Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +8 hunting sling (35, 15, D) a condenser vane (36, 0, D) the +8 short sword of Nebitet {vorpal, Fly rC+ Int-4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-4). rC: It protects you from cold. Fly: It grants you flight. (36, 1, D) a staff of death (36, 15, D) a staff of cold (37, 1, D) a ring of see invisible (37, 15, D) a +0 scale mail (38, 1, D) a staff of conjuration (38, 5, D) a +1 antimagic war axe a +0 animal skin a spriggan corpse (38, 15, D) a staff of earth (39, 1, D) a book of Fire (39, 4, D) a +1 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (39, 5, D) a black mamba corpse (39, 15, D) 4 potions of heal wounds (40, 0, D) a staff of air (40, 1, D) a phial of floods (40, 15, D) a staff of poison (41, 0, D) a staff of cold (41, 4, D) a rime drake corpse (41, 15, D) a +1 trident of distortion (42, 0, D) a +0 dagger of draining (42, 15, D) the +7 battleaxe of Jyrunycs {holy, rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+3). rF: It protects you from fire. (43, 15, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] HP: It affects your health (+15). Regen: It increases your rate of health regeneration. (49, 0, D) a +2 pair of boots of rampaging (49, 1, D) a +0 hand axe of venom (49, 12, D) a +3 great sword of protection (50, 0, D) a +9 giant spiked club (50, 1, D) the +4 dagger of Moral Flaws {vorpal, Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). (50, 13, D) an amulet of regeneration (50, 25, D) a staff of poison (50, 36, D) the +1 pair of gloves of the Sky {Dex+3} Dex: It affects your dexterity (+3). (50, 37, D) the +6 morningstar of Piroth {vorpal, Int+2 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). (51, 0, D) a staff of conjuration (51, 5, D) a shadow dragon corpse (51, 12, D) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. +5 storm dragon scales a +0 war axe (51, 18, D) a very ugly thing corpse (51, 24, D) a +0 chain mail (52, 1, D) the +0 pair of gloves "Joheip" {Fly rElec Regen+ Stlth-} rElec: It insulates you from electricity. Fly: It grants you flight. Regen: It increases your rate of health regeneration. Stlth: It makes you less stealthy. (52, 18, D) a very ugly thing corpse (52, 31, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (52, 32, D) 2 large rocks (still there?) the +9 staff of Wucad Mu {*channel} (still there?) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. a +0 chain mail of poison resistance (still there?) a +0 kite shield (still there?) an amulet of faith (still there?) a stone giant corpse (still there?) (53, 0, D) a staff of cold (53, 1, D) a +3 scale mail of positive energy (53, 29, D) a +0 arbalest a +0 hand axe of freezing 15 bolts a yaktaur corpse (53, 30, D) a +1 great sword a +2 plate armour of willpower a +0 great mace a +0 plate armour (53, 31, D) a +3 great mace of protection a +0 plate armour (54, 0, D) a staff of fire (54, 1, D) a book of Burglary (54, 12, D) the +4 hand crossbow of the Reaper {penet, Dex+2} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+2). (54, 24, D) a phial of floods (54, 30, D) a +1 battleaxe of flaming (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) the +6 plate armour of Unambiguity {rElec rCorr Int+3} (still there?) Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 war axe (still there?) a +0 arbalest (still there?) 17 bolts (still there?) the ring of the Hare {EV+8} (still there?) [ring of evasion] EV: It affects your evasion (+8). a human corpse (still there?) a yaktaur corpse (still there?) (54, 33, D) a +2 great mace of holy wrath (still there?) a +0 chain mail (still there?) a human corpse (still there?) (55, 24, D) a +0 chain mail (59, 36, D) a +2 ring mail of fire resistance (59, 37, D) the +10 hand crossbow "Ephowa" {vorpal, *Corrode Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. (60, 25, D) a +0 dagger a +0 shortbow 15 arrows a +0 leather armour (60, 36, D) a +7 antimagic war axe (60, 44, D) a ghoul corpse (61, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 8, D) a +1 short sword of electrocution (61, 11, D) a +0 flail (still there?) a silver boomerang (still there?) (61, 16, D) a phantom mirror (61, 36, D) a staff of air (61, 37, D) a +7 flail of protection (62, 0, D) the +2 hand crossbow "Upnus" {penet, +Blink} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. +Blink: It lets you blink. (62, 2, D) a +0 whip (62, 8, D) the +3 broad axe of Plog {flame, *Rage Int+4 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. (62, 11, D) a +0 flail a +0 chain mail a +0 dagger a +0 robe (62, 16, D) the +8 hunting sling of the Ghost {venom, Fragile rPois rF+++} Any ammunition fired from it poisons the flesh of those it strikes. rF: It renders you almost immune to fire. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (62, 17, D) a +0 mace of protection (62, 20, D) a +0 flail (62, 27, D) the +2 war axe "Garouluyne" {drain, rElec Str+4 Int+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (62, 36, D) the +4 flail of Eternal Vigilance {vamp, rN++ Dex-3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-3). rN: It greatly protects you from negative energy. (63, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 3, D) a +0 war axe (unseen) (63, 8, D) a +2 leather armour of positive energy (63, 11, D) a +0 club (still there?) a +0 ring mail (still there?) (63, 16, D) a +1 vorpal hand crossbow (63, 29, D) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (63, 30, D) a +2 glaive of protection (64, 16, D) a +2 short sword of venom (64, 30, D) a +2 war axe of flaming (unseen) (64, 31, D) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (65, 27, D) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (67, 0, D) the +0 pair of boots of the Salamander {Stlth+} Stlth: It makes you more stealthy. a +0 robe (69, 0, D) a phial of floods (69, 15, D) a throwing net (69, 36, D) the +1 hunting sling "Jiystres" {venom, *Corrode rPois rF+} Any ammunition fired from it poisons the flesh of those it strikes. rF: It protects you from fire. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (70, 8, D) a staff of air (70, 9, D) a staff of death (70, 16, D) a +0 dagger (still there?) a +0 shortbow (still there?) 11 arrows (still there?) a +0 leather armour (still there?) (70, 36, D) the +9 whip of Wealth {drain, rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. (70, 37, D) the +7 great sword "Otsoalokh" {vorpal, Fragile rF+++ Will+ Str-3} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). rF: It renders you almost immune to fire. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (71, 8, D) the +5 rapier "Qiaxouh" {chaos, +Blink rElec Str+4 Int-4} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). Int: It affects your intelligence (-4). rElec: It insulates you from electricity. +Blink: It lets you blink. (71, 16, D) a staff of air (71, 20, D) a +0 long sword (71, 21, D) a +0 longbow (still there?) 20 arrows (still there?) a +0 chain mail (still there?) an elf corpse (skeletalised by now) (still there?) (71, 27, D) a +1 ring mail of willpower (71, 30, D) a +0 spear a curare-tipped dart (71, 31, D) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (71, 37, D) a +3 dire flail of protection (72, 16, D) a phial of floods (72, 17, D) a +1 chain mail of cold resistance (72, 20, D) a +2 flail of protection (72, 27, D) a staff of conjuration (72, 30, D) a +0 spear (still there?) a +0 buckler (still there?) (72, 31, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (72, 36, D) a +2 chain mail of willpower (72, 37, D) a staff of fire (73, 16, D) a piece from Xom's chessboard (15/15) (73, 20, D) a +0 rapier a +0 leather armour (73, 21, D) a +0 dagger (still there?) an elf corpse (skeletalised by now) (still there?) (73, 26, D) a +3 leather armour of cold resistance (73, 27, D) a staff of death (73, 36, D) a staff of air (75, 1, D) a +1 spear of flaming