leading up. k - 2 potions of brilliance (gained 1) You open the door. There is an open door here. Found an escape hatch in the ceiling. You open the door. There is an open door here. 2 centaurs come into view. A centaur comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (34% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 34% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (34% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 34% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shouts! x2; You hear a shout! The centaur wields a cursed -3 shortbow. The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your fulminant prism. You hear a splash. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. You hear a splash. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. You hear a splash. The centaur shoots an arrow. The arrow hits you! You hear a splash. You see here an arrow. Casting: Fulminant Prism (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (34% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to cast (34% risk of failure)! Continue anyway? Okay, then. The centaur shoots an arrow. The arrow hits you but does no damage. You hear a splash. The centaur shoots an arrow. The arrow hits you but does no damage. You hear a splash. You see here 2 arrows. The centaur shoots an arrow. The arrow completely misses you. You hear a splash. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow barely misses you. You hear a splash. Casting: Fulminant Prism (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (34% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 34% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you. You hear a splash. The centaur shoots an arrow. The arrow completely misses you. You hear a splash. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! You hear a splash. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You hear a splash. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the centaur!! The centaur is almost dead. The blast of energy engulfs the centaur!! The centaur is almost dead. The blast of energy engulfs the centaur! The centaur is almost dead. You hear an angry hiss. You hear a shout! x4 Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The centaur looks frightened! x3 You see here 2 arrows. You see here an arrow. There is an open door here. You close the door. You start resting. A centaur opens the door. The centaur hits you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, quivering 16 arrows (12% to evade) The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur closely misses you. The searing ray hits the centaur. The centaur is moderately wounded. The centaur closely misses you. x2 The searing ray hits the centaur! The centaur is severely wounded. The centaur hits you but does no damage. The searing ray hits the centaur! You kill the centaur! You finish channeling your searing ray. Your Evocations skill increases to level 1! You close the door, pushing everything out of the way. You start resting. A quasit comes into view. The quasit gives a chilling moan. You hear a shout! You see here a +0 shortbow. The quasit bites you but does no damage. The quasit closely misses you. The quasit claws you but does no damage. You hit the quasit but do no damage. The quasit misses you. The quasit completely misses you. The quasit claws you. The quasit barely misses you. The quasit misses you. The quasit closely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quasit Aim: a quasit (37% to evade) The searing ray misses the quasit. (Press . to maintain the ray.) The quasit closely misses you. The quasit claws you but does no damage. The quasit barely misses you. The searing ray hits the quasit. The quasit is moderately wounded. The quasit misses you. The quasit completely misses you. The quasit claws you but does no damage. The searing ray hits the quasit! The quasit is almost dead. The quasit barely misses you. The quasit closely misses you. x2 The searing ray misses the quasit. You finish channeling your searing ray. The quasit bites you but does no damage. The quasit claws you but does no damage. x2 The quasit completely misses you. The quasit claws you but does no damage. The quasit barely misses you. You hit the quasit but do no damage. You tail-slap the quasit. The quasit is almost dead. The quasit barely misses you. The quasit closely misses you. The quasit claws you but does no damage. You hit the quasit. You kill the quasit! You start resting. A centaur is nearby! The centaur unwields a +0 shortbow. The centaur completely misses you. The centaur shouts! You hit the centaur but do no damage. The centaur is moderately wounded. The centaur hits you but does no damage. The centaur shoots an arrow. The arrow closely misses you. You hear a splash. The centaur barely misses you. The centaur shoots an arrow. The arrow hits you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow closely misses you. You see here 2 arrows. The centaur shoots an arrow. The arrow misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering 10 arrows (moderately wounded, 12% to evade) The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you but does no damage. The searing ray hits the centaur! You kill the centaur! You start resting. An ogre comes into view. It is wielding a +0 giant spiked club. You hear a distant slurping noise. You open the door. There is an open door here. You close the door. You start resting. Magic restored. You start resting. You hear a distant slurping noise. x3 A scorpion comes into view. The scorpion closely misses you. You hit the scorpion. The scorpion is lightly wounded. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is lightly wounded. The scorpion stings you but does no damage. You completely miss the scorpion. You tail-slap the scorpion, but do no damage. The scorpion is lightly wounded. The scorpion closely misses you. You closely miss the scorpion. You tail-slap the scorpion, but do no damage. The scorpion is lightly wounded. The scorpion misses you. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You closely miss the scorpion. The scorpion is lightly wounded. You feel sick. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (lightly wounded, 19% to evade) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) You feel sick. The scorpion barely misses you. The searing ray hits the scorpion! You kill the scorpion! You start resting. You feel sick. x6 You hear a distant slurping noise. Magic restored. You feel sick. You start resting. You feel sick. You are no longer poisoned. You start resting. A leopard gecko comes into view. The leopard gecko hisses angrily. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you but does no damage. You see here an arrow. The centaur shoots an arrow. The arrow hits you! You hear a shout! You see here an arrow. The leopard gecko misses you. You hit the leopard gecko. You kill the leopard gecko! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you. You see here an arrow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you. You see here an arrow. You close the door. A centaur opens the door. The centaur shoots an arrow. The arrow barely misses you. The centaur unwields a +0 shortbow. The centaur misses you. There is an open door here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, quivering 8 arrows (12% to evade) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur misses you. The searing ray misses the centaur. The centaur hits you but does no damage. A jelly comes into view. The searing ray hits the centaur! The centaur is severely wounded. The centaur hits you but does no damage. x2 The searing ray misses the centaur. You finish channeling your searing ray. The centaur closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering 8 arrows (severely wounded, 12% to evade) The searing ray hits the centaur. You kill the centaur! (Press . to maintain the ray.) You see here an arrow. You close the door. You start resting. You hear a distant slurping noise. Magic restored. You hear a distant slurping noise. You hear a squelching noise. You start resting. You hear a distant slurping noise. x3 An ogre opens the door. It is wielding a +0 giant spiked club. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 9% to evade) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The ogre misses you. The searing ray hits the ogre! You kill the ogre! Your Fighting skill increases to level 5! Your Stealth skill increases to level 4! You start resting. Magic restored. You start resting. HP restored. There is an open door here. You see here a +0 giant spiked club. Things that are here: a +0 shortbow; 8 arrows Things that are here: a +0 shortbow; 8 arrows You hear a distant slurping noise. Found a leather armour. A centaur is nearby! You see here an arrow. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Tukima's Dance (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a -3 shortbow and quivering 5 arrows (wandering, hasn't noticed you, not susceptible) The cursed -3 shortbow vibrates crazily for a second. Casting: Tukima's Dance (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a -3 shortbow and quivering 5 arrows (not susceptible) You miscast Tukima's Dance. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you. You hear a splash. The centaur shoots an arrow. The arrow closely misses you. You see here an arrow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! You hear a splash. You see here 5 arrows. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a -3 shortbow and quivering an arrow (12% to evade) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. You hear a splash. The searing ray hits the centaur! The centaur is heavily wounded. You see here 2 arrows. You see here 3 arrows. You hear a distant slurping noise. Your magical contamination has completely faded away. The centaur barely misses you. You hit the centaur. You tail-slap the centaur. The centaur is severely wounded. The centaur barely misses you. You hit the centaur. The centaur is almost dead. The centaur closely misses you. The centaur barely misses you. You hit the centaur. You kill the centaur! You hear a splash. Things that are here: a cursed -3 shortbow; a centaur corpse You hear a distant slurping noise. A jelly is nearby! You see here 2 arrows. The worker ant bites you. You hit the worker ant but do no damage. You tail-slap the worker ant, but do no damage. The worker ant barely misses you. The worker ant bites you but does no damage. You hit the worker ant but do no damage. The worker ant closely misses you. You barely miss the worker ant. The worker ant closely misses you. You hit the worker ant. The worker ant is lightly wounded. The worker ant bites you. You barely miss the worker ant. The worker ant is lightly wounded. The worker ant barely misses you. You hit the worker ant but do no damage. The worker ant is lightly wounded. The worker ant bites you but does no damage. You hit the worker ant. The worker ant is moderately wounded. The worker ant barely misses you. You hit the worker ant but do no damage. You tail-slap the worker ant, but do no damage. The worker ant is moderately wounded. The worker ant bites you but does no damage. You completely miss the worker ant. You tail-slap the worker ant, but do no damage. The worker ant is moderately wounded. The worker ant misses you. You barely miss the worker ant. The worker ant is moderately wounded. The worker ant completely misses you. You closely miss the worker ant. The worker ant is moderately wounded. The worker ant closely misses you. You hit the worker ant. The worker ant is moderately wounded. The worker ant bites you but does no damage. The worker ant closely misses you. You hit the worker ant. The worker ant is severely wounded. The worker ant barely misses you. You barely miss the worker ant. You tail-slap the worker ant, but do no damage. The worker ant is severely wounded. The worker ant bites you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worker ant Aim: a worker ant (severely wounded, 19% to evade) The searing ray hits the worker ant! You kill the worker ant! (Press . to maintain the ray.) Found an escape hatch in the floor. You see here 2 arrows. The jelly quivers. You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly closely misses you. You puncture the jelly! Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. You hit the jelly but do no damage. The acid corrodes you! Your hands burn! The jelly is moderately wounded. The jelly barely misses you. Found a stone staircase leading up. The jelly closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (water, moderately wounded, 0% to evade) The searing ray hits the jelly. The jelly is heavily wounded. (Press . to maintain the ray.) The jelly closely misses you. The searing ray hits the jelly! The jelly is severely wounded. The jelly completely misses you. The searing ray hits the jelly! The jelly is almost dead. The jelly barely misses you. The searing ray hits the jelly! You kill the jelly! You finish channeling your searing ray. Your Evocations skill increases to level 2! You are no longer corroded. Magic restored. You hear a distant slurping noise. You hear a distant slurping noise. As you open the door, it creaks loudly! There is an open door here. An adder comes into view. An ogre comes into view. It is wielding a +0 giant club. The helpless adder fails to defend itself. You impale the adder!! You kill the adder! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, chance to affect: 60%) The ogre shouts! The +0 giant club dances into the air! The ogre hits your +0 giant club. The ogre hits your +0 giant club! Your +0 giant club falls from the air. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre (9% to evade) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! You kill the ogre! You open the door. A hound comes into view. The hound barks! You hit the hound. The hound is moderately wounded. The hound closely misses you. You hit the hound. The hound is heavily wounded. The hound barely misses you. You completely miss the hound. The hound is heavily wounded. The hound barely misses you. You hear a distant slurping noise. You hear a squelching noise. The hound closely misses you. You barely miss the hound. The hound is heavily wounded. The hound closely misses you. You hit the hound. You tail-slap the hound, but do no damage. The hound is almost dead. The hound barely misses you. x2 You closely miss the hound. The hound is almost dead. The hound bites you but does no damage. You puncture the hound! You kill the hound! There is an open door, spattered with blood here. You see here a hound corpse. You hear a distant slurping noise. You open the door. There is an open door here. You pick up a book of Cantrips and begin reading... You add the spells Animate Skeleton, Summon Small Mammal and Apportation to your library. You open the door. There is an open door here. An orc and an orc wizard come into view. There is an open door here. The orc shouts! You hear a shout! An orc priest comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a -2 trident. The orc wizard shouts! An orc wizard comes into view. It is wielding a +0 dagger of flaming. There is an open door here. The orc wizard gestures wildly while chanting. The orc wizard seems to speed up. The orc wizard moves out of view. You hear a shout! As you open the door, it creaks loudly! You hear a shout! The orc wizard casts a spell. The orc wizard blinks! The orc wizard begins to cast a cantrip, but forgets the words! There is an open door here. The orc wizard points at you and mumbles some strange words. The puff of flame misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 28% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hit the orc wizard but do no damage. The orc wizard closely misses you. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard completely misses you. Your fulminant prism crackles loudly. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. The orc closely misses you. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc wizard!! You kill the orc wizard! The blast of energy engulfs the orc wizard! The orc wizard is severely wounded. The blast of energy engulfs the orc!! You kill the orc! The orc wizard gestures at you while chanting. You resist with almost no effort. You hear a bark! x2 Your Hexes skill increases to level 3! Casting: Fulminant Prism (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger of flaming and wearing a +0 robe (severely wounded, chance to affect: 62%) The +0 dagger of flaming dances into the air! The orc wizard points at you and mumbles some strange words. You resist with almost no effort. There is an open door here. Items here: ! ) ? [ †. The orc wizard misses you. Things that are here: a cursed -2 trident; a +0 chain mail; an orc corpse You hit the orc wizard. You kill the orc wizard! Your Spellcasting skill increases to level 5! Your +0 dagger of flaming falls from the air. You see here a +0 robe. Things that are here: a cursed -2 trident; a +0 chain mail; an orc corpse There is an open door here. You see here a +0 dagger of flaming. Things that are here: a +0 whip; an orc corpse An orc priest is nearby! You hit the orc priest. Your tail-slap misses the orc priest. The orc priest is lightly wounded. The orc priest completely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger (lightly wounded, 19% to evade) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The orc priest barely misses you. The searing ray hits the orc priest! You kill the orc priest! A jackal comes into view. A jackal comes into view. The jackal barks! You hear a bark! Things that are here: a +0 dagger; an orc corpse A jackal comes into view. The jackal bites you but does no damage. The jackal barks! You hit the jackal. You kill the jackal! A jackal comes into view. The jackal bites you but does no damage. You see here a jackal corpse. You closely miss the jackal. You catch the helpless jackal completely off-guard! You puncture the jackal! You kill the jackal! The jackal bites you but does no damage. You hit the jackal. You tail-slap the jackal. You kill the jackal! The jackal misses you. The jackal bites you. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! You see here a jackal corpse. There is an open door here. You hear a distant slurping noise. There is an open door here. v - 2 potions of curing; w - a scroll of fear There is an open door here. Things that are here: a +0 whip; a +0 robe; an orc corpse Things that are here: a cursed -2 trident; a +0 chain mail; an orc corpse There is an open door here. You see here a +0 dagger of flaming. Things that are here: a +0 whip; an orc corpse There is an open door here. Found 21 arrows. There is an open door here. You hear a distant slurping noise. There is an open door here. Found a stone staircase leading down. Found 14 arrows. Found a stone staircase leading down. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. Found a staircase to the Ecumenical Temple. There is an open door here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, chance to affect: 62%) The +0 giant club dances into the air! You hit the ogre. You tail-slap the ogre. The ogre is lightly wounded. Your +0 giant club hits the ogre! The ogre closely misses you. You hit the ogre. You tail-slap the ogre. The ogre is severely wounded. The ogre hits you but does no damage. You hit the ogre. The ogre is severely wounded. Your +0 giant club hits the ogre!! The ogre dies! Your Dodging skill increases to level 4! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 11, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your scales feel tougher. You see here an ogre corpse. Your +0 giant club falls from the air. As you read the scroll labelled TEUNYE ITUTIHO, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll of enchant weapon, it crumbles to dust. Your +3 short sword of holy wrath glows red for a moment. You hear a distant slurping noise. Found Pipuunon's Weapon Emporium. There is an entrance to Pipuunon's Weapon Emporium here. You hear a distant slurping noise. You open the door. Found a dazzling leather armour. There is an open door here. You open the door. There is an open door here. You see here a +0 giant club. There is a dry fountain here. There is an open door here. There is an open door here. You open the door. A jelly is nearby! Unknown command. There is an open door here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you, 0% to evade) The searing ray hits the jelly! The jelly is moderately wounded. The jelly quivers. (Press . to maintain the ray.) The searing ray hits the jelly! The jelly is severely wounded. The searing ray hits the jelly! You kill the jelly! This spell is extremely dangerous to cast! Memorise Yara's Violent Unravelling, consuming 5 spell levels and leaving 1? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'e'. There is an open door here. There is an open door here. You open the door. A centaur comes into view. There is an open door here. The helpless centaur fails to defend itself. You impale the centaur!! You kill the centaur! Things that are here: a +0 shortbow; 28 arrows; a centaur corpse You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Found a hunting sling. Found a shimmering altar of Xom. You now have 371 gold pieces (gained 7). Found Soxtul's Magic Scroll Shop. A leopard gecko comes into view. There is a shimmering altar of Xom here. You see here a hunting sling. The helpless leopard gecko fails to defend itself. You impale the leopard gecko!! You kill the leopard gecko! You now have 387 gold pieces (gained 16). Found a stone staircase leading down. Found 12 stones. Found Idefufit's General Store. There is an entrance to Soxtul's Magic Scroll Shop here. Found Nunnet's Magic Scroll Shoppe. There is an entrance to Idefufit's General Store here. There is an entrance to Nunnet's Magic Scroll Shoppe here. i - a scroll of identify A jelly is nearby! A jelly is nearby! c - 5 scrolls of teleportation (gained 1) The jelly quivers. The jelly hits you but does no damage. You puncture the jelly! Your hands burn! You tail-slap the jelly. The jelly is moderately wounded. The jelly barely misses you. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly barely misses you. You puncture the jelly! Your hands burn! The jelly is severely wounded. The jelly closely misses you. You hit the jelly. Your hands burn! The jelly is almost dead. The jelly closely misses you. You puncture the jelly! You kill the jelly! There is a stone staircase leading up here. You now have 403 gold pieces (gained 16). A giant cockroach comes into view. The giant cockroach closely misses you. Found 15 stones. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. You hit the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. You open the door. There is an open door here. You open the door. There is an open door here. You see here 12 stones. You open the door. There is an open door here. There is an entrance to Soxtul's Magic Scroll Shop here. You open the door. There is an open door here. You now have 417 gold pieces (gained 14). You open the door. Things that are here: a +0 shortbow; 8 arrows There is an open door here. You see here a +0 giant spiked club. You see here an arrow. You see here an arrow. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:6, ? - help) You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. You open the door. A leopard gecko comes into view. Found a scroll of teleportation. There is an open door here. A hound comes into view. Found a tubular gilded ring. You hit the leopard gecko. The leopard gecko is almost dead. The hound barks! The leopard gecko misses you. You miss the leopard gecko. Your tail-slap misses the leopard gecko. The leopard gecko is almost dead. Maggie the Vainglorious comes into view. She is wielding a +0 war axe and carrying a wand of enslavement (10). The leopard gecko bites you but does no damage. Maggie shouts! You puncture the leopard gecko! You kill the leopard gecko! You hear a croak. Maggie says, "Leave now, and tell all of Margery's mercy!" Maggie casts a spell. Maggie attempts to bespell you! You are mesmerised by Maggie! The hound barely misses you. You barely miss the hound. The hound closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The hound bites you but does no damage. The hound bites you. You puncture the hound! You tail-slap the hound. The hound is heavily wounded. The hound bites you but does no damage. A bullfrog comes into view. You closely miss the hound. Your tail-slap misses the hound. The hound is heavily wounded. Your fulminant prism crackles loudly. The hound bites you but does no damage. You barely miss the hound. Your tail-slap misses the hound. The hound is heavily wounded. The hound misses you. Your fulminant prism explodes! The blast of energy engulfs Maggie! Maggie is moderately wounded. The blast of energy engulfs the hound!! You kill the hound! You hear a shout! You hear an angry buzzing noise. x2; You hear a shout! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray misses Maggie. (Press . to maintain the ray.) Maggie hits you but does no damage. The searing ray hits Maggie! Maggie is heavily wounded. Maggie zaps a wand. Your will is overpowered! You are confused. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You feel better. Maggie zaps a wand. You resist with almost no effort. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +0 war axe, wearing +0 steam dragon scales and carrying a wand of enslavement (8) (heavily wounded, mesmerising, chance to affect: 62%) You miscast Tukima's Dance. You are very lightly contaminated with residual magic. Nothing appears to happen. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26.1-11-gd32895ea62 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Revguard] Species: Grey Draconian Job: Conjurer HP: 74/74; mods: 0/0 MP: 7/16; mod: 0 Stats: 11 (11) 20 (20) 18 (18) Position: (47, 51), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 11 | 5 | 734 | 104/252 Short Blades | X | 1 | 11 | 3 | 498 | 198/200 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 11 | 4 | 635 | 41/297 Stealth | X | 1 | 11 | 4 | 629 | 129/250 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 11 | 5 | 941 | 50/357 Conjurations | X | 1 | 11 | 5 | 989 | 239/300 Hexes | X | 1 | 11 | 3 | 396 | 40/238 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 1 | 11 | 0 | 17 | 17/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/35 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 11 | 2 | 217 | 67/150 Spell bugs: Durations: Attributes: #12: 417 #23: 2252 #24: -1214379522 #27: 3158 #49: 437 #59: 1 Mutations: hooves: 1 clever: 1 strong-willed: 1 wild magic: 1 unbreathing: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #6: +4 short sword of holy wrath eq slot #3, inv slot #16: +0 pair of gloves eq slot #4, inv slot #4: +1 pair of boots eq slot #7, inv slot #17: +6 ring of dexterity eq slot #8, inv slot #3: ring of protection from fire }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: .... ....# ..... .=..# ..... #....# ...##+#.... ....?...# #......# #.†....# #.F@†..# #..@...# #####'## ..##....# ........# ..#####'# #...<# #....# #....# ###+## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.