Revguard Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 27, D:1) a +0 whip (20, -8, D:1) a +0 whip (21, -11, D:1) a +0 robe (28, 32, D:1) 15 stones (34, 33, D:1) a +0 club (42, 3, D:1) a +0 robe (55, 6, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 5, D:2) a +0 club (4, 3, D:2) a +0 short sword (4, 18, D:2) a +0 trident (12, -9, D:2) 21 arrows (13, -7, D:2) a +0 war axe (44, -20, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Wulierups's Assorted Antiques a +0 chain mail (103 gold) the +7 long sword of Crawling {spect, Int+3} (1311 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). a potion of might (92 gold) a +0 quarterstaff (92 gold) a potion of cancellation (184 gold) a +2 vorpal hunting sling (326 gold) a condenser vane (920 gold) (3, -8, D:3) the +7 hunting sling of Doubt {vorpal, Fragile rPois rC++ Str+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). rC: It greatly protects you from cold. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (7, -20, D:3) 20 stones (13, -20, D:3) a +0 ring mail (14, 1, D:3) 22 stones (18, -19, D:3) a +0 falchion (19, -6, D:3) a +0 hunting sling (32, 2, D:3) a +0 spear (36, 14, D:3) a +0 club (37, -23, D:3) a +0 short sword 5 stones (43, 10, D:3) 21 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -17, D:4) 6 arrows (10, -34, D:4) a +0 chain mail (11, -35, D:4) a staff of poison (28, -47, D:4) a +0 dagger (28, -25, D:4) a +0 barding (30, -22, D:4) 12 arrows (35, 5, D:4) a +0 hand axe (38, -37, D:4) a +0 whip (40, -23, D:4) 6 atropa-tipped darts (56, -39, D:4) 6 boomerangs (56, -19, D:4) a +0 robe a +0 dagger (56, -8, D:4) 27 stones (57, -50, D:4) a +0 dagger 9 stones (57, -19, D:4) a +0 club (57, -18, D:4) a +0 leather armour a +0 short sword (57, -17, D:4) a +0 leather armour a +0 dagger (58, -18, D:4) a +2 flail of holy wrath (59, -18, D:4) a +0 ring mail a +0 helmet a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (10, -3, D:5) a +0 spear (11, -1, D:5) 15 stones (16, 8, D:5) a +0 hand crossbow (22, 15, D:5) a +0 ring mail (28, 19, D:5) a +0 hand axe (43, 3, D:5) a +0 scimitar of electrocution a +0 robe (46, 25, D:5) a +0 shortbow 8 arrows (48, 17, D:5) 15 stones Level 6 of the Dungeon [Shop] Xumiamug's Assorted Antiques the +1 glaive of Insomnia {freeze, rPois rC+ Will+} (891 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. a scroll of identify (44 gold) a +0 robe (15 gold) a +0 shortbow (66 gold) a wand of paralysis (2) (88 gold) a potion of mutation (176 gold) a scroll of identify (44 gold) a scroll of blinking (165 gold) a condenser vane (880 gold) (0, 0, D:6) a +0 hand axe (1, -2, D:6) a hound corpse (2, 4, D:6) a +0 helmet (4, 41, D:6) a +0 dagger (15, 33, D:6) a +0 chain mail a +0 club (15, 34, D:6) a +0 leather armour a +0 club (16, 33, D:6) a boomerang a +0 hand axe (16, 35, D:6) a +0 club (21, 42, D:6) a +0 morningstar (33, 41, D:6) a book of Winter (45, 11, D:6) a ring of willpower (45, 12, D:6) a book of the Hunter (45, 13, D:6) 14 gold pieces (48, 22, D:6) a +0 spear the Ecumenical Temple