Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a +1 broad axe of freezing (49, 37, D) a condenser vane (49, 40, D) a +0 giant club (still there?) an ogre corpse (skeletalised by now) (still there?) (50, 12, D) a +5 vampiric falchion (50, 13, D) a lightning rod (4/4) (50, 24, D) a staff of fire (50, 37, D) a staff of cold (50, 40, D) 5 large rocks (50, 41, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 troll leather armour (still there?) a troll corpse (skeletalised by now) (still there?) (50, 42, D) a +0 giant club (still there?) a +0 giant club (still there?) (51, 12, D) a +1 hand crossbow of flaming (51, 13, D) an amulet of guardian spirit (51, 24, D) the +0 ring mail of Trial and Error {Harm MP+9 Slay-6 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (51, 25, D) a +0 vorpal broad axe (51, 37, D) a +4 hand crossbow of freezing (51, 41, D) 2 large rocks (52, 12, D) a +3 shortbow (52, 13, D) a +1 flail of venom (52, 24, D) the +9 quarterstaff "Undertaker" {freeze, Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). (52, 25, D) a +0 vorpal falchion (52, 36, D) a +1 morningstar of draining (52, 37, D) a lightning rod (4/4) (52, 40, D) 3 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (52, 41, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (52, 42, D) a +0 great sword of flaming (53, 12, D) a +1 battleaxe of draining (53, 13, D) a +2 whip of draining (53, 24, D) a +1 vorpal hunting sling (53, 36, D) a +5 longbow of freezing (53, 41, D) 4 large rocks (still there?) a troll corpse (skeletalised by now) (still there?) (54, 12, D) a manual of Polearms (54, 13, D) a There-And-Back Book (54, 24, D) a phantom mirror (54, 25, D) a staff of fire (54, 36, D) a +3 morningstar of protection (55, 12, D) a +3 broad axe of venom (55, 13, D) a book of Vapours (55, 24, D) the Tome of the Compass Spells Type Level Known a - Blink Translocation 2 yes b - Dispersal Translocation 6 yes (59, 36, D) a +1 scimitar of electrocution (59, 37, D) a +0 scimitar (still there?) a +0 leather armour (still there?) a +3 ring mail of poison resistance (still there?) (59, 38, D) a +0 longbow (still there?) 13 arrows (still there?) a +0 leather armour (still there?) (59, 40, D) a +6 vorpal triple sword (60, 36, D) a +4 hunting sling of freezing (60, 41, D) a +0 longbow a +0 leather armour a +0 longbow 39 arrows a +0 leather armour (61, 0, D) the +5 trident "Mageuk Xosoz" {speed, Will- MP+9 Dex+5 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+5). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Will: It decreases your willpower. Cheibriados disapproves of the use of such an item. (61, 8, D) an amulet of faith (61, 16, D) a +4 hunting sling of freezing (61, 17, D) a +0 shortbow (still there?) 17 arrows (still there?) (61, 36, D) a +0 short sword (61, 41, D) a +5 battleaxe of flaming (62, 0, D) a +1 leather armour of poison resistance (62, 2, D) a +0 dagger a +0 longbow 21 arrows a +0 leather armour (62, 8, D) a +2 plate armour of willpower (62, 9, D) a staff of earth (62, 17, D) a phial of floods (62, 19, D) a +3 trident (still there?) 2 boomerangs (still there?) (62, 26, D) a staff of conjuration (62, 37, D) a +1 mace of holy wrath (62, 41, D) a +0 glaive of flaming (63, 0, D) a +2 falchion of draining (63, 2, D) a +0 short sword (still there?) a +0 leather armour (still there?) (63, 16, D) a tin of tremorstones (2/2) (63, 18, D) a +0 shortbow (still there?) 30 arrows (still there?) (63, 19, D) a +0 trident (still there?) a throwing net (still there?) (63, 37, D) a +4 hand crossbow (64, 17, D) a +0 shortbow (still there?) 23 arrows (still there?) a +3 ring mail of fire resistance (still there?) (64, 19, D) 4 large rocks (65, 18, D) a +0 trident (unseen) (67, 0, D) a +7 mace of holy wrath (67, 4, D) a +0 short sword a +0 robe (68, 0, D) the +8 morningstar "Sujox" {elec, Will+ Str-3 Int+4 Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-3). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Will: It increases your willpower. (69, 0, D) a piece from Xom's chessboard (15/15) (69, 36, D) a +1 ring mail of willpower (70, 9, D) a +1 robe of willpower (70, 40, D) a +0 glaive a +0 robe (70, 41, D) a +0 battleaxe (71, 16, D) a box of beasts (71, 17, D) a +3 plate armour of fire resistance (71, 20, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 26, D) a staff of death (71, 27, D) a +2 broad axe of freezing (71, 36, D) a +0 vorpal spear (71, 40, D) a +0 club (still there?) a +0 robe (still there?) (72, 8, D) the Catalogue of Stones and Arcane Weapons Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Animate Armour Summoning/Earth 4 no c - Petrify Transmutation/Earth 4 no (72, 9, D) a +0 scale mail of cold resistance (72, 16, D) the +3 battleaxe "Juciefy" {vorpal, rElec rC+ Int-2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rC: It protects you from cold. rElec: It insulates you from electricity. (72, 20, D) a +0 hand axe (72, 26, D) a staff of poison (72, 27, D) a +2 scimitar of freezing (72, 38, D) a +0 buckler a +0 scale mail a +0 long sword (73, 16, D) a +5 dagger of venom (73, 17, D) a +0 dagger of venom (73, 20, D) a +0 morningstar (73, 21, D) a +0 glaive a +0 plate armour (73, 22, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 27, D) a +3 shortbow of freezing (73, 36, D) a +1 flail of venom (73, 37, D) a lightning rod (4/4) (75, 1, D) a staff of earth