Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a +3 scale mail of cold resistance (49, 24, D) a phial of floods (49, 29, D) a +0 robe (49, 36, D) a +1 scale mail of fire resistance (49, 37, D) the +7 arbalest of Untimely Demise {vorpal, rF+++ Will+ Dex-4 SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (-4). rF: It renders you almost immune to fire. SInv: It lets you see invisible. Will: It increases your willpower. (50, 12, D) a +1 helmet of see invisible (50, 13, D) a staff of conjuration (50, 25, D) a book of Storms (50, 36, D) a staff of death (50, 40, D) a +0 long sword (51, 12, D) a +1 leather armour of positive energy (51, 13, D) the Catalogue of Necromancy and Heat Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Anguish Hexes/Necromancy 4 yes c - Fireball Conjuration/Fire 5 no d - Excruciating Wounds Necromancy 5 yes (51, 28, D) a staff of death (still there?) a +0 robe (still there?) a ring of wizardry (still there?) (51, 29, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} (still there?) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. a +0 robe (still there?) (51, 30, D) a +0 robe (51, 31, D) +0 storm dragon scales (still there?) a storm dragon skeleton (still there?) (51, 36, D) the +3 plate armour of the Realm of Zot {*Corrode Will+++ Int+6 Dex-5} Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (51, 37, D) an amulet of magic regeneration (51, 41, D) a +0 vampiric halberd (still there?) a +1 hand axe of electrocution (still there?) (52, 12, D) a staff of earth (52, 13, D) the +0 helmet of the Blue Moon {Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). (52, 29, D) a +1 lajatang of electrocution (still there?) a +0 robe (still there?) (52, 32, D) +0 storm dragon scales (52, 36, D) a phial of floods (52, 37, D) the +3 robe of Sharp Fun {rElec Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (52, 38, D) a +0 long sword (still there?) a +4 ring of protection (still there?) (52, 39, D) a +0 long sword (unseen) (52, 41, D) a +0 dagger (still there?) a +0 ring mail (still there?) (53, 12, D) a staff of poison (53, 13, D) a box of beasts (inert) (53, 30, D) a +0 robe (53, 31, D) a +0 robe (still there?) 4 potions of heal wounds (still there?) (53, 36, D) a +0 rapier (53, 37, D) a staff of fire (53, 38, D) a +2 rapier of draining (54, 12, D) a box of beasts (inert) (54, 13, D) a +1 vorpal dire flail (54, 24, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (54, 37, D) a +2 long sword of freezing (still there?) a +0 scale mail (still there?) (55, 12, D) the +4 war axe "Dekies" {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (55, 13, D) a book of the Spheres (58, 35, D) a ring of fire (59, 37, D) a +4 ring of protection (60, 36, D) a +2 leather armour of poison resistance (60, 37, D) a tin of tremorstones (2/2) (61, 8, D) a +2 leather armour of poison resistance (61, 16, D) the +4 short sword of Wrath {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (61, 26, D) the +7 rapier of the Wraith {venom, rElec rF+ rN+ Str+4} It poisons the flesh of those it strikes. Str: It affects your strength (+4). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (61, 36, D) a +1 vampiric rapier (61, 37, D) a +0 vorpal hand crossbow (62, 0, D) a +1 antimagic scimitar (62, 1, D) a +2 hunting sling of freezing (62, 11, D) a +2 vorpal hand axe (62, 16, D) a staff of death (62, 17, D) a staff of air (62, 20, D) a +0 scythe a +0 robe (62, 26, D) a +5 trident of protection (62, 27, D) a staff of earth (62, 36, D) the +2 shortbow of Inash {freeze, rF- rC+ rN+ Will+ Str+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. (62, 37, D) a condenser vane (63, 10, D) a +0 short sword a +0 leather armour (63, 11, D) a +2 long sword of protection (63, 18, D) a +0 dagger a +0 robe (63, 20, D) a +0 short sword (still there?) a +0 ring mail (still there?) (63, 22, D) a +2 quarterstaff of chaos (still there?) a +0 cloak of stealth (still there?) (63, 26, D) a staff of conjuration (63, 27, D) +0 ice dragon scales (63, 36, D) a piece from Xom's chessboard (15/15) (63, 37, D) a +3 vorpal battleaxe (64, 16, D) a +2 robe of willpower (64, 21, D) a +5 vorpal flail (still there?) a +0 ring mail (still there?) (64, 27, D) a +4 chain mail of fire resistance (65, 22, D) a +0 long sword (still there?) a +0 robe of cold resistance (still there?) a potion of ambrosia (still there?) (65, 26, D) a ring of flight (66, 17, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (67, 0, D) a +2 hunting sling of freezing (68, 0, D) a +6 glaive of protection (69, 36, D) a staff of earth (70, 36, D) a staff of conjuration (71, 8, D) a staff of earth (71, 16, D) an amulet of guardian spirit (71, 17, D) a +2 morningstar of protection (71, 26, D) a +1 plate armour of cold resistance (71, 27, D) a +2 ring mail of fire resistance (71, 36, D) a +0 vorpal morningstar (71, 37, D) the +0 ring mail of Imperfection {rElec} rElec: It insulates you from electricity. (72, 8, D) a +5 vampiric battleaxe (72, 9, D) the +10 ice dragon scales of Humoiw {Fly rF- rC++ Regen+} rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. Fly: It grants you flight. Regen: It increases your rate of health regeneration. (72, 16, D) a +4 chain mail of cold resistance (72, 17, D) a +4 scythe of venom (72, 27, D) the +9 hand crossbow "Biroxt" {elec, Str+2} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). (72, 36, D) an amulet of guardian spirit (73, 1, D) the +7 flail of the Thieving Fulmar {venom, *Corrode Str+4 Int+3} It poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+3). *Corrode: It may corrode you when you take damage. (73, 16, D) a +1 war axe of holy wrath (73, 17, D) an amulet of guardian spirit (73, 26, D) a staff of death (75, 1, D) a phantom mirror