Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a tin of tremorstones (2/2) (49, 37, D) a +6 scimitar of freezing (50, 36, D) a phial of floods (50, 37, D) a staff of death (51, 36, D) a +6 ring of intelligence (51, 37, D) a +1 war axe of electrocution (52, 36, D) an amulet of faith (52, 37, D) a staff of air (53, 36, D) a staff of air (53, 37, D) a +2 rapier of freezing (54, 36, D) a +0 rapier of freezing (59, 36, D) a piece from Xom's chessboard (15/15) (59, 37, D) a +2 chain mail of fire resistance (59, 40, D) a +0 arbalest (still there?) 26 bolts (still there?) (59, 42, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (60, 36, D) a +0 plate armour (60, 37, D) a +4 lajatang of electrocution (60, 40, D) a +1 battleaxe the +5 chain mail of Gestures {-Tele rPois Dex+4 SInv} Dex: It affects your dexterity (+4). rPois: It protects you from poison. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. a human skeleton (60, 42, D) a +0 long sword a +2 plate armour of fire resistance a +2 tower shield a +0 great sword a +0 chain mail a human skeleton (61, 0, D) a staff of death (61, 26, D) a +3 spear of venom (61, 37, D) a staff of poison (61, 38, D) a +0 arbalest (still there?) 29 bolts (still there?) 3 potions of heal wounds (still there?) a yaktaur skeleton (still there?) (61, 40, D) 5 large rocks (61, 41, D) a +0 long sword (still there?) a +0 chain mail (still there?) (62, 0, D) the +0 scale mail of Daisies {rC+} rC: It protects you from cold. (62, 16, D) a +0 dagger of electrocution (62, 17, D) a +4 shortbow (62, 18, D) a +0 war axe a +0 scale mail (62, 19, D) a +0 morningstar a +0 scale mail a +0 mace a +0 ring mail (62, 27, D) a staff of cold (62, 37, D) a +4 hand crossbow of freezing (62, 41, D) a +0 great sword (still there?) a +0 chain mail (still there?) (62, 42, D) a +3 great mace (still there?) a +0 chain mail (still there?) (63, 0, D) a staff of poison (63, 16, D) a +3 plate armour of poison resistance (63, 17, D) a +0 hunting sling of freezing (63, 18, D) a +0 dire flail a +0 animal skin (63, 20, D) a +2 long sword a +0 chain mail (63, 26, D) a +1 rapier of holy wrath (63, 27, D) a +2 war axe of freezing (63, 29, D) a +0 short sword a +0 robe a +0 buckler (63, 30, D) a +0 spear (63, 36, D) a +0 plate armour (63, 37, D) the +5 kite shield "Taaveschi" {Str+4} Str: It affects your strength (+4). (64, 16, D) a +0 hunting sling of flaming (64, 17, D) a +0 arbalest 18 bolts (64, 20, D) a +1 great sword of electrocution a +0 chain mail (64, 26, D) a +0 hand axe of freezing (64, 27, D) a staff of cold (64, 29, D) a +1 vampiric rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (65, 26, D) a staff of fire (67, 0, D) a +2 leather armour of cold resistance (68, 0, D) a +0 flail of protection (69, 0, D) the +10 quarterstaff "Gaedirch" {vorpal, rC+ Will+} It inflicts extra damage upon your enemies. rC: It protects you from cold. Will: It increases your willpower. (70, 9, D) the +1 robe of Parts Unknown {rF- Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It makes you vulnerable to fire. (70, 29, D) a +0 spear (70, 37, D) a +3 long sword of holy wrath (70, 40, D) a +3 mace of freezing (still there?) a +0 robe (still there?) (70, 41, D) a +0 hand axe (still there?) a +0 robe (still there?) (71, 17, D) a +0 buckler of reflection (71, 26, D) a piece from Xom's chessboard (15/15) (71, 27, D) the +12 great sword of the Slashing Oracle {spect, Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). (71, 36, D) a staff of conjuration (71, 37, D) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (71, 40, D) a +0 war axe a +0 robe (72, 8, D) the +6 short sword "Yteddax" {flame, Str+2} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). (72, 9, D) a +2 mace of holy wrath (72, 16, D) a +0 vorpal glaive (72, 17, D) a staff of cold (72, 26, D) a tin of tremorstones (2/2) (72, 29, D) a +0 rapier (still there?) a +0 robe (still there?) (72, 30, D) a +0 spear (72, 36, D) a piece from Xom's chessboard (15/15) (72, 41, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 2, D) a +1 antimagic mace a +0 ring mail (73, 16, D) a +0 morningstar of protection (73, 17, D) a +2 scimitar of holy wrath (73, 26, D) a +1 spectral quarterstaff (73, 36, D) a condenser vane (inert) (73, 37, D) a +1 buckler of protection (74, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (75, 1, D) a +2 chain mail of cold resistance