Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a book of Storms (36, 0, D) a manual of Throwing (36, 1, D) +2 pearl dragon scales (37, 0, D) an amulet of reflection (37, 1, D) a staff of fire (38, 0, D) a +1 ring mail of willpower (38, 1, D) a +0 whip of venom (39, 0, D) a tin of tremorstones (1/2) (39, 1, D) a lightning rod (4/4) (40, 1, D) a ring of willpower (41, 0, D) a phantom mirror (41, 1, D) a +1 great sword of holy wrath (42, 0, D) a +1 falchion of distortion (42, 1, D) a +2 dagger of draining (49, 1, D) a +0 hand axe of venom (49, 12, D) a +2 robe of the Archmagi (49, 36, D) a box of beasts (49, 37, D) a +2 long sword of electrocution (49, 39, D) a +0 rapier (49, 41, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) (50, 0, D) a +0 antimagic demon whip (50, 1, D) a phial of floods (50, 3, D) a +0 war axe (still there?) a +0 robe (still there?) a naga skeleton (still there?) (50, 12, D) a +3 mace of protection (50, 13, D) a box of beasts (50, 24, D) a staff of air (50, 39, D) a +0 longbow 15 arrows a +0 leather armour (50, 41, D) a +0 shortbow 15 arrows a +0 chain mail a +0 dire flail of venom a +0 short sword (50, 42, D) a +2 scimitar of protection (51, 0, D) a +0 club (51, 1, D) a +4 falchion of holy wrath (51, 3, D) the +3 short sword of Hell's Wrath {vorpal, Fragile rElec rN+ Int+3} (still there?) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. a +0 robe (still there?) (51, 6, D) a +0 trident (51, 12, D) a +0 great mace of protection (51, 15, D) a yak corpse (skeletalised by now) (51, 24, D) a ring of magical power a ring of willpower a ring of positive energy the amulet "Dutig" {Faith rPois rC+ Dex+2} [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (+2). rC: It protects you from cold. rPois: It protects you from poison. the ring "Qupsuo" {Contam +Blink rF+ rCorr SInv} [ring of protection from fire] rF: It protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a ring of poison resistance a +6 ring of intelligence a +6 ring of intelligence a lightning rod (4/4) (51, 25, D) a +2 vorpal quarterstaff (51, 36, D) a +2 vampiric hand axe (51, 37, D) a +6 vorpal spear (51, 42, D) a +0 rapier a +0 rapier a +3 leather armour (52, 0, D) a +0 kite shield (52, 1, D) a +5 morningstar of holy wrath (52, 4, D) a +0 halberd (still there?) a +0 robe (still there?) (52, 5, D) a guardian serpent skeleton a ball python skeleton a black mamba skeleton (52, 6, D) a +2 vorpal flail (52, 7, D) a +0 flail (still there?) a +2 shortbow of freezing (still there?) a naga skeleton (still there?) (52, 12, D) a lightning rod (4/4) (52, 13, D) a condenser vane (inert) (52, 15, D) a water moccasin corpse (skeletalised by now) (52, 16, D) a polar bear corpse (skeletalised by now) (52, 24, D) a staff of death (52, 25, D) a staff of poison (52, 29, D) the +7 great mace of Law {distort, *Noise Dex+2 SInv} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. *Noise: It may make noises in combat. (52, 36, D) a phial of floods (52, 38, D) a +0 scimitar (still there?) a +0 leather armour (still there?) (53, 1, D) a +2 hand axe of distortion (53, 5, D) a +0 scimitar a +0 robe a black mamba skeleton (53, 6, D) a +0 halberd a naga skeleton (53, 7, D) a +0 spear an orb of light a naga skeleton (53, 12, D) a phantom mirror (53, 13, D) a phial of floods (53, 24, D) a condenser vane (inert) (53, 25, D) the +6 executioner's axe "Roomoen" {vorpal, Will++} It inflicts extra damage upon your enemies. Will: It greatly increases your willpower. (53, 36, D) a +1 hunting sling of freezing (53, 37, D) a staff of air (54, 0, D) a phantom mirror (54, 12, D) a ring of positive energy (54, 13, D) a condenser vane (inert) (54, 24, D) a piece from Xom's chessboard (15/15) (54, 25, D) a staff of conjuration (54, 36, D) the +6 war axe "Eviscerator" {freeze, *Slow Fragile rElec rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. Fragile: It will be destroyed if unequipped. (55, 0, D) a +1 buckler of protection (55, 12, D) a staff of poison (55, 13, D) a staff of death (55, 24, D) a +0 quarterstaff of holy wrath (59, 36, D) a phantom mirror (59, 37, D) a tin of tremorstones (1/2) (60, 36, D) a condenser vane (inert) (60, 37, D) a piece from Xom's chessboard (15/15) (61, 5, D) a +1 dagger of freezing a +0 leather armour (61, 8, D) a +0 buckler a +0 scale mail a +0 flail (61, 10, D) a +0 giant club (61, 12, D) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) (61, 36, D) a +1 dagger of draining (61, 37, D) a ring of see invisible (61, 42, D) 2 atropa-tipped darts (62, 0, D) a +6 battleaxe of flaming (62, 4, D) a +0 rapier of venom a +0 short sword (62, 5, D) 3 boomerangs (62, 8, D) a +0 long sword of protection (62, 13, D) a +3 quarterstaff of draining (62, 16, D) a staff of conjuration (62, 17, D) a staff of death (62, 27, D) a phantom mirror (62, 36, D) a staff of cold (63, 2, D) a +0 short sword (still there?) a +0 shortbow (still there?) 21 arrows (still there?) (63, 8, D) a +7 flail of venom (63, 12, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (63, 26, D) a phantom mirror (63, 27, D) a condenser vane (inert) (63, 36, D) the +8 rapier "Zasoejea" {venom, rN+ Dex+3} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (64, 16, D) a lightning rod (4/4) (64, 17, D) a piece from Xom's chessboard (15/15) (64, 26, D) the +5 hunting sling "Jycugrim" {vorpal, Str+3 Dex+5} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+5). (64, 27, D) a tin of tremorstones (1/2) (65, 26, D) a +0 mace of pain (67, 0, D) a +1 antimagic eveningstar (68, 0, D) the +1 leather armour of Diuh {rF+} rF: It protects you from fire. (69, 0, D) a +4 falchion of holy wrath (69, 38, D) a +0 scythe (still there?) a +0 robe (still there?) (70, 9, D) a ring of flight (70, 37, D) a staff of earth (70, 39, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) (71, 8, D) a +4 vorpal scimitar (71, 16, D) a +4 hand axe of electrocution (71, 18, D) a +0 glaive a +0 plate armour (71, 19, D) a +2 whip of freezing (unseen) (71, 20, D) a +0 hand axe (still there?) a +0 plate armour (still there?) (71, 31, D) the +3 dire flail "Westroquo" {holy, +Blink rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. rElec: It insulates you from electricity. +Blink: It lets you blink. (71, 36, D) a +0 dagger a +0 robe a +0 ring mail of willpower (71, 38, D) a +4 quarterstaff of chaos a +0 cloak (71, 39, D) a +3 antimagic flail (still there?) a +0 scale mail (still there?) a potion of flight (still there?) (71, 40, D) a +0 giant club a +0 robe of fire resistance (71, 43, D) the +11 dire flail of Forgiveness {venom, Contam Fly Str+8 Stlth+} It poisons the flesh of those it strikes. Str: It affects your strength (+8). Fly: It grants you flight. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (72, 8, D) a phantom mirror (72, 16, D) the +4 scimitar "Petav" {elec, Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). (72, 17, D) a +1 short sword of flaming (72, 19, D) a +0 halberd a +0 plate armour (72, 26, D) a +2 morningstar of draining (72, 36, D) a +2 plate armour of cold resistance (72, 37, D) a staff of poison (72, 39, D) a +1 scimitar of flaming (still there?) a +0 robe of resistance (still there?) (72, 40, D) a +0 battleaxe a +0 robe (73, 1, D) a box of beasts (73, 16, D) a +4 halberd of freezing (73, 19, D) a +0 mace (still there?) a +0 leather armour (still there?) (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a staff of conjuration (73, 36, D) a +4 rapier of venom (73, 37, D) a +3 spear (75, 1, D) the +7 mace "Tauph" {flame, rN+} It burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy.