Revguard Level 1 of the Dungeon (0, 0, D:1) a +0 robe (11, -10, D:1) a +0 club (16, 15, D:1) a cursed -1 club (16, 23, D:1) a cursed -1 club (18, -7, D:1) a +0 club (19, 14, D:1) a +0 dagger (24, -4, D:1) 16 sling bullets (25, -10, D:1) a +0 short sword (28, -19, D:1) a +0 dagger (32, -18, D:1) a +0 hunting sling (36, 1, D:1) a +0 dagger (41, 7, D:1) a +0 scale mail (49, 19, D:1) a +0 club (49, 20, D:1) a stone (59, 13, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (4, 9, D:2) a +0 spear (12, -14, D:2) a +0 dagger (13, 7, D:2) a +0 club (18, 1, D:2) a +0 pair of boots (20, -8, D:2) 10 arrows (20, 7, D:2) 19 arrows (23, -6, D:2) a -4 ring of strength (24, -8, D:2) a +0 short sword (25, 12, D:2) a +0 whip (29, 14, D:2) a +0 short sword 5 stones (29, 16, D:2) a +0 whip 22 stones (29, 19, D:2) a stone (30, 14, D:2) a +0 short sword a +0 club (31, -19, D:2) a +0 club (37, 6, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) 24 stones (5, 1, D:3) a +0 robe (7, 4, D:3) a +0 club a +0 dagger (8, -6, D:3) a +0 robe (8, 2, D:3) a +0 club a +0 leather armour (21, 15, D:3) a +0 rapier (40, -1, D:3) a +0 club (40, 22, D:3) a +0 robe (46, 21, D:3) a +0 ring mail (51, 16, D:3) a throwing net (53, -3, D:3) 7 atropa-tipped darts Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 club (12, 24, D:4) 23 stones (15, 14, D:4) 19 stones (22, -2, D:4) a +0 leather armour (40, 22, D:4) a +0 robe (41, 8, D:4) 2 potions of degeneration (58, -12, D:4) 14 stones (59, 2, D:4) 16 poisoned darts (59, 7, D:4) a +0 hand axe (61, -11, D:4) a cursed -2 quarterstaff Level 5 of the Dungeon [Shop] Dofilaog's Antique Armour Shop a +2 pair of gloves (379 gold) a +2 pair of boots (379 gold) a +2 robe of resistance (867 gold) a +2 scale mail of fire resistance (483 gold) a +0 robe (16 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2470 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 leather armour (46 gold) a cursed -2 leather armour (2 gold) a +0 leather armour (46 gold) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (1253 gold) It affects your magic capacity (+5). It increases your rate of regeneration. (0, 0, D:5) a +0 falchion (13, -24, D:5) a +0 robe (13, -23, D:5) a cursed -3 dagger a +0 leather armour (14, -22, D:5) a +0 mace a +0 leather armour (15, -27, D:5) 16 bolts (16, -14, D:5) 16 bolts (23, -12, D:5) 8 poisoned darts (34, -44, D:5) a +0 dagger (49, -35, D:5) a +0 long sword (54, 0, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) 22 stones (17, 7, D:6) an arrow (18, 3, D:6) a +0 shortbow 11 arrows (18, 5, D:6) an arrow (18, 7, D:6) 2 arrows (26, -13, D:6) a +0 war axe (34, -11, D:6) 5 datura-tipped darts (41, 5, D:6) 16 stones (44, -2, D:6) a +0 leather armour (45, -6, D:6) a +0 giant spiked club (57, -1, D:6) a +0 whip a +0 flail (66, 5, D:6) a +0 club a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (2, -8, D:7) a +0 mace (4, -9, D:7) a +0 mace (5, -8, D:7) a +0 mace (6, -9, D:7) a +0 mace (7, -8, D:7) a +0 mace (7, 1, D:7) a +0 club a +0 chain mail (8, -8, D:7) a +0 mace (8, 0, D:7) a +2 dagger of venom a +0 robe a +0 flail (9, -7, D:7) a +0 mace (9, 0, D:7) a +0 hand axe (10, -7, D:7) a +3 quarterstaff of chaos a +1 cloak (10, 0, D:7) a +0 mace (10, 1, D:7) a +0 shortbow (11, -8, D:7) a +0 mace (11, -7, D:7) a +0 mace (11, -6, D:7) a +0 mace (12, -8, D:7) a +0 mace (12, -7, D:7) a +0 mace (12, -6, D:7) a +0 mace (13, -8, D:7) a +0 mace (13, -6, D:7) a +0 mace (19, 19, D:7) a +0 robe (24, 2, D:7) a +0 mace (27, 33, D:7) a +0 war axe (37, 35, D:7) a throwing net (37, 36, D:7) a throwing net (38, 24, D:7) a +1 spear of freezing (41, 23, D:7) a +0 spear a +0 scale mail a +0 buckler (41, 25, D:7) a +0 trident a +0 halberd Level 8 of the Dungeon (5, -8, D:8) 14 arrows (12, 0, D:8) 15 stones (14, -22, D:8) 24 bolts (16, -22, D:8) 21 arrows (22, 16, D:8) a +0 scale mail (30, -20, D:8) 14 poisoned darts (43, 1, D:8) a +0 robe (44, -1, D:8) a +0 leather armour (48, 12, D:8) a +0 falchion (56, 4, D:8) a +0 ring mail Level 9 of the Dungeon (26, 4, D:9) a +0 dagger a cursed -1 robe (29, -24, D:9) 12 arrows (36, -20, D:9) a +0 club (38, -17, D:9) a +0 short sword (39, -18, D:9) a +0 short sword (40, -19, D:9) a +0 club a +0 chain mail (40, -11, D:9) a +0 giant club (41, -19, D:9) a +0 trident (42, -19, D:9) a +0 leather armour (43, -12, D:9) a +0 giant club (47, -24, D:9) an uncursed staff of wizardry (51, -2, D:9) a +3 battleaxe a +0 robe (51, -1, D:9) a +0 battleaxe a +0 robe a +3 falchion a +0 robe (52, -5, D:9) 13 stones (52, -3, D:9) a +0 scimitar a +0 robe (52, -2, D:9) a +0 scimitar a +0 robe Level 10 of the Dungeon [Shop] Ulefritwol's Weapon Shop 22 arrows (66 gold) 14 arrows (42 gold) a +0 morningstar (60 gold) a +0 hand crossbow (52 gold) a +5 broad axe of electrocution (555 gold) the +7 triple crossbow of the Curious Olives {elec, Dex+6} (1194 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+6). a +0 spear (45 gold) a +0 dagger (30 gold) a +0 scimitar (60 gold) a +2 war axe of holy wrath (274 gold) a +4 antimagic mace (465 gold) a +0 scimitar (60 gold) (0, 0, D:10) a +0 scale mail (1, 32, D:10) a +0 morningstar (6, -1, D:10) 2 arrows (6, 0, D:10) a +0 dagger a +0 robe (7, 0, D:10) 14 arrows (7, 2, D:10) a +0 shortbow 19 arrows a +2 vorpal war axe a +0 chain mail (7, 4, D:10) a +0 giant club (8, 3, D:10) a +0 club 4 boomerangs (25, 18, D:10) 23 gold pieces (25, 20, D:10) 16 gold pieces (26, 15, D:10) 9 gold pieces (26, 18, D:10) a potion of lignification (27, 14, D:10) 9 gold pieces (27, 15, D:10) a +0 mace (unseen) (27, 16, D:10) 8 gold pieces (28, 13, D:10) 7 gold pieces (28, 14, D:10) 8 gold pieces (28, 15, D:10) 14 gold pieces (28, 16, D:10) 6 gold pieces (29, 13, D:10) an uncursed ring of see invisible (29, 14, D:10) the cursed +1 scale mail of the Centipede {+Fly rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It lets you fly. It has a curse placed upon it. Level 11 of the Dungeon (13, 21, D:11) 24 stones (13, 22, D:11) 18 arrows (31, 14, D:11) a rime drake skeleton (38, -27, D:11) a scroll of remove curse (41, -16, D:11) a large rock (42, -20, D:11) a large rock (42, -16, D:11) a large rock (42, 18, D:11) a jackal skeleton (43, 18, D:11) a +0 leather armour (49, 17, D:11) 3 stones (50, 18, D:11) a stone (51, 22, D:11) a +0 whip of holy wrath 5 stones a kobold corpse (53, 23, D:11) a +0 short sword 5 stones (54, 24, D:11) a +0 dagger 2 stones a kobold corpse (55, 22, D:11) 2 poisoned darts a kobold corpse (55, 24, D:11) a +1 whip of flaming 2 stones a big kobold corpse (55, 25, D:11) a +0 dagger 4 stones (56, 24, D:11) a +0 short sword 4 poisoned darts a +0 short sword a kobold corpse a kobold corpse the Ecumenical Temple