Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a book of Displacement (59, 37, D) a +0 spectral quarterstaff (60, 36, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (60, 37, D) a +0 leather armour of poison resistance (61, 8, D) a +2 short sword of freezing (61, 10, D) a +0 trident (61, 11, D) a +0 trident (61, 16, D) a +4 flail of protection (61, 26, D) a phantom mirror (61, 36, D) 4 potions of heal wounds (61, 37, D) a +3 long sword of holy wrath (62, 0, D) a +0 leather armour a +0 long sword (62, 1, D) a +2 buckler of reflection (62, 2, D) a +0 robe (still there?) a +0 glaive (still there?) (62, 8, D) a +0 mace of protection (62, 9, D) a +0 trident a boomerang a staff of earth (62, 16, D) a phantom mirror (62, 17, D) a staff of fire (62, 20, D) a +0 dagger of freezing a +0 robe (62, 21, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) (62, 26, D) a staff of air (62, 36, D) an amulet of the acrobat (62, 37, D) a tin of tremorstones (2/2) (63, 0, D) a +0 long sword of venom (63, 8, D) a staff of earth (63, 10, D) a +0 trident (63, 16, D) a box of beasts (63, 17, D) a staff of fire (63, 26, D) a +0 long sword of flaming (63, 30, D) 3 javelins (63, 36, D) a condenser vane (63, 37, D) a book of Sloth (64, 16, D) a +1 executioner's axe of venom (64, 20, D) a +0 dagger a +0 robe (64, 21, D) a +0 hand axe a +0 chain mail (64, 22, D) a +0 club (still there?) 3 boomerangs (still there?) (64, 26, D) a +1 leather armour of willpower (65, 26, D) a +2 quarterstaff of draining (67, 0, D) a +1 lajatang of venom (68, 0, D) a +2 ring mail of cold resistance (69, 36, D) a staff of death (70, 8, D) the +8 falchion of the Exiled Xalams {vorpal, Fly Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Fly: It grants you flight. (70, 9, D) a +0 scale mail of cold resistance (70, 10, D) a +0 arbalest 22 bolts (70, 11, D) a +0 shortbow (still there?) 18 arrows (still there?) (70, 37, D) +0 ice dragon scales (71, 9, D) a +0 shortbow (still there?) 30 arrows (still there?) (71, 16, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (71, 17, D) the +5 quarterstaff of Inlealoel {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). (71, 19, D) a +0 falchion a +0 robe (71, 21, D) a +2 battleaxe (still there?) a +0 robe (still there?) (71, 27, D) an amulet of guardian spirit (71, 30, D) a +0 trident a +0 plate armour (71, 36, D) a staff of cold (71, 37, D) a +6 ring of intelligence a +6 ring of intelligence (72, 10, D) a +2 shortbow of flaming 16 arrows (72, 11, D) a +0 shortbow 20 arrows (72, 17, D) a +0 arbalest of flaming (72, 19, D) a +2 falchion of freezing a +0 robe (72, 27, D) a condenser vane (72, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 30, D) a +0 dagger a +0 robe (72, 36, D) a staff of poison (72, 37, D) the +5 shortbow of Dishonesty {flame, rCorr Int-3 Dex+7 SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+7). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (73, 1, D) an amulet of faith (73, 17, D) an amulet of guardian spirit (73, 27, D) a +3 leather armour of cold resistance (73, 29, D) a +0 short sword (still there?) a +0 dagger (still there?) a +0 robe (still there?) (73, 30, D) a +0 trident (still there?) a +0 plate armour (still there?) (73, 36, D) a piece from Xom's chessboard (15/15) (73, 37, D) a staff of fire (74, 26, D) a box of beasts a +0 helmet (75, 1, D) the +6 arbalest of Charity {freeze, Fly Will+ Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). Fly: It grants you flight. Will: It increases your willpower.