Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +0 leather armour (35, 14, D) a manual of Translocations (35, 15, D) a staff of cold (36, 0, D) a staff of earth (36, 3, D) a +0 trident (still there?) 3 boomerangs (still there?) a merfolk corpse (still there?) (36, 5, D) a +1 trident of protection a +0 robe (36, 14, D) a lightning rod (4/4) (36, 15, D) the +2 robe of Wutockec {rN+ Dex+3} Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (37, 1, D) a staff of conjuration (37, 3, D) a manticore corpse (37, 4, D) a +0 spear of freezing a javelin a +2 scale mail of positive energy (37, 14, D) the Almanac of Earthen Arcane Weapons Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Starburst Conjuration/Fire 6 no c - Lehudib's Crystal Spear Conjuration/Earth 8 no (37, 15, D) a +0 ring mail of fire resistance (38, 0, D) a +4 plate armour of willpower (38, 1, D) a book of the Dragon (38, 4, D) a +0 trident (still there?) a throwing net (still there?) a +2 leather armour of willpower (still there?) a merfolk corpse (still there?) (38, 14, D) 4 scrolls of enchant armour (38, 15, D) a staff of air (39, 1, D) a staff of conjuration (39, 2, D) a +0 trident a merfolk corpse (39, 3, D) a +0 trident (39, 4, D) a +3 vorpal spear 2 javelins a +0 leather armour a +0 trident a silver boomerang a merfolk corpse (39, 5, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. The Shining One disapproves of the use of such an item. a silver javelin a +0 leather armour a merfolk corpse (39, 14, D) a +0 helmet of intelligence (39, 15, D) a staff of death (39, 21, D) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) (40, 0, D) a +2 vorpal spear (40, 1, D) the +0 chain mail "Quaxt" {rPois} rPois: It protects you from poison. (40, 4, D) a +0 trident a merfolk corpse (40, 14, D) a staff of death (40, 15, D) a lightning rod (4/4) (41, 0, D) a phial of floods (41, 1, D) a ring of resist corrosion (41, 3, D) a +0 spear (41, 14, D) a staff of poison (41, 15, D) a book of Minor Magic (41, 19, D) a +4 mace of protection (42, 1, D) a staff of poison (42, 14, D) a staff of death (42, 15, D) a phial of floods (43, 14, D) a +0 pair of boots of flying (43, 15, D) a book of Vapours (47, 31, D) a +0 fustibalus a +2 falchion of flaming 19 stones a +0 robe a +0 buckler (47, 32, D) a +2 sacred scourge of holy wrath a +0 robe (49, 0, D) a book of Winter (49, 1, D) a +2 vampiric whip (49, 12, D) a +0 spear (49, 24, D) a +3 dire flail of protection (49, 37, D) a staff of death (50, 0, D) a +3 glaive of pain (50, 1, D) a staff of cold (50, 3, D) an adder skeleton (50, 12, D) a +0 falchion of holy wrath (50, 13, D) a +2 leather armour of poison resistance (50, 14, D) a +0 spectral lajatang a +0 robe (50, 36, D) a +5 morningstar of protection (50, 37, D) a +4 ring of evasion (50, 38, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (51, 0, D) a +1 vorpal shortbow (51, 1, D) a phantom mirror (51, 4, D) a water moccasin skeleton (51, 5, D) a ball python skeleton (51, 12, D) a staff of conjuration (51, 13, D) a piece from Xom's chessboard (15/15) (51, 15, D) a +0 long sword (still there?) a +0 robe (still there?) (51, 24, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (51, 25, D) a +1 vorpal hand crossbow (51, 37, D) the +8 hunting sling of Ejierouh {vorpal, rPois rN+ Will+} Any ammunition fired from it inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. (52, 0, D) a +3 morningstar of holy wrath (52, 1, D) an amulet of the acrobat (52, 2, D) a +0 long sword a naga skeleton (52, 3, D) a water moccasin skeleton (52, 4, D) a +0 spear a +0 robe a water moccasin skeleton (52, 5, D) a black mamba skeleton (52, 13, D) a tin of tremorstones (2/2) (52, 15, D) a +0 glaive (unseen) (52, 16, D) a +0 halberd (52, 24, D) a staff of poison (52, 25, D) a +4 vampiric lajatang (52, 36, D) a ring of wizardry the ring of Ylepluamp {MP+9 Int+6 Dex+7} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+7). MP: It affects your magic capacity (+9). an amulet of magic regeneration the ring "Ecsef" {rPois rC+ MP+9 Str-3 Int+3} [ring of magical power] Str: It affects your strength (-3). Int: It affects your intelligence (+3). rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). the ring of the Mantidfly {rF- rCorr Dex+3 Stlth+} [ring of resist corrosion] Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 37, D) the +2 plate armour of Ilud {Will++} Will: It greatly increases your willpower. (52, 40, D) a +0 robe (53, 0, D) a +2 hand axe of flaming (53, 1, D) a staff of conjuration (53, 4, D) a +0 spear (53, 12, D) a +5 falchion (53, 13, D) a phial of floods (53, 24, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. The Shining One disapproves of the use of such an item. (53, 25, D) a +0 vampiric glaive (53, 36, D) a staff of cold (53, 37, D) a +8 plate armour of ponderousness (54, 0, D) a staff of cold (54, 1, D) a +8 rapier of draining (54, 12, D) a +0 club (54, 14, D) a +0 whip (54, 25, D) a +0 buckler of reflection (54, 36, D) the +2 flail "Vickaod" {protect, rPois rF+ rN+ Dex-2} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (-2). rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. (55, 0, D) a +2 great sword of freezing (55, 13, D) a +1 scimitar of holy wrath (55, 24, D) a +1 ring mail of willpower (59, 12, D) a +0 dagger (unseen) (59, 36, D) a +0 flail of protection (60, 13, D) a +2 whip of venom a +0 club (60, 36, D) a staff of death (60, 40, D) a +0 troll leather armour (unseen) (61, 0, D) a +3 vorpal hand crossbow (61, 8, D) a +4 chain mail of poison resistance (61, 12, D) a +3 trident of venom (61, 16, D) a staff of air (61, 36, D) a +2 barding of flying (61, 37, D) a +5 vorpal great mace (61, 38, D) 4 large rocks (unseen) (61, 39, D) a +0 giant spiked club (unseen) (61, 40, D) 3 large rocks (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (62, 0, D) a +0 vorpal morningstar (62, 1, D) a condenser vane a +0 buckler a +0 scale mail a +0 trident (62, 8, D) a +5 broad axe of venom (62, 16, D) a +4 ring of protection (62, 17, D) a staff of death (62, 26, D) a staff of fire (62, 27, D) a +2 arbalest of flaming (62, 30, D) a +0 trident a +0 robe (62, 36, D) a +0 vorpal hand axe (62, 37, D) a +2 troll leather armour (62, 39, D) 4 large rocks (still there?) a +0 troll leather armour (still there?) (62, 40, D) 5 large rocks (63, 0, D) a staff of death (63, 4, D) a +0 dagger a +0 robe (63, 5, D) a +2 short sword of freezing (still there?) a +0 robe (still there?) (63, 16, D) a phantom mirror (63, 17, D) a scarf of harm (63, 26, D) a +1 flail of protection (63, 27, D) a lightning rod (4/4) (63, 36, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int: It affects your intelligence (+3). Clar: It protects you against confusion. a ring of wizardry (63, 39, D) a +0 troll leather armour (64, 4, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) (64, 16, D) a tin of tremorstones (2/2) (64, 27, D) a +2 war axe of venom (65, 26, D) a +0 troll leather armour (69, 38, D) a +0 shortbow (still there?) a +0 long sword (still there?) 8 arrows (still there?) (70, 9, D) a +1 dagger of draining (70, 37, D) the +1 mace of Humui {pain, rF- Str+8 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+8). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. The Shining One disapproves of the use of such an item. (70, 38, D) a +0 shortbow (still there?) a +0 dagger (still there?) 30 arrows (still there?) a +0 leather armour (still there?) (70, 41, D) a +1 dire flail of pain (71, 16, D) the +8 lajatang "Hirivomp" {freeze, rN+ Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (71, 17, D) a +3 chain mail of fire resistance (71, 26, D) a staff of earth (71, 27, D) a phial of floods (71, 30, D) a +0 dagger a +0 robe (71, 38, D) a +0 short sword (71, 40, D) a +2 dagger of speed a +2 robe (71, 41, D) a +0 flail of protection (72, 8, D) a +2 chain mail of fire resistance (72, 9, D) a +2 flail of holy wrath (72, 16, D) a +3 plate armour of fire resistance (72, 21, D) a +3 long sword (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) (72, 30, D) a +0 mace (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 falchion (still there?) (72, 36, D) a ring of poison resistance (72, 38, D) a +0 short sword (still there?) a +0 ring mail (still there?) (73, 1, D) the +10 spear "Itiuhybb" {freeze, rElec Will- Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Will: It decreases your willpower. (73, 17, D) a staff of poison (73, 19, D) a +0 rapier (unseen) (73, 26, D) a phantom mirror (73, 30, D) a +0 whip (73, 31, D) a +0 mace (still there?) a boomerang (still there?) (73, 37, D) a piece from Xom's chessboard (15/15)