Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +5 triple crossbow "Repeohiyb" {elec, Int+4} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). (49, 37, D) a phantom mirror (50, 36, D) Mnoleg's Guide on Summoning Spells Type Level Known a - Call Imp Summoning 2 no b - Monstrous Menagerie Summoning 7 no c - Dragon's Call Summoning 9 no (50, 37, D) a ring of wizardry (50, 39, D) a +0 morningstar of draining (51, 36, D) a manual of Summonings (51, 37, D) the +6 scimitar of Fate {venom, rF+} It poisons the flesh of those it strikes. rF: It protects you from fire. (51, 40, D) a hell hog corpse (52, 36, D) a +0 demon whip (52, 37, D) a staff of air (52, 40, D) a salamander corpse (53, 36, D) a book of the Hunter (53, 37, D) the +6 morningstar of the Wolf {flame, Dex+2} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). (54, 36, D) a ring of protection from fire (59, 36, D) an amulet of magic regeneration the amulet of Recklessness {*Corrode rF++ Regen+} [amulet of regeneration] rF: It greatly protects you from fire. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. a ring of see invisible a ring of magical power a ring of wizardry a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +4 ring of protection (59, 37, D) a staff of fire (59, 41, D) a +0 arbalest (still there?) 15 bolts (still there?) (60, 36, D) a tin of tremorstones (2/2) (60, 41, D) 4 large rocks (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (60, 42, D) a +0 vorpal battleaxe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (61, 0, D) a +3 mace of protection (61, 8, D) a +0 vorpal flail (61, 26, D) a +2 short sword of draining (61, 36, D) a +2 scale mail of cold resistance (61, 37, D) a +2 robe of willpower (61, 41, D) a +2 great sword a +0 chain mail a human corpse (61, 43, D) a +2 rapier of holy wrath (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (62, 8, D) a lightning rod (4/4) (62, 16, D) a lightning rod (4/4) (62, 17, D) a +3 falchion of pain (62, 26, D) a +3 scale mail of fire resistance (62, 27, D) a +2 mace of protection (62, 28, D) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (62, 29, D) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (62, 31, D) a +3 vorpal battleaxe (62, 36, D) a box of beasts (62, 40, D) a +0 bardiche (still there?) a +0 chain mail (still there?) a human corpse (still there?) (62, 41, D) 3 large rocks (62, 42, D) a +3 war axe (still there?) a +0 chain mail (still there?) (63, 0, D) a piece from Xom's chessboard (15/15) (63, 8, D) a staff of poison (63, 17, D) the +1 robe of the King of the Hill {+Inv Regen+} +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. (63, 21, D) a +3 mace a +0 robe (63, 26, D) the +5 plate armour of the Peculiar Nights {rF+ Dex+4 Stlth+} Dex: It affects your dexterity (+4). rF: It protects you from fire. Stlth: It makes you more stealthy. (63, 27, D) a +3 scale mail of willpower (63, 28, D) a +0 long sword (still there?) a +0 buckler (still there?) an elf corpse (skeletalised by now) (still there?) (63, 29, D) a +2 dagger of venom (still there?) an elf corpse (skeletalised by now) (still there?) (63, 31, D) a +2 vorpal long sword (63, 36, D) a +0 war axe (63, 42, D) a +3 vorpal halberd (still there?) a +0 plate armour (still there?) (64, 16, D) a staff of cold (64, 17, D) a +0 scimitar of flaming (64, 26, D) a +3 dagger of draining (64, 27, D) the +3 hand axe of Zyfreklo {holy, Contam Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). Contam: It causes magical contamination when unequipped. (64, 28, D) a +0 dagger (still there?) a +0 shortbow (still there?) 26 arrows (still there?) a +0 leather armour (still there?) (64, 32, D) a +0 dagger an elf corpse (skeletalised by now) (67, 0, D) a +3 hand crossbow of flaming (67, 4, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (69, 4, D) a +0 rapier (still there?) a +0 robe (still there?) (69, 36, D) a box of beasts (70, 8, D) a condenser vane (70, 11, D) a +0 club (unseen) (70, 12, D) a +0 club (unseen) (70, 37, D) an amulet of regeneration (71, 8, D) a +2 vorpal hand crossbow (71, 11, D) a +0 dagger (still there?) a +0 whip (still there?) (71, 17, D) the +7 flail "Memyosom" {vorpal, *Slow rElec rC+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (71, 26, D) a +1 lajatang of electrocution (71, 27, D) a +1 quarterstaff of speed (71, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) (71, 36, D) a +0 buckler a +0 scale mail (72, 8, D) a staff of earth (72, 9, D) a +3 rapier of draining (72, 11, D) a +0 dagger (72, 16, D) a +3 spear of freezing (72, 26, D) a phantom mirror (72, 27, D) a lightning rod (4/4) (72, 36, D) the +0 chain mail of the Red Skies {rF+ rC- Int+2} Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. (72, 37, D) a +1 whip of venom (73, 4, D) a +0 rapier (unseen) (73, 16, D) a +1 rapier of speed (73, 17, D) a +6 ring of dexterity (73, 26, D) a staff of fire (73, 27, D) a lightning rod (4/4) (73, 30, D) a +0 short sword (still there?) a +0 robe (still there?) (73, 36, D) a piece from Xom's chessboard (15/15) (74, 3, D) a +0 short sword a +0 shortbow 27 arrows a +0 leather armour (75, 1, D) a +1 flail of protection