Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 9808934595378542589 29 Revguard the Magician (level 3, -3/27 HPs) Began as a Djinni Fire Elementalist on Mar 10, 2022. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:25 (1641 turns). Revguard the Magician (Djinni Fire Elementalist) Turns: 1641, Time: 00:05:26 Health: -3/27 AC: 2 Str: 7 XL: 3 Next: 32% Gold: 98 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . c - +1 club rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: appendages, flying, very slightly contaminated A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 2 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons c - a +1 club (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon d - 2 scrolls of teleportation e - a scroll of fog {unknown} f - a scroll of vulnerability {unknown} Skills: + Level 1.0 Fighting + Level 0.4 Maces & Flails + Level 0.0 Armour + Level 2.5 Dodging + Level 1.9 Stealth * Level 2.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Conjure Flame Conj/Fire 12% 6-21 17% 3 d - Inner Flame Hex/Fire 12% N/A 17% 3 e - Flame Wave Conj/Fire 12% 2d6 50% 4 f - Beastly Appendage Tmut 24% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Terence hits you with a +0 falchion! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence is no longer more vulnerable to fire. Terence misses you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Terence hits you with a +0 falchion. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. Terence's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You barely miss Terence. Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Terence barely misses you. You closely miss Terence. Your headbutt misses Terence. Terence is heavily wounded. Terence is no longer more vulnerable to fire. Terence hits you with a +0 falchion. You die... ##.#......#>..###.# #.####.##.#....##.# .## #†##.#....##.# ## #.....(.#.##.# # ##.#.#.......# ###.......#.#### ####......#..#.######### .......................# ####.....##..#..@....#.# #...........###@##.# #.........#.# #.# # #...#######.# #.. #...# ## ...# #...###### .... #...>.....# ...... ###...#####.# .#...# .......<... ......# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 5 ball pythons 3 bats 3 endoplasms A giant cockroach (D:2) 3 goblins 2 hobgoblins A quokka (D:2) A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Vanquished Creatures (others) 45 foxfires 45 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Revguard the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 260 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 1173 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 1173 | D:2 | Learned a level 1 spell: Beastly Appendage 1595 | D:2 | Reached skill level 1 in Fighting 1625 | D:2 | Noticed Terence 1641 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms D:2: layout_loops_cross, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Maces & Flails | | 0.4 Dodging | | 2.5 Stealth | | 1.9 Spellcasting | | 2.7 Action || total -------------------------++------- Melee: Club || 23 Punch || 1 Cast: Foxfire || 26 Scorch || 4 Beastly Appendage || 1 Use: Scroll || 2 Potion || 2 Armor: Robe || 9 Dodge: Dodged || 24