Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +2 scimitar of holy wrath (19, 16, D) the +0 pair of gloves "Ovvoaxit" {Fly rCorr MP+9 Str-2 Int+4} Str: It affects your strength (-2). Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (19, 17, D) a staff of poison (20, 0, D) a staff of air (20, 1, D) a +2 vorpal hand axe (20, 16, D) a staff of fire (20, 17, D) a staff of conjuration (21, 1, D) a tin of tremorstones (2/2) (21, 16, D) 4 potions of haste (21, 17, D) a +6 ring of dexterity (22, 0, D) a lightning rod (4/4) (22, 1, D) a +2 robe of resistance (22, 4, D) a rime drake corpse (22, 16, D) a +2 spear of venom (22, 17, D) the Collected Works on Curses Spells Type Level Known a - Slow Hexes 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Inner Flame Hexes/Fire 3 no d - Silence Hexes/Air 5 yes (23, 0, D) a +0 long sword of freezing (23, 5, D) a +1 battleaxe of freezing (23, 16, D) a +1 long sword of holy wrath (23, 17, D) a Fen Folio (23, 18, D) the +8 hand axe of Extermination {antimagic, *Corrode rC+ Str+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). rC: It protects you from cold. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (24, 1, D) a +1 ring mail of fire resistance (24, 5, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (24, 6, D) 4 boomerangs of dispersal (24, 16, D) a +3 shortbow of freezing (24, 17, D) Cimeamet's Guide on Frigorific Battle Magic Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Stone Arrow Conjuration/Earth 3 yes c - Ice Form Ice/Transmutation 4 yes d - Fireball Conjuration/Fire 5 no e - Simulacrum Ice/Necromancy 6 yes (24, 18, D) a ring of protection from cold (25, 0, D) a piece from Xom's chessboard (15/15) (25, 3, D) a +6 ring of strength a +6 ring of dexterity a +5 double sword a +5 demon blade a +6 ring of strength the ring of Gaig {rF+ rC++} [ring of protection from fire] rF: It protects you from fire. rC: It greatly protects you from cold. the ring "Qett" {rN+ Int+6 Dex+3 Stlth-} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Stlth: It makes you less stealthy. a +6 ring of strength (25, 5, D) +0 ice dragon scales an ice dragon corpse (25, 16, D) a piece from Xom's chessboard (15/15) (25, 17, D) a staff of death (25, 18, D) a +4 ring of evasion (26, 0, D) a condenser vane (inert) (26, 1, D) a +2 vorpal mace (26, 6, D) a rime drake corpse (26, 16, D) the +10 quarterstaff of Exhibitionism {pain, rC+ Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+7). rC: It protects you from cold. (26, 17, D) a +0 hand axe of venom (27, 0, D) a lightning rod (4/4) (27, 16, D) the +0 leather armour of Defence {rN+++ Regen+ Str+3 Int-2} Str: It affects your strength (+3). Int: It affects your intelligence (-2). rN: It renders you almost immune to negative energy. Regen: It increases your rate of health regeneration. (27, 17, D) the +5 falchion "Xaxifyul" {protect, Fragile rN+ Will+} It grants its wielder temporary protection when it strikes (+7 to AC). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (28, 0, D) a +0 scale mail of poison resistance (28, 1, D) a +3 leather armour of cold resistance (28, 16, D) a +2 vorpal quarterstaff (28, 17, D) a +2 rapier of speed (29, 0, D) a +0 longbow of freezing (29, 1, D) a +2 leather armour of poison resistance (29, 16, D) a ring of fire (29, 17, D) 4 potions of haste (34, 28, D) a box of beasts (35, 14, D) a +1 flail of protection (35, 15, D) a +0 hunting sling of flaming (35, 29, D) the +2 dagger "Nuxtimnum" {flame, rF+ rN+ Will+ Dex-5} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (-5). rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. (36, -1, D) a box of beasts the ring of Nukk {Wiz Fly Stlth+} [ring of wizardry] It improves your spell success rate. Fly: It grants you flight. Stlth: It makes you more stealthy. the amulet of Impatience {RegenMP rN+} [amulet of magic regeneration] It increases your rate of magic regeneration. rN: It protects you from negative energy. a +0 helmet (36, 0, D) a piece from Xom's chessboard (15/15) (36, 1, D) a +6 dagger of venom (36, 28, D) a +0 cloak (36, 29, D) a +6 ring of dexterity (37, 0, D) the +3 short sword of Rixkeul {drain, rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. (37, 1, D) the +5 scale mail of Calumech {rElec rC- rN+++ MP-9} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (-9). (37, 6, D) a +0 great sword of flaming (37, 14, D) the +6 trident of Utaal {flame, rElec rPois Will- Dex+2} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. (37, 15, D) a +2 robe of willpower (37, 28, D) a phantom mirror (37, 29, D) the Reference Book on Venomous Malediction Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Anguish Hexes/Necromancy 4 yes (37, 30, D) a +0 glaive (still there?) a +0 chain mail (still there?) (37, 33, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (38, 1, D) a condenser vane (inert) (38, 5, D) a +1 great sword of flaming a +2 great sword of flaming (38, 14, D) a +4 hand axe of flaming (38, 15, D) the +9 hand axe "Leviticus" {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rElec: It insulates you from electricity. (38, 29, D) a +5 rapier of freezing (38, 30, D) a +0 battleaxe of draining (still there?) a +0 plate armour (still there?) an amulet of reflection (still there?) an orc corpse (skeletalised by now) (still there?) (38, 31, D) a +0 halberd (38, 32, D) a troll corpse (skeletalised by now) (38, 33, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (39, 0, D) a +3 short sword of draining (39, 1, D) the Guide on Earth and Sinister Rites Spells Type Level Known a - Dispel Undead Necromancy 4 yes b - Petrify Transmutation/Earth 4 yes c - Lee's Rapid Deconstruction Earth 5 yes (39, 6, D) the +1 scale mail of Omission {Fly Will+ Int-5} Int: It affects your intelligence (-5). Fly: It grants you flight. Will: It increases your willpower. (39, 7, D) a +2 great sword of flaming (unseen) (39, 14, D) a +2 fustibalus of freezing (39, 15, D) a condenser vane (inert) (39, 20, D) the +1 scale mail "Zeubisul" {Dex+4} Dex: It affects your dexterity (+4). (39, 28, D) a +0 short sword (39, 29, D) a +0 war axe (still there?) a +0 chain mail (still there?) an amulet of the acrobat (still there?) a staff of conjuration (still there?) (39, 30, D) a box of beasts (39, 31, D) the +5 quarterstaff of Hiwang {protect, rElec Str+4 Int-4 Dex+9} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+9). rElec: It insulates you from electricity. a +0 chain mail a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (39, 32, D) a +0 giant club an ogre corpse (skeletalised by now) (39, 33, D) a +0 giant spiked club (still there?) an ogre corpse (skeletalised by now) (still there?) a warg corpse (skeletalised by now) (still there?) (40, 0, D) a staff of earth (40, 1, D) a staff of fire (40, 5, D) a +2 great sword of flaming (still there?) the ring of Loesuc {MP+9 AC+4 Dex+3} (still there?) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). (40, 15, D) a box of beasts (40, 28, D) a staff of cold (40, 29, D) a staff of death (40, 30, D) a +0 scimitar a +2 plate armour of fire resistance (40, 31, D) a +0 great sword a +0 chain mail (40, 32, D) a +0 battleaxe (still there?) a +0 leather armour (still there?) a +0 giant club (still there?) an orc corpse (skeletalised by now) (still there?) (40, 33, D) a +0 mace (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (41, 1, D) a +3 hand crossbow of flaming (41, 14, D) a book of the Wilderness (41, 15, D) a +1 plate armour of cold resistance (41, 29, D) a phial of floods (41, 30, D) a +0 dire flail (still there?) 2 boomerangs (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (41, 31, D) a troll corpse (skeletalised by now) (41, 32, D) a troll corpse (skeletalised by now) (42, 0, D) a condenser vane (inert) (42, 1, D) a staff of cold (42, 14, D) a +2 war axe of electrocution (42, 15, D) a staff of fire (43, 14, D) a +2 tower shield of fire resistance (43, 15, D) a +1 dire flail of protection (44, 28, D) a +3 arbalest of freezing (49, 0, D) a +1 leather armour of poison resistance (49, 1, D) a condenser vane (inert) (49, 12, D) a +3 chain mail of cold resistance (49, 36, D) a +0 mace of protection (49, 37, D) a staff of conjuration (50, 0, D) a +4 vorpal hunting sling (50, 1, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (50, 5, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (50, 12, D) a +1 glaive of venom (50, 13, D) a staff of conjuration (50, 24, D) a lightning rod (4/4) (50, 25, D) a book of Blood (50, 36, D) a +0 plate armour of fire resistance (51, 4, D) a +0 robe (51, 12, D) a +2 ring mail of cold resistance (51, 13, D) a +1 scimitar of electrocution (51, 18, D) a +0 battleaxe of draining (still there?) a +0 chain mail (still there?) (51, 19, D) a +3 vorpal battleaxe (still there?) a +0 chain mail (still there?) (51, 24, D) an orb of guile (51, 25, D) the +5 short sword of the Sky {vorpal, rCorr Int+3 Dex+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (51, 36, D) a ring of fire the ring of the Peculiar Deaths {rC- Int+6 SInv Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +4 ring of evasion a ring of resist corrosion (51, 39, D) a +2 great sword of flaming (51, 40, D) a +1 great sword of flaming (51, 42, D) 4 datura-tipped darts (52, 0, D) a phial of floods (52, 12, D) a staff of air (52, 13, D) a +3 leather armour of willpower (52, 14, D) a +0 flail (52, 16, D) a +0 battleaxe of draining (still there?) a +0 plate armour (still there?) (52, 18, D) a +0 giant club (still there?) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) a +0 flail (still there?) a +0 dire flail (still there?) (52, 19, D) the +5 long sword of Melee {pain, +Blink rC+ Will- Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). rC: It protects you from cold. +Blink: It lets you blink. Will: It decreases your willpower. (52, 41, D) a +2 great sword of flaming (53, 0, D) a +7 giant spiked club (53, 1, D) a +2 vorpal hand crossbow (53, 5, D) a +0 rapier (still there?) a +0 animal skin (still there?) a +0 robe (still there?) the ring of a Million Queens {rElec rF+ rC++ rCorr Stlth-} (still there?) [ring of protection from fire] rF: It protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (53, 12, D) a +2 flail of venom (53, 13, D) a staff of cold (53, 17, D) a +3 great sword of draining (still there?) a +0 chain mail (still there?) (53, 18, D) a +2 great mace (still there?) a +0 plate armour (still there?) (53, 19, D) a +2 great mace (still there?) a +0 chain mail (still there?) (53, 24, D) a +2 quarterstaff of pain (53, 25, D) a tin of tremorstones (2/2) (53, 29, D) a +0 vampiric scimitar 6 silver boomerangs (53, 36, D) a +2 leather armour of poison resistance (53, 40, D) a +0 great sword of flaming (still there?) a ring of ice (still there?) (54, 0, D) a staff of fire (54, 1, D) a +2 shortbow of freezing (54, 12, D) a +2 scale mail of cold resistance (54, 24, D) a condenser vane (inert) (54, 25, D) a staff of cold (54, 36, D) a +4 rapier of speed (55, 0, D) a +0 leather armour of cold resistance (55, 1, D) a phantom mirror (55, 12, D) a +2 hand crossbow of flaming (55, 13, D) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (55, 24, D) an amulet of reflection (59, 36, D) the +1 whip of Conversion {holy, Fragile Str+2 Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+2). Int: It affects your intelligence (+2). Fragile: It will be destroyed if unequipped. (59, 37, D) a +0 dagger of venom (60, 37, D) the -5 helmet of the Big Bang {Harm Rampage rC+ Str+4} Str: It affects your strength (+4). rC: It protects you from cold. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (61, 0, D) a +1 arbalest of freezing (61, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +5 crystal plate armour a +3 kite shield a +0 leather armour a +0 long sword (61, 16, D) the +4 lajatang "Honlec" {drain, +Blink} A truly terrible weapon, it drains the life of any living foe it strikes. +Blink: It lets you blink. (61, 20, D) a +1 vampiric trident (61, 36, D) a +3 leather armour of cold resistance (61, 37, D) a box of beasts (61, 41, D) the +1 kite shield of the Sparrow {rC+ Str+3 Int-3} Str: It affects your strength (+3). Int: It affects your intelligence (-3). rC: It protects you from cold. (62, 1, D) a +3 ring mail of positive energy (62, 8, D) a +0 hand axe of flaming (62, 9, D) a phial of floods (62, 17, D) a +1 robe of resistance (62, 21, D) a +0 long sword (62, 26, D) a box of beasts (63, 0, D) the +3 halberd "Heubb" {speed, rF+} Attacks with this weapon are significantly faster. rF: It protects you from fire. (63, 8, D) a staff of air (63, 16, D) a lightning rod (4/4) (63, 17, D) the +11 short sword of Debt {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (63, 19, D) a +0 rapier (63, 20, D) a +3 trident of protection (63, 22, D) a +2 spear of venom (63, 26, D) a scroll of holy word (63, 27, D) a +2 glaive of holy wrath (63, 30, D) a +5 spear a +0 robe (63, 36, D) a lightning rod (4/4) (63, 37, D) a +2 tower shield of reflection (64, 17, D) a +5 vorpal longbow (64, 21, D) a +2 dire flail of protection (64, 22, D) a +5 dire flail of protection (64, 26, D) a +2 flail of protection (64, 27, D) a phantom mirror (65, 26, D) a +0 vorpal morningstar (68, 0, D) a piece from Xom's chessboard (15/15) (69, 0, D) a +1 vorpal arbalest (69, 36, D) a +3 giant club (70, 8, D) a +2 robe of willpower (70, 36, D) a lightning rod (4/4) (70, 37, D) a staff of conjuration (71, 16, D) a +2 scimitar of freezing (71, 26, D) a +1 short sword of draining (71, 29, D) a +0 glaive a +0 robe (71, 30, D) a +4 quarterstaff of chaos (71, 35, D) the ring "Agawn" {rElec rPois EV+4 Str-3 Int+8} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (-3). Int: It affects your intelligence (+8). rElec: It insulates you from electricity. rPois: It protects you from poison. an amulet of reflection (71, 36, D) a staff of poison (71, 37, D) a tin of tremorstones (2/2) (72, 9, D) a +3 flail of distortion (72, 17, D) a staff of earth (72, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 27, D) a +2 whip of flaming (72, 28, D) a +2 club a +0 robe (72, 30, D) a +0 scythe a +0 robe a +0 short sword a +0 leather armour (72, 36, D) a +1 flail of protection (72, 37, D) an amulet of faith (73, 16, D) a +2 triple crossbow of freezing (73, 17, D) the +5 tower shield of Classification {+Inv rPois Int+2 Dex+4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rPois: It protects you from poison. +Inv: It lets you turn invisible. (73, 26, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of wizardry the ring of Music {Str+2 Int+6 SInv Stlth+} [ring of intelligence] Str: It affects your strength (+2). Int: It affects your intelligence (+6). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (73, 27, D) a +3 short sword of speed (73, 30, D) a +0 dagger a +0 robe of positive energy (73, 37, D) a ring of fire (75, 1, D) the +0 ring mail of the Komodo Dragon {Str+2 Int+4} Str: It affects your strength (+2). Int: It affects your intelligence (+4).