Revguard Level 1 of the Dungeon (0, 0, D:1) 2 gold pieces (1, 19, D:1) a bat corpse (1, 28, D:1) a +0 dagger (2, 26, D:1) 22 bolts (3, 32, D:1) 18 stones (4, -2, D:1) a rat corpse (9, 16, D:1) 20 stones (15, 19, D:1) a stone (15, 32, D:1) a +0 short sword (16, 19, D:1) a stone (16, 25, D:1) a +0 short sword 2 stones (17, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 2, D:1) a rat corpse (skeletalised by now) (23, 11, D:1) 19 stones (24, 28, D:1) a stone a kobold corpse (skeletalised by now) (41, 20, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a dart slug corpse (2, -8, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a potion of might (0, 1, D:3) a quokka corpse (2, -1, D:3) a rat corpse (5, -3, D:3) a +0 whip a kobold corpse Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, 3, D:4) a ration (5, 14, D:4) a scroll of blinking (8, 1, D:4) 2 potions of curing (10, 0, D:4) a +0 hunting sling (13, -1, D:4) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken.