Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 4, D) a +5 demon trident a +0 buckler a +0 scale mail a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +2 trident of flaming (35, 15, D) a manual of Long Blades (36, 1, D) a +2 dagger of draining (36, 15, D) a book of Fire (37, 0, D) a +2 leather armour of positive energy (37, 1, D) a phantom mirror (inert) (37, 15, D) a book of Weapons (38, 0, D) the +6 quarterstaff of Extinguishment {vorpal, rCorr Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. (38, 1, D) a staff of air (38, 15, D) a box of beasts (inert) (39, 0, D) a +1 vorpal halberd (39, 15, D) a staff of air (40, 0, D) a staff of conjuration (40, 1, D) a +4 rapier of venom (40, 7, D) a +0 great sword of flaming (40, 9, D) +0 fire dragon scales a fire dragon corpse (40, 15, D) a book of Alchemy (41, 1, D) a Young Poisoner's Handbook (41, 7, D) a +1 great sword of flaming a fire giant corpse (41, 8, D) +0 fire dragon scales a fire dragon corpse (41, 9, D) a +1 great sword of flaming +0 fire dragon scales a fire dragon corpse (41, 15, D) a book of Vapours (42, 1, D) a staff of air (42, 6, D) a hell hog corpse (42, 15, D) a book of Maledictions (43, 15, D) the +4 war axe "Lang" {freeze, rElec rF+ Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (49, 0, D) a +3 falchion of flaming (49, 1, D) a +2 dagger of speed (49, 12, D) a +1 dagger of venom (49, 24, D) a +3 spear of venom (49, 27, D) a hydra corpse (skeletalised by now) (49, 36, D) a tin of tremorstones (1/2) (50, 0, D) a +2 dagger of protection (50, 2, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (50, 6, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (50, 12, D) a +2 vorpal great sword (50, 13, D) a staff of death (50, 24, D) an amulet of faith (50, 25, D) a ring of flight (50, 36, D) the +1 falchion of Elusuydgh {drain, *Rage rC- rCorr SInv} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (50, 37, D) a lightning rod (4/4) (51, 1, D) a staff of cold (51, 7, D) a +0 halberd (still there?) a naga corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (51, 8, D) a +0 whip (still there?) a +0 robe (still there?) the dreamshard necklace {*Dream Drain} (still there?) [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. a naga corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (51, 13, D) a +0 halberd of flaming (51, 15, D) a steam dragon corpse (skeletalised by now) (51, 16, D) a swamp drake corpse (skeletalised by now) (51, 24, D) a tin of tremorstones (1/2) (51, 25, D) a rime drake corpse (skeletalised by now) (51, 26, D) a hydra corpse (skeletalised by now) (51, 37, D) a staff of earth (52, 0, D) a staff of earth (52, 1, D) a staff of fire (52, 6, D) a +0 spear (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (52, 9, D) a +1 vorpal dire flail (still there?) a naga corpse (skeletalised by now) (still there?) (52, 12, D) a +6 ring of strength a +6 ring of strength a +6 ring of strength a +4 ring of protection a +6 ring of dexterity a +6 ring of dexterity a ring of flight a phial of floods (52, 24, D) the +6 glaive of Hepliaklqana's Regard {flame, *Corrode rN+++ Will- Str+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+6). rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. Will: It decreases your willpower. (52, 25, D) a +2 leather armour of cold resistance a rime drake corpse (skeletalised by now) (52, 28, D) a death drake corpse (skeletalised by now) (52, 29, D) a death drake corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (52, 36, D) a staff of earth (52, 38, D) a swamp drake corpse (skeletalised by now) (52, 44, D) a rime drake corpse (skeletalised by now) (53, 1, D) a +3 chain mail of willpower (53, 6, D) a water moccasin corpse (skeletalised by now) (53, 7, D) a +0 halberd (still there?) a ball python corpse (skeletalised by now) (still there?) (53, 8, D) a guardian serpent corpse (skeletalised by now) (53, 13, D) a +2 robe of willpower (53, 17, D) +0 steam dragon scales (still there?) a steam dragon corpse (skeletalised by now) (still there?) (53, 18, D) a hydra corpse (skeletalised by now) (53, 25, D) a staff of death (53, 37, D) a +1 vorpal war axe (54, 0, D) a lightning rod (4/4) (54, 1, D) the +10 scythe "Jyoraiph" {pain, *Corrode rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rPois: It protects you from poison. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (54, 12, D) a +3 leather armour of positive energy (54, 13, D) a phantom mirror (inert) (54, 18, D) a hydra corpse (skeletalised by now) (54, 25, D) the +0 scale mail of Orutsoarph {+Inv} +Inv: It lets you turn invisible. (54, 36, D) a +6 hand axe of electrocution (54, 39, D) a wyvern corpse (skeletalised by now) (54, 44, D) a death drake corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) (55, 0, D) a +3 spear of freezing (55, 1, D) an amulet of guardian spirit (55, 20, D) +0 fire dragon scales (still there?) a fire dragon corpse (skeletalised by now) (still there?) (55, 24, D) a staff of air (55, 43, D) +0 ice dragon scales (still there?) a death drake corpse (skeletalised by now) (still there?) an ice dragon corpse (skeletalised by now) (still there?) (56, 19, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (60, 36, D) a staff of conjuration (60, 37, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (61, 0, D) a +5 falchion of flaming (61, 8, D) a +2 shortbow of freezing (61, 9, D) a +0 trident (still there?) 3 boomerangs (still there?) (61, 11, D) a +0 trident (unseen) (61, 26, D) a +2 spear of venom (61, 37, D) a +3 antimagic trident (61, 38, D) a ring of fire the ring "Elas" {Drain Fly Str+2 Int+3 Dex+5} [ring of flight] Str: It affects your strength (+2). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the ring "Yforasch" {Wiz rN+} [ring of wizardry] It improves your spell success rate. rN: It protects you from negative energy. a ring of fire (62, 8, D) the +0 robe "Fovieh" {Contam rC- Int+9 Archmagi} Int: It affects your intelligence (+9). rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. Archmagi: It increases the power of your magical spells. (62, 10, D) a +0 trident (62, 11, D) a +0 trident (62, 13, D) a throwing net (62, 16, D) a +1 shortbow of flaming (62, 17, D) a +1 vorpal flail (62, 19, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 27, D) a phantom mirror (inert) (62, 29, D) a +5 spear a +0 robe (62, 36, D) a tin of tremorstones (1/2) (62, 37, D) a +5 dagger of draining (63, 0, D) a book of Beasts (63, 8, D) an amulet of faith (63, 17, D) a +1 broad axe of venom (63, 18, D) a +0 glaive a +0 plate armour (63, 19, D) a +0 short sword a +0 plate armour a +0 dagger of venom a +0 robe a +0 hand axe (63, 26, D) a piece from Xom's chessboard (15/15) (63, 27, D) a ring of ice (63, 30, D) a +3 falchion (still there?) a +0 robe (still there?) (63, 36, D) a +1 ring mail of willpower (63, 37, D) the +9 long sword of the Absolute Madman {drain, Drain rN++ Str+4 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). rN: It greatly protects you from negative energy. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (64, 16, D) a +4 antimagic lajatang (64, 17, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +4 vorpal shortbow (still there?) (64, 19, D) a +0 trident (still there?) a +0 chain mail (still there?) (64, 27, D) the +1 ice dragon scales of Igaheigo {rF- rC++ Dex+2} Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. (65, 26, D) a +6 ring of intelligence a +6 ring of intelligence (69, 0, D) a +2 dagger of speed (69, 36, D) a staff of death (70, 8, D) a staff of fire (70, 37, D) a +2 glaive of freezing (71, 8, D) a +3 rapier of venom (71, 16, D) the +0 shadow dragon scales "Naydiz" {Dex+2 Stlth++++} Dex: It affects your dexterity (+2). Stlth: It makes you much more stealthy. (71, 26, D) a +6 ring of dexterity (71, 29, D) a +0 halberd a +0 chain mail (71, 36, D) a +3 vorpal glaive (71, 37, D) a lightning rod (4/4) (72, 8, D) the +5 great sword of the Equinox {drain, Int+5 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+5). Stlth: It makes you more stealthy. (72, 9, D) a lightning rod (4/4) (72, 16, D) a +1 vampiric trident (72, 27, D) an amulet of faith (72, 29, D) a +0 dagger a +0 robe a +0 trident a +0 chain mail (72, 30, D) a +0 flail a +2 short sword of electrocution a +0 scale mail (72, 36, D) the +6 long sword of Xev Luvusi {flame, Will+ Str+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). Will: It increases your willpower. (72, 39, D) a +0 mace (73, 26, D) a staff of fire (73, 29, D) a +0 dagger (74, 3, D) a +0 rapier a +0 robe