Revguard Level 1 of the Dungeon (0, 0, D:1) a stone (0, 24, D:1) 16 arrows (1, 4, D:1) a stone (3, -18, D:1) a +0 club (9, -4, D:1) 16 bolts (12, 44, D:1) a cursed +0 robe (13, -3, D:1) 18 stones (16, -4, D:1) a +0 club (18, -16, D:1) a +0 short sword (24, 33, D:1) a +0 mace (34, 10, D:1) a +0 club (41, -11, D:1) 11 arrows (44, -4, D:1) a +0 short sword (55, 28, D:1) 4 javelins (55, 34, D:1) a +2 whip of venom (55, 43, D:1) a +0 robe (58, -1, D:1) a +0 club (60, -4, D:1) 20 bolts Level 2 of the Dungeon (0, 0, D:2) 23 bolts (13, 15, D:2) a +0 leather armour (14, 32, D:2) a cursed +0 leather armour (24, 36, D:2) 19 stones (25, 8, D:2) a +0 hand axe (25, 38, D:2) a +0 mace (40, 18, D:2) a +0 short sword 3 stones (42, 18, D:2) a stone (45, 18, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a throwing net (5, -9, D:3) a +0 dagger (24, -30, D:3) a +0 scale mail (26, -28, D:3) a +0 hunting sling a +0 whip (37, -3, D:3) a +0 short sword (46, -15, D:3) a +0 ring mail (53, -9, D:3) 14 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (8, -6, D:4) a +0 dagger a +0 robe (10, -7, D:4) 4 tomahawks a +0 scale mail (10, -6, D:4) a +0 club a cursed +0 mace (12, -5, D:4) a tomahawk (22, -5, D:4) a +1 helmet (33, 27, D:4) 13 arrows (59, 24, D:4) a cursed -2 flail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, -39, D:5) a +0 short sword a +0 club a +0 chain mail a +3 hand axe (2, -20, D:5) a +0 ring mail (5, -16, D:5) a +0 club (6, -16, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (7, -24, D:5) a +0 flail a +0 leather armour a +0 flail a +0 flail 2 steel tomahawks a cursed +0 leather armour (7, -23, D:5) a cursed -2 hand axe (7, -22, D:5) a steel tomahawk (7, -3, D:5) the +0 helmet of the Quahog {rC+ rN+} It protects you from cold. It protects you from negative energy. (8, -17, D:5) 24 stones (11, -2, D:5) a +0 leather armour (15, -30, D:5) a +2 dagger of draining (16, -30, D:5) a +0 club a +0 club a +0 club (16, -29, D:5) a +0 dagger a +0 club a +0 club a +0 dagger (17, -29, D:5) a +0 dagger (18, -30, D:5) a +0 club a cursed +0 club a +0 dagger (18, -16, D:5) a +0 robe (18, 6, D:5) a +0 leather armour (26, -15, D:5) a +0 club (26, -9, D:5) an uncursed ring of teleportation a +0 shield a +0 scale mail a +0 war axe (31, -35, D:5) a +0 ring mail (40, -39, D:5) a +0 flail (43, -45, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (0, 22, D:6) a +0 ring mail (5, 0, D:6) a +0 short sword (38, 41, D:6) a cursed -2 scale mail Level 7 of the Dungeon [Shop] Gastriruq's Antique Weapon Shoppe the +10 dark maul {crush} (1734 gold) It inflicts extra damage upon your enemies. a +3 rapier (546 gold) a +0 quarterstaff (104 gold) a +1 trident of piercing (317 gold) a +0 short sword (78 gold) a +0 short sword (78 gold) a +0 hunting sling (39 gold) a +0 rapier (104 gold) a +2 morningstar of protection (436 gold) (0, 0, D:7) 24 bolts (8, -14, D:7) a +1 shortbow of freezing 13 arrows (9, -17, D:7) an arrow (10, -16, D:7) an arrow (11, -16, D:7) an arrow (12, -33, D:7) a -5 ring of strength a +0 plate armour a +1 pair of gloves (12, -16, D:7) 2 arrows (13, -16, D:7) an arrow (15, -18, D:7) an arrow (19, 1, D:7) 33 stones (20, -4, D:7) a +0 spear (25, -2, D:7) an arrow (27, -2, D:7) an arrow (27, 0, D:7) a +0 rapier (28, -5, D:7) an arrow (29, -8, D:7) an arrow (29, -7, D:7) an arrow (29, 4, D:7) 21 stones (30, -8, D:7) a +0 shortbow (30, -5, D:7) an arrow (30, -4, D:7) a cursed -1 flail (30, -1, D:7) an arrow (30, 4, D:7) a +0 rapier (31, -6, D:7) a +1 mace of holy wrath (31, -5, D:7) a +0 hand axe of freezing a +0 leather armour (31, -4, D:7) a +0 dagger a +0 robe (31, -2, D:7) an arrow (32, 2, D:7) the +8 great mace "Dragonslayer" {freeze, +Fly rC+ MR+ Str+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (48, 10, D:7) 12 stones Level 8 of the Dungeon (0, 0, D:8) 2 arrows (2, -1, D:8) an arrow (3, 0, D:8) a +0 dagger a +0 robe (3, 1, D:8) a +0 club (4, 0, D:8) a +0 whip a +0 leather armour a +0 hand axe a +0 ring mail (5, 0, D:8) a +0 shortbow 10 arrows (8, 40, D:8) a +4 mace 3 tomahawks a +0 leather armour (10, 48, D:8) the +5 quarterstaff of the Illusory Beds {venom, rPois rC- SInv} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (19, 0, D:8) a +0 whip a +0 trident a +0 leather armour (22, 34, D:8) a +2 ring mail of fire resistance (34, 17, D:8) a +0 giant club a throwing net (38, 12, D:8) a +0 dagger a +0 robe (41, 12, D:8) a +0 hand axe (42, 14, D:8) a +0 short sword (42, 15, D:8) a +0 short sword a +0 leather armour (44, 1, D:8) a +0 short sword (49, -2, D:8) 2 arrows (49, 0, D:8) an arrow (49, 4, D:8) a +0 shortbow 10 arrows Level 9 of the Dungeon (0, 0, D:9) 21 arrows (11, -4, D:9) 24 stones (16, 12, D:9) an uncursed staff of conjuration (17, -22, D:9) an uncursed staff of conjuration (27, -21, D:9) a +0 mace a +0 hand axe a +0 leather armour a scroll of noise (28, -21, D:9) a +0 hand axe a +0 leather armour a cursed +0 trident (29, -21, D:9) a +3 war axe (34, -27, D:9) a +0 ring mail (37, -13, D:9) a +0 chain mail (37, 3, D:9) 30 bolts (38, -23, D:9) a +0 hand axe a +0 ring mail (39, -23, D:9) a +0 hand axe a +0 scale mail a +0 leather armour (48, -8, D:9) a +0 shortbow 20 arrows (52, -12, D:9) an uncursed staff of summoning (56, 5, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 plate armour (3, 53, D:10) a cursed +0 club a +0 leather armour (4, 6, D:10) a +0 whip a +0 mace (4, 18, D:10) an uncursed staff of earth (4, 52, D:10) a +0 scale mail (5, 6, D:10) a +0 ring mail (5, 52, D:10) a +0 dagger a cursed +0 robe (6, 50, D:10) 18 stones (8, -6, D:10) 20 stones (13, 17, D:10) a +3 dagger of venom a +0 robe (15, 14, D:10) a +0 short sword (15, 52, D:10) a +0 hand axe a +0 robe (16, 15, D:10) a +0 club a +0 scale mail a +0 leather armour (17, 52, D:10) a +0 robe (39, 7, D:10) a +0 dire flail a +0 giant spiked club (52, 52, D:10) 9 arrows (53, 33, D:10) a +0 quarterstaff Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (6, -12, D:11) a +0 war axe (6, -10, D:11) a +0 giant spiked club (unseen) (6, 25, D:11) 13 stones (22, 3, D:11) a +0 robe a +0 dagger (23, 1, D:11) a +0 leather armour a +0 short sword (27, -1, D:11) a +0 club (27, 0, D:11) a +0 shield a +0 ring mail a +0 trident (29, 7, D:11) 18 arrows a +0 shortbow (31, 6, D:11) 2 arrows (32, 6, D:11) an arrow (37, 21, D:11) a +0 flail (38, 4, D:11) 4 stones (38, 32, D:11) a +0 mace (40, 11, D:11) a +0 club (40, 22, D:11) a +2 hand axe of pain a scroll of noise (40, 33, D:11) a +0 giant spiked club (41, 9, D:11) a stone (41, 10, D:11) a stone (41, 11, D:11) a +0 dagger a +0 robe a +0 dagger (41, 12, D:11) a +0 robe a +0 dagger (41, 32, D:11) a +0 dagger of electrocution a +0 robe (42, 11, D:11) a +0 whip (45, -11, D:11) a +0 flail (49, 23, D:11) a +0 club (53, 8, D:11) a +0 spear (54, 32, D:11) 23 bolts (62, 7, D:11) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (22, -7, Lair:1) 10 poisoned needles (31, 24, Lair:1) a +0 battleaxe 4 throwing nets a +0 chain mail (33, -13, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 glaive (1, 2, Lair:2) 17 arrows (3, 44, Lair:2) 12 arrows (19, 1, Lair:2) a +0 mace (21, -1, Lair:2) 2 tomahawks (27, 43, Lair:2) 21 stones (28, 7, Lair:2) 22 stones (39, 16, Lair:2) a javelin (40, 16, Lair:2) a javelin (41, 17, Lair:2) a javelin (41, 19, Lair:2) 2 javelins (44, 14, Lair:2) a +0 chain mail of cold resistance (45, 35, Lair:2) a +0 hunting sling (50, 30, Lair:2) a +0 hunting sling Level 1 of the Swamp (0, 0, Swamp:1) a ration (23, -11, Swamp:1) a spiny frog skeleton (39, -20, Swamp:1) a +0 ring mail