Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (34, 28, D) a staff of earth (35, 15, D) an amulet of faith (35, 28, D) a staff of earth (35, 29, D) a piece from Xom's chessboard (15/15) (36, 0, D) a book of Scorching (36, 1, D) a +1 falchion of holy wrath (36, 5, D) a +1 rapier of protection (still there?) a +0 robe (still there?) (36, 14, D) a box of beasts (36, 16, D) a +3 arbalest of flaming (36, 28, D) a staff of air (36, 29, D) a book of Dangerous Friends (37, 0, D) a +0 leather armour (37, 1, D) a +5 vorpal great sword (37, 2, D) a +1 trident of protection (still there?) a +1 shortbow of freezing (still there?) a +0 robe (still there?) (37, 3, D) a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) (37, 4, D) a +1 spear of freezing (still there?) 3 silver javelins (still there?) a +3 leather armour of fire resistance (still there?) (37, 14, D) the +9 morningstar "Wuphudu" {holy, *Corrode Will+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). *Corrode: It may corrode you when you take damage. Will: It increases your willpower. Yredelemnul disapproves of the use of such an item. (37, 28, D) a +6 ring of dexterity (37, 29, D) a +1 antimagic war axe (38, 0, D) a lightning rod (3/4) (38, 4, D) a +0 vampiric spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (38, 5, D) a +4 vorpal spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (38, 14, D) a +1 scythe of venom (38, 15, D) a staff of fire (38, 28, D) a lightning rod (3/4) (38, 29, D) a +2 vampiric whip (39, 0, D) a box of beasts (39, 1, D) a condenser vane (inert) (39, 3, D) a +0 trident (still there?) a +0 robe (still there?) (39, 5, D) a +3 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (39, 14, D) a +2 ring mail of poison resistance (39, 15, D) a staff of cold (39, 28, D) a +1 plate armour of poison resistance (39, 29, D) a ring of magical power (39, 33, D) a +0 mace (39, 34, D) the +9 glaive "Impslayer" {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (40, 0, D) a +1 trident of venom (40, 14, D) a +2 tower shield of protection (40, 15, D) a +6 ring of dexterity (40, 28, D) a phial of floods (40, 29, D) the +1 leather armour of Fanaticism {rPois rF++} rF: It greatly protects you from fire. rPois: It protects you from poison. (41, 0, D) a condenser vane (inert) (41, 1, D) a staff of cold (41, 14, D) a +2 vorpal mace (41, 15, D) a phantom mirror (41, 28, D) a +3 morningstar of holy wrath (41, 29, D) a +0 trident of flaming (42, 0, D) a +2 robe of positive energy (42, 1, D) a +2 demon trident of draining (42, 14, D) a +2 vorpal great sword (42, 15, D) a +1 plate armour of poison resistance (42, 28, D) quicksilver dragon scales (42, 29, D) a +0 glaive of venom (43, 14, D) a ring of poison resistance (43, 15, D) a staff of earth (43, 28, D) a +2 falchion of draining (43, 29, D) a condenser vane (inert) (44, 28, D) a +6 ring of dexterity (49, 0, D) a condenser vane (inert) (49, 1, D) a +2 hand crossbow of freezing (49, 12, D) a +1 trident of venom (49, 37, D) a staff of air (50, 0, D) a phial of floods (50, 12, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (50, 13, D) a phantom mirror (50, 24, D) the +6 shortbow of Premature Burial {vorpal, rF+ Str+5} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+5). rF: It protects you from fire. (50, 25, D) a +4 ring of evasion (50, 36, D) a tin of tremorstones (1/2) (51, 0, D) a ring of poison resistance (51, 12, D) a +2 scimitar of protection (51, 13, D) a ring of flight (51, 31, D) a +0 long sword (51, 36, D) a +2 hunting sling of freezing (51, 37, D) a +6 ring of intelligence (52, 11, D) a ring of protection from fire the ring of Cimalacw {Wiz rF- Int+2 Dex+7} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. an amulet of regeneration a ring of positive energy a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of see invisible a +0 buckler a +0 scale mail a +0 flail (52, 13, D) a staff of air (52, 24, D) a piece from Xom's chessboard (15/15) (52, 26, D) a +0 flail (52, 31, D) a +0 scimitar (52, 36, D) +0 swamp dragon scales (52, 37, D) a ring of see invisible (53, 0, D) the +5 hand crossbow "Worm" {penet, Int+3} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+3). (53, 1, D) a staff of cold (53, 12, D) a condenser vane (inert) (53, 24, D) a +0 dagger of electrocution (53, 30, D) a +0 club (still there?) a +0 robe (still there?) (53, 31, D) a +0 long sword (53, 36, D) a +6 mace of holy wrath (53, 37, D) a tin of tremorstones (1/2) (54, 0, D) a condenser vane (inert) (54, 1, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (54, 13, D) the +7 long sword "Acluy" {drain, rElec rPois rC+ Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (54, 24, D) a staff of conjuration (54, 25, D) the +2 chain mail of the King of the Hill {Fly rCorr Str+3} Str: It affects your strength (+3). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (54, 36, D) a +0 vorpal long sword (55, 1, D) a staff of poison (55, 13, D) the +5 battleaxe of Crusades {freeze, rF- Int+2 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (59, 36, D) a +2 morningstar of draining (60, 37, D) a phantom mirror (61, 8, D) a +2 battleaxe of freezing (61, 11, D) a +0 whip (still there?) a +0 ring mail (still there?) (61, 16, D) a staff of cold (61, 26, D) a +0 hunting sling of flaming (61, 36, D) a staff of air (62, 1, D) a piece from Xom's chessboard (15/15) (62, 11, D) a +0 dagger a +0 robe a +0 club (62, 17, D) a staff of death (62, 26, D) the +4 spear of Hospitality {elec, Int+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). (62, 27, D) a staff of conjuration (62, 36, D) a staff of cold (62, 37, D) a ring of fire (63, 0, D) a +1 arbalest of flaming (63, 11, D) a +0 dagger (63, 36, D) a ring of fire (63, 37, D) a staff of conjuration (64, 16, D) a staff of air (64, 17, D) a staff of earth (64, 26, D) a lightning rod (3/4) (64, 27, D) a +4 vampiric rapier (65, 26, D) a +2 leather armour of willpower (67, 0, D) a +1 scale mail of poison resistance (68, 0, D) a staff of conjuration (69, 0, D) a +1 leather armour of fire resistance (70, 8, D) a staff of air (70, 9, D) a +5 demon trident of electrocution (70, 36, D) a piece from Xom's chessboard (15/15) (70, 37, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (70, 39, D) a +2 dagger of protection (70, 42, D) a +0 dagger (71, 8, D) a staff of conjuration (71, 16, D) a +2 helmet of intelligence (71, 17, D) a piece from Xom's chessboard (15/15) (71, 26, D) a +0 flail of holy wrath (71, 36, D) a +3 scale mail of willpower (71, 37, D) a +1 spectral quarterstaff (71, 38, D) a +0 rapier (71, 39, D) a +0 shortbow (still there?) a +0 dagger (still there?) 27 arrows (still there?) a +0 leather armour (still there?) (72, 9, D) a staff of conjuration (72, 17, D) the +7 quick blade "Newtslayer" {vorpal, rPois rC+ Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rC: It protects you from cold. rPois: It protects you from poison. (72, 20, D) a +0 spear (72, 21, D) a +0 whip (72, 26, D) a staff of cold (72, 27, D) a staff of earth (72, 37, D) a staff of poison (72, 38, D) a +0 long sword (72, 39, D) a +0 rapier a +2 vampiric long sword a +0 ring mail (73, 1, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (73, 27, D) a book of Dreams (73, 36, D) a +1 ring mail of willpower (73, 38, D) a +0 long sword (still there?) a +0 longbow (still there?) 13 arrows (still there?) (75, 1, D) a lightning rod (3/4)