Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +2 robe of fire resistance (59, 37, D) a ring of protection from fire (60, 36, D) a book of Changes (60, 37, D) a ring of flight (61, 8, D) a +1 leather armour of fire resistance (61, 16, D) a tin of tremorstones (2/2) (61, 26, D) a staff of air (61, 36, D) a +1 spear of freezing (61, 37, D) a book of Storms (62, 0, D) a staff of conjuration (62, 1, D) a ring of see invisible (62, 8, D) a ring of flight (62, 9, D) a staff of conjuration (62, 26, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (62, 27, D) a +2 morningstar of pain (62, 36, D) a +0 dagger of venom (62, 37, D) a tin of tremorstones (2/2) (63, 17, D) a staff of earth (63, 19, D) a +0 war axe (still there?) a +0 robe (still there?) (63, 27, D) a +2 plate armour of fire resistance (63, 30, D) a shapeshifter corpse (63, 36, D) a +2 scale mail of cold resistance (63, 37, D) a +2 glaive of freezing (64, 16, D) a lightning rod (4/4) (64, 18, D) a +0 great sword a +0 robe (64, 27, D) a +1 pair of boots of rampaging (64, 29, D) a shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (65, 26, D) a +6 ring of dexterity (67, 0, D) the +8 falchion of Corruption {freeze, rPois rF+ rN+ Str-4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. (69, 0, D) a book of Unlife (70, 8, D) the +6 lajatang "Yguqealu" {vorpal, Drain rF++ Int-5 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). rF: It greatly protects you from fire. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (70, 9, D) the +6 rapier of Yriwatek {freeze, *Noise rPois rCorr Str-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). rPois: It protects you from poison. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (70, 36, D) a +6 glaive of venom (70, 37, D) the +3 short sword of the Aged Stars {drain, *Corrode rN+++ Str-3 Dex+8} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-3). Dex: It affects your dexterity (+8). rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. (71, 8, D) a piece from Xom's chessboard (15/15) (71, 10, D) a hell hound corpse (skeletalised by now) (71, 16, D) a staff of air (71, 17, D) a staff of earth (71, 26, D) a +0 vorpal war axe (71, 37, D) a +1 spear of venom (71, 39, D) a hell hound corpse (still there?) a hell hound corpse (still there?) (72, 8, D) a +1 chain mail of cold resistance (72, 9, D) the +0 short sword "Urghuixzi" {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (72, 16, D) an orb of mayhem (72, 17, D) a +2 pair of boots of stealth (72, 27, D) the +1 lajatang "Ittauklogom" {elec, Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). (72, 36, D) a staff of earth (72, 37, D) a staff of air (73, 1, D) a +0 pair of boots of rampaging (73, 16, D) a phial of floods (73, 26, D) a +3 scale mail of poison resistance (73, 27, D) the +9 falchion "Demon's Peril" {flame, rF+++} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It renders you almost immune to fire. (73, 36, D) a box of beasts (73, 37, D) a staff of cold (75, 1, D) a book of Burglary