Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a tin of tremorstones (1/2) (59, 37, D) a condenser vane (60, 36, D) a +0 halberd of venom (60, 37, D) a lightning rod (4/4) (60, 39, D) a moth of wrath corpse (61, 0, D) a +0 short sword of venom (61, 8, D) a staff of conjuration (61, 16, D) the +5 mace of Awkaghu {vamp, Fragile Int+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). Fragile: It will be destroyed if unequipped. (61, 22, D) a +0 trident (61, 26, D) a +0 leather armour a +0 war axe (61, 36, D) a +1 scimitar of venom (61, 37, D) a tin of tremorstones (1/2) (62, 0, D) a +3 hand crossbow (62, 1, D) a +5 trident of venom (62, 8, D) a staff of air (62, 9, D) a +2 vorpal quarterstaff (62, 16, D) a box of beasts (62, 17, D) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. (62, 26, D) a tin of tremorstones (1/2) (62, 27, D) a staff of earth (62, 36, D) a staff of cold (62, 37, D) a ring of protection from cold (63, 0, D) a ring of flight (63, 16, D) a phantom mirror (63, 17, D) a staff of cold (63, 21, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (63, 22, D) a +1 vampiric trident a merfolk corpse (skeletalised by now) (63, 23, D) 3 boomerangs a throwing net (63, 27, D) a +2 great sword of electrocution (63, 32, D) the +4 kite shield of Privacy {rCorr SInv} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (63, 37, D) a +4 ring of evasion (64, 16, D) the +1 ring mail of the King of the Hill {Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (64, 22, D) a +0 shortbow (still there?) 15 arrows (still there?) (64, 23, D) 5 large rocks (64, 26, D) a +1 hunting sling of flaming (64, 27, D) a +2 war axe of electrocution (64, 31, D) a basilisk corpse (65, 26, D) a tin of tremorstones (1/2) (67, 0, D) a phantom mirror (69, 0, D) a +5 whip of flaming (69, 36, D) Qomaeh's Almanac of Execration Spells Type Level Known a - Slow Hexes 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no (70, 11, D) a +0 arbalest 30 bolts (70, 12, D) a +0 great mace (still there?) a +0 leather armour (still there?) (70, 36, D) a ring of see invisible (70, 37, D) a +2 leather armour of cold resistance (71, 8, D) a +2 vorpal great sword (71, 10, D) a +0 falchion a +0 arbalest 8 bolts a +0 ring mail (71, 16, D) a ring of ice (71, 26, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (71, 27, D) a +2 trident of venom (71, 30, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (71, 36, D) a +6 ring of intelligence (71, 37, D) a +3 vorpal morningstar (72, 8, D) a staff of cold (72, 11, D) a +0 arbalest (still there?) 20 bolts (still there?) (72, 22, D) 4 silver javelins (72, 30, D) a +0 spear (unseen) (72, 36, D) a book of Death (72, 37, D) a piece from Xom's chessboard (15/15) (72, 39, D) a +0 trident (still there?) a merfolk corpse (still there?) (73, 16, D) a staff of fire (73, 17, D) a box of beasts (73, 26, D) a +2 broad axe of freezing (73, 27, D) a +2 glaive of protection (73, 29, D) a +0 spear (still there?) a +0 buckler (still there?) (73, 30, D) (unseen) (73, 36, D) a staff of fire (73, 37, D) a +0 trident (73, 38, D) a +0 trident (73, 39, D) 3 large rocks (74, 37, D) a +0 trident a merfolk corpse (74, 38, D) a wind drake corpse (75, 38, D) a +0 trident (still there?) 2 throwing nets (still there?) a wind drake corpse (still there?) a merfolk corpse (still there?)