Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a scroll of brand weapon (49, 24, D) a phial of floods (49, 37, D) a +3 scale mail of cold resistance (49, 40, D) a +0 trident (still there?) a +2 chain mail of cold resistance (still there?) an orc corpse (still there?) (50, 12, D) a book of Decay (50, 13, D) the quicksilver dragon scales of Igurgh {Fly rElec Will+ Regen+} rElec: It insulates you from electricity. Fly: It grants you flight. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (50, 18, D) a +0 mace (50, 24, D) a staff of cold (50, 25, D) a +3 hunting sling (50, 36, D) a +0 long sword (50, 40, D) a +0 halberd a +0 plate armour an orc corpse (50, 42, D) a staff of fire (still there?) a +0 robe (still there?) (51, 12, D) a scroll of brand weapon (51, 13, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (51, 24, D) a staff of air (51, 25, D) a +4 vorpal hand crossbow (51, 26, D) an adder corpse (51, 36, D) a +0 dagger (51, 37, D) a +3 mace of protection (51, 41, D) a +0 club a +0 leather armour 5 large rocks the +8 eveningstar of Plunder {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). a boomerang of dispersal a +0 chain mail a +0 scimitar a +0 chain mail an orc corpse (52, 12, D) a +0 whip of freezing (52, 13, D) a staff of cold (52, 24, D) a +7 hunting sling (52, 25, D) the +5 hand crossbow "Daleudgh" {vorpal, rPois rC- Int+6} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (52, 26, D) a ball python corpse (52, 27, D) a +0 buckler a +0 scale mail a +0 war axe (52, 36, D) a phial of floods (52, 37, D) the +1 robe of Otruy {Rampage Will+ Dex+3} Dex: It affects your dexterity (+3). Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (52, 41, D) a +0 morningstar of draining (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (52, 42, D) a +2 war axe (still there?) a +0 chain mail (still there?) a +6 ring of dexterity (still there?) (53, 12, D) the ring of Pikk {rF+ rCorr Dex+2 SInv} [ring of see invisible] Dex: It affects your dexterity (+2). rF: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (53, 13, D) an amulet of reflection (53, 18, D) a +0 flail (still there?) a +0 mace (still there?) (53, 19, D) an iron dragon corpse (53, 24, D) a +6 ring of strength (53, 25, D) a staff of fire (53, 26, D) a +0 war axe (53, 29, D) a ball python corpse (53, 30, D) a +4 halberd (still there?) a naga corpse (still there?) (53, 41, D) a +0 giant club (still there?) an ogre corpse (still there?) (54, 12, D) a book of Winter (54, 13, D) a +1 vampiric lajatang (54, 24, D) a +4 ring of protection (54, 25, D) a +1 executioner's axe of electrocution (54, 36, D) a +2 ring mail of cold resistance (55, 12, D) a +6 ring of intelligence (55, 13, D) a +1 ring mail of cold resistance (55, 24, D) a +4 glaive of venom (59, 36, D) a +1 chain mail of fire resistance (59, 37, D) a +1 broad axe of electrocution (61, 0, D) a ring of resist corrosion (61, 2, D) a +0 war axe (61, 8, D) a piece from Xom's chessboard (15/15) (61, 16, D) a +1 battleaxe of flaming (61, 26, D) the +10 plate armour of the Undertaker {Drain Regen+ Str+4} Str: It affects your strength (+4). Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. (61, 36, D) a +5 spear of venom (61, 37, D) a staff of death (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) a +1 barding of cold resistance (62, 16, D) a staff of conjuration (62, 17, D) a +5 giant club (62, 26, D) a +1 arbalest of flaming (62, 30, D) a +0 flail (62, 31, D) a +0 battleaxe (still there?) a green draconian corpse (skeletalised by now) (still there?) (62, 32, D) a +0 short sword (62, 36, D) a +2 hand crossbow of freezing (62, 37, D) a +0 morningstar of protection (63, 0, D) a piece from Xom's chessboard (15/15) (63, 3, D) a +0 falchion (63, 8, D) a staff of conjuration (63, 17, D) a +2 vorpal hand axe (63, 23, D) a +0 shortbow (still there?) 22 arrows (still there?) a wind drake corpse (skeletalised by now) (still there?) (63, 26, D) a +4 short sword of protection (63, 27, D) the +5 mace "Newtbane" {freeze, Int-4 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). (63, 30, D) a +0 flail (63, 36, D) the +5 morningstar "Ahid" {protect, Drain rC+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+2). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (63, 37, D) a piece from Xom's chessboard (15/15) (64, 17, D) a staff of death (64, 23, D) a throwing net (64, 26, D) a +2 broad axe of freezing (64, 27, D) the +1 morningstar of the Maze {elec, Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Stlth: It makes you more stealthy. (64, 30, D) a +0 whip (still there?) a draconian corpse (skeletalised by now) (still there?) (64, 31, D) a +0 short sword (still there?) a +0 short sword (still there?) a purple draconian corpse (skeletalised by now) (still there?) (64, 32, D) a +0 dagger (still there?) a draconian corpse (skeletalised by now) (still there?) (65, 21, D) a +0 trident (65, 22, D) a throwing net (65, 23, D) a throwing net (65, 26, D) a +2 scale mail of cold resistance (66, 20, D) a +0 shortbow (still there?) 17 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (66, 23, D) a wind drake corpse (skeletalised by now) (67, 0, D) a box of beasts (67, 20, D) a wind drake corpse (skeletalised by now) (67, 21, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (69, 0, D) a staff of air (69, 11, D) a ball python corpse (skeletalised by now) (70, 36, D) a staff of cold (71, 8, D) the +2 shortbow "Yceackewu" {flame, rPois rC- Int+2 Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (71, 16, D) a +1 chain mail of cold resistance (71, 17, D) a staff of earth (71, 26, D) a staff of death (71, 36, D) +0 shadow dragon scales (72, 8, D) a staff of conjuration (72, 9, D) the +6 arbalest "Istidwue" {elec, +Blink rC- Will++ SInv} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. +Blink: It lets you blink. Will: It greatly increases your willpower. (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) a +0 hunting sling of flaming (72, 18, D) a +3 scimitar of flaming (72, 19, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +1 morningstar of protection (72, 27, D) a +4 chain mail of cold resistance (72, 36, D) a phial of floods (72, 37, D) a staff of fire (73, 1, D) a +2 demon whip of venom (73, 16, D) a +1 vorpal hand axe (73, 17, D) the +8 short sword of Domination {venom, rPois Will+ rCorr Dex-2} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (73, 26, D) a +0 vorpal glaive (73, 27, D) the +1 robe of Vidghihi {rN+} rN: It protects you from negative energy. (73, 37, D) a staff of poison (75, 1, D) the +2 plate armour of Duifeprioci {rElec rCorr Int-4 Dex+3} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion.