Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a phial of floods (35, 15, D) a ring of ice (36, 1, D) a +1 vorpal glaive (36, 14, D) the +7 plate armour "Fylor" {rC+ Str+2} Str: It affects your strength (+2). rC: It protects you from cold. (36, 15, D) the Handbook of the Creative Compass Spells Type Level Known a - Call Imp Summoning 2 yes b - Blink Translocation 2 no c - Summon Lightning Spire Summoning/Air 4 no d - Passage of Golubria Translocation 4 no e - Dispersal Translocation 6 no (37, 0, D) a +2 robe of willpower (37, 1, D) a staff of conjuration (37, 14, D) a condenser vane (37, 15, D) a box of beasts (38, 0, D) a tin of tremorstones (1/2) (38, 1, D) a staff of cold (38, 2, D) a +0 flail (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) (38, 3, D) a +0 giant club (still there?) an ogre corpse (still there?) (38, 4, D) a +0 arbalest (still there?) a +0 great mace (still there?) 24 bolts (still there?) a +0 chain mail (still there?) a +0 mace (still there?) a +0 chain mail (still there?) 3 potions of haste (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (38, 5, D) a +0 giant club (38, 14, D) a box of beasts (38, 15, D) a phial of floods (39, 0, D) a condenser vane (39, 1, D) a +2 vorpal arbalest (39, 4, D) a +0 giant spiked club (still there?) an ogre corpse (still there?) a warg corpse (still there?) (39, 14, D) the +12 hunting sling "Spiderslayer" {vorpal, Will+} Any ammunition fired from it inflicts extra damage upon your enemies. Will: It increases your willpower. (39, 15, D) the +6 spear of Equilibrium {antimagic, *Rage Int+6 Dex+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (40, 2, D) a +1 war axe of venom (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (40, 3, D) a +0 trident (still there?) a +6 hand crossbow of freezing (still there?) a +0 plate armour (still there?) a +0 giant spiked club (still there?) an orc corpse (still there?) (40, 5, D) a +3 vorpal war axe (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (40, 14, D) the +6 scythe "Rugeoh Cior" {vorpal, Int+8 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+8). Dex: It affects your dexterity (+4). (40, 15, D) a +1 ring mail of cold resistance (40, 16, D) a shard shrike corpse (41, 0, D) a +1 pair of gloves of dexterity a +1 cloak of poison resistance (41, 3, D) a +0 short sword (still there?) a boomerang (still there?) a +0 plate armour (still there?) (41, 14, D) a staff of cold (41, 15, D) a staff of poison (42, 0, D) a staff of fire (42, 1, D) a +2 whip of electrocution (42, 14, D) a staff of air (42, 15, D) the +7 rapier of the Screaming Hawk {freeze, Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (43, 14, D) a book of Beasts (43, 15, D) a book of the Wilderness (49, 0, D) a staff of death (49, 1, D) a staff of fire (49, 26, D) a piece from Xom's chessboard (15/15) (49, 36, D) a +3 vorpal shortbow (50, 0, D) a +0 club (50, 1, D) a +2 hand axe of freezing (50, 12, D) a +2 shortbow of flaming (50, 13, D) a staff of fire (50, 14, D) a +0 halberd (still there?) a +0 robe (still there?) (50, 24, D) a +2 long sword of freezing (50, 25, D) a +0 vorpal hand crossbow (50, 37, D) a book of Changes (50, 41, D) a +0 flail (51, 0, D) a ring of magical power (51, 1, D) a staff of air (51, 2, D) a +0 flail (still there?) a naga corpse (still there?) (51, 5, D) a +0 dire flail a +0 robe (51, 6, D) a ball python corpse (51, 16, D) a water moccasin corpse (skeletalised by now) (51, 24, D) a +2 plate armour of cold resistance (51, 27, D) a +2 great sword (still there?) a +0 plate armour (still there?) a +3 dire flail (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 28, D) a +3 war axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a +3 long sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 29, D) a +2 vorpal long sword (still there?) a +0 plate armour (still there?) a +2 kite shield (still there?) (51, 36, D) a book of Transfigurations (51, 39, D) a +0 halberd a +0 robe (51, 41, D) a +1 scimitar of holy wrath (still there?) a +0 robe (still there?) (52, 0, D) a piece from Xom's chessboard (15/15) (52, 1, D) a +1 glaive of venom a water moccasin corpse (52, 5, D) a +2 dagger of protection a +0 robe a guardian serpent corpse a guardian serpent corpse (52, 7, D) a +0 spear (still there?) a +0 robe (still there?) (52, 12, D) a +0 pair of gloves of stealth (52, 13, D) a staff of cold (52, 14, D) a +0 scimitar a +0 robe (52, 15, D) a +0 war axe (still there?) a +0 robe (still there?) (52, 24, D) a staff of conjuration (52, 25, D) a +0 robe of willpower (52, 27, D) 3 large rocks (52, 29, D) a +3 great mace (still there?) a +0 plate armour (still there?) (52, 36, D) a +2 morningstar of protection (52, 40, D) a +0 hand axe (still there?) a +0 robe (still there?) (52, 41, D) a +0 spear (still there?) a +0 robe (still there?) (53, 0, D) a +2 robe of willpower (53, 5, D) a black mamba corpse (53, 7, D) a +0 club (still there?) a +0 robe (still there?) a naga corpse (still there?) (53, 12, D) a +2 plate armour of willpower (53, 13, D) a +0 flail (still there?) a +0 robe (still there?) a box of beasts (still there?) (53, 14, D) a +0 whip a +0 robe (53, 15, D) a +0 spear (still there?) a naga corpse (skeletalised by now) (still there?) (53, 24, D) a phantom mirror (53, 27, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +2 war axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 28, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (53, 36, D) a phantom mirror (53, 37, D) the +4 mace of Ydasch {freeze, rElec} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. (54, 12, D) a +0 leather armour of poison resistance (54, 13, D) a +2 vorpal executioner's axe (54, 14, D) a +0 hand axe (still there?) a naga corpse (skeletalised by now) (still there?) (54, 24, D) a box of beasts (54, 25, D) a staff of cold (54, 28, D) a +0 arbalest (still there?) 28 bolts (still there?) a yaktaur corpse (skeletalised by now) (still there?) (54, 36, D) a staff of cold (55, 0, D) a staff of air (55, 1, D) a +3 vorpal war axe (55, 12, D) a box of beasts (55, 13, D) a +0 whip of electrocution (55, 14, D) a +0 flail (still there?) a +0 robe (still there?) (55, 24, D) a +1 morningstar of venom (60, 36, D) a +0 vampiric scythe (60, 37, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (60, 42, D) a +0 morningstar (60, 43, D) a +4 hand crossbow of flaming (61, 0, D) Great Wizards, Vol. II (61, 16, D) a phantom mirror (61, 26, D) a book of Minor Magic (61, 37, D) a phial of floods (61, 42, D) a +0 robe (62, 0, D) a +0 hand crossbow of flaming (62, 8, D) a staff of cold (62, 9, D) a +0 buckler a +0 scale mail a +0 war axe (62, 17, D) a +0 vorpal hunting sling (62, 19, D) a +0 short sword (62, 20, D) (unseen) (62, 26, D) a staff of death (62, 27, D) a condenser vane (62, 36, D) a staff of earth (62, 37, D) a +9 plate armour of ponderousness (62, 43, D) a +0 great mace (still there?) a +0 chain mail (still there?) (63, 0, D) a +2 hunting sling of freezing (63, 16, D) a +2 dagger of draining (63, 17, D) the +6 hunting sling of Hacking and Slashing {vorpal, Str+2 Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). (63, 18, D) a +0 halberd (63, 36, D) a staff of death (63, 37, D) a staff of air (64, 17, D) the +9 mace "Seazeaf" {vamp, Dex+5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+5). (64, 19, D) a +0 whip (unseen) (64, 27, D) a +0 long sword of electrocution (65, 26, D) the +6 longbow of Laetuf {venom, Contam rC- rN+++ Str+10} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+10). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. (65, 32, D) a +0 whip (still there?) a +0 robe (still there?) (67, 0, D) a +1 broad axe of flaming (69, 0, D) Houcoastruq's Compendium of Excruciating Translocation Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Summon Forest Summoning/Translocation 5 no c - Lehudib's Crystal Spear Conjuration/Earth 8 no (70, 8, D) a +3 vorpal longbow (70, 9, D) a +3 morningstar of flaming (70, 36, D) a phantom mirror (70, 37, D) a staff of death (71, 8, D) a +0 hand crossbow of flaming (71, 16, D) a staff of air (71, 17, D) a +1 leather armour of cold resistance (71, 26, D) a piece from Xom's chessboard (15/15) (71, 27, D) a phantom mirror (71, 37, D) a staff of death (72, 8, D) a book of Rime (72, 9, D) the +7 great mace of Perfectionism {drain, rF+++ Str+4 Int-3 Dex+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+5). rF: It renders you almost immune to fire. (72, 16, D) a staff of poison (72, 17, D) a +1 long sword of venom (72, 26, D) the +3 leather armour of the Wilderness {Will+ Regen+ Str-4 Dex+5} Str: It affects your strength (-4). Dex: It affects your dexterity (+5). Regen: It increases your rate of health regeneration. Will: It increases your willpower. (72, 36, D) a +0 tower shield of reflection (72, 37, D) the +8 broad axe of Gallantry {speed, rC+} Attacks with this weapon are significantly faster. rC: It protects you from cold. (73, 1, D) the Tome of Feathers and Confrontation Spells Type Level Known a - Swiftness Air 3 no b - Iskenderun's Battlesphere Conjuration 5 no c - Irradiate Conjuration/Transmutation 5 no (73, 16, D) the +2 shadow dragon scales "Syokud" {Contam Str+2 Dex+5 Slay-5 Stlth++++} Str: It affects your strength (+2). Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). Contam: It causes magical contamination when unequipped. Stlth: It makes you much more stealthy. (73, 26, D) a staff of conjuration (73, 27, D) a +3 vampiric morningstar (73, 36, D) a phial of floods (73, 37, D) a staff of death (75, 1, D) a +2 rapier of venom