Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 1, D) a +0 war axe a +0 buckler a +0 scale mail (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a book of Storms (61, 8, D) a book of Unlife (61, 10, D) a +0 scythe a +2 robe of the Archmagi (62, 0, D) a staff of death (62, 1, D) a staff of conjuration (62, 2, D) a jumping spider corpse a jumping spider corpse (62, 9, D) a lightning rod (4/4) (62, 10, D) a +0 trident a +0 robe the orc corpse of Blork the orc (62, 11, D) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (63, 0, D) a +2 vorpal long sword (63, 8, D) the Incunabulum of Calling Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Cactus Giant Summoning 6 no c - Summon Hydra Summoning 7 no Trog disapproves of the use of such an item. (63, 11, D) a +0 club a +0 robe (67, 0, D) a staff of air (68, 0, D) a Fen Folio (69, 0, D) a +3 spectral giant spiked club (70, 9, D) a +0 robe of positive energy (70, 11, D) a hell hound corpse (71, 8, D) a staff of fire (71, 16, D) a staff of conjuration (71, 17, D) a staff of earth (71, 19, D) a +2 spear (still there?) a +0 robe (still there?) (71, 26, D) a phial of floods (71, 27, D) the +9 longbow of Shrieking Subterfuge {vorpal, Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (72, 8, D) a +7 vampiric glaive (72, 16, D) a +1 arbalest of freezing (72, 20, D) a necrophage corpse (72, 21, D) a +5 short sword of flaming (72, 26, D) the ring "Lewkolec" {Contam EV+4 Int+3 SInv} [ring of evasion] EV: It affects your evasion (+4). Int: It affects your intelligence (+3). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (72, 27, D) a staff of fire (73, 1, D) a staff of conjuration (73, 17, D) a +1 battleaxe of freezing (73, 26, D) a +2 dagger of protection (73, 27, D) a staff of earth (74, 2, D) a necrophage corpse (75, 1, D) +2 shadow dragon scales