Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a box of beasts (49, 1, D) a Necronomicon (49, 12, D) a staff of conjuration (49, 24, D) a +0 plate armour (49, 36, D) a piece from Xom's chessboard (15/15) (49, 37, D) a lightning rod (4/4) (49, 40, D) a +0 spear (unseen) (50, 0, D) a +2 shortbow of freezing (50, 1, D) a book of Geomancy (50, 5, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet "Atanais" {RegenMP rPois Regen+} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. the orc corpse of Nergalle (still there?) (50, 12, D) the +0 glaive of Urgency {pain, rPois rF- Will+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Will: It increases your willpower. (50, 13, D) a +0 vampiric whip (50, 25, D) a staff of death (50, 36, D) a +2 chain mail of willpower (50, 41, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) an amulet of regeneration (still there?) (51, 0, D) a +0 dagger of venom (51, 1, D) a staff of poison (51, 3, D) a +0 rapier (still there?) a +0 leather armour (still there?) a potion of degeneration (still there?) the elf corpse of Duvessa (still there?) (51, 12, D) a piece from Xom's chessboard (15/15) (51, 13, D) a +1 mace of holy wrath (51, 17, D) a very ugly thing skeleton (51, 18, D) an ugly thing skeleton (51, 24, D) a ring of wizardry a ring of wizardry a ring of ice a ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 scale mail a +0 long sword (51, 25, D) a +2 falchion of freezing (51, 26, D) a +0 dagger (still there?) a +0 leather armour (still there?) (51, 27, D) a +0 halberd (still there?) a +0 chain mail (still there?) a ring of protection from fire (still there?) (51, 28, D) a +0 giant club (still there?) a +0 giant club (still there?) a +0 long sword (still there?) a boomerang (still there?) the +4 scale mail "Dud Dyv" {rPois MP+9 Str-4} (still there?) Str: It affects your strength (-4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). (51, 29, D) a +0 giant spiked club (51, 36, D) a +1 vampiric battleaxe (51, 37, D) a ring of flight (51, 39, D) a +0 spear (51, 41, D) a +0 rapier of holy wrath (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) (52, 1, D) a ring of wizardry (52, 3, D) a +0 dagger of distortion (still there?) a +1 robe of willpower (still there?) the human corpse of Psyche (still there?) (52, 5, D) the guardian serpent corpse of Aizul (52, 7, D) a +4 dagger of speed (still there?) 4 curare-tipped darts (still there?) (52, 16, D) an ugly thing skeleton (52, 24, D) a condenser vane (52, 25, D) a +0 glaive a +0 chain mail a staff of air (52, 27, D) a +0 hand axe a +0 plate armour (52, 28, D) 4 large rocks (52, 37, D) the +7 mace of Descent {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. SInv: It lets you see invisible. (52, 41, D) a +0 rapier (still there?) a +0 robe (still there?) (52, 42, D) a +0 vampiric rapier a +0 robe (53, 0, D) a +0 scale mail of cold resistance (53, 1, D) a +2 robe of fire resistance (53, 6, D) the human corpse of Prince Ribbit (53, 24, D) a +2 rapier of freezing (53, 25, D) the +4 great sword "Buddiu" {chaos, Int+7 Stlth-} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+7). Stlth: It makes you less stealthy. (53, 27, D) a +0 giant club (53, 28, D) a +0 war axe (still there?) a +3 chain mail of willpower (still there?) (53, 29, D) a +2 long sword of holy wrath (still there?) a +0 chain mail (still there?) (53, 41, D) a +3 trident of venom a +0 robe (54, 0, D) a +3 vorpal spear (54, 1, D) a staff of cold (54, 3, D) a +2 flail of holy wrath (still there?) the +3 leather armour "Yceafas" {rC++ Int+7 Slay-5} (still there?) Int: It affects your intelligence (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rC: It greatly protects you from cold. (54, 5, D) a +0 giant club (still there?) a +0 robe (still there?) the ogre corpse of Erolcha (still there?) (54, 12, D) a lightning rod (4/4) (54, 13, D) a lightning rod (4/4) (54, 27, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (55, 0, D) a +1 dagger of distortion (55, 1, D) a +2 great sword of holy wrath (55, 12, D) the +3 mace of Etue {vorpal, Fragile rN+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. (55, 13, D) a scroll of fog (55, 24, D) a staff of fire (59, 36, D) a +1 ring mail of fire resistance (59, 37, D) the +1 leather armour "Beakaol" {Fly rF+ rCorr Str+4} Str: It affects your strength (+4). rF: It protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (60, 36, D) a condenser vane (60, 37, D) a staff of poison (61, 3, D) a +0 flail (still there?) a +0 chain mail (still there?) (61, 8, D) a staff of earth (61, 11, D) a +0 dagger (61, 16, D) a +2 great mace of protection (61, 26, D) a staff of cold (61, 36, D) a staff of earth (61, 37, D) a +0 pair of gloves of infusion (62, 0, D) a staff of conjuration (62, 3, D) a +0 short sword (still there?) a +0 club (still there?) a +0 leather armour (still there?) (62, 9, D) a +0 scale mail of willpower (62, 11, D) a +0 club a +0 club a +0 ring mail (62, 16, D) a +5 falchion of holy wrath (62, 17, D) the +3 scythe "Ycrul" {flame, rCorr} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rCorr: It protects you from acid and corrosion. (62, 26, D) a +0 trident of protection (62, 27, D) a staff of air (62, 37, D) a lightning rod (4/4) (62, 41, D) (unseen) (63, 0, D) a +2 plate armour of willpower (63, 3, D) a +0 dagger a +0 robe (63, 11, D) a +0 short sword (still there?) a +0 leather armour (still there?) (63, 17, D) a book of Cantrips (63, 26, D) a +3 vorpal glaive (63, 27, D) a +4 flail of holy wrath (63, 36, D) the +0 robe "Suckiel" {Archmagi} Archmagi: It increases the power of your magical spells. (63, 37, D) a staff of conjuration (64, 17, D) a staff of cold (65, 26, D) a +2 hunting sling of freezing (67, 0, D) a book of Hexes (68, 0, D) the +0 ring mail "Meiwusag" {*Slow rElec Str+4 Stlth+} Str: It affects your strength (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (69, 0, D) the +8 spear "Miraram" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. Stlth: It makes you more stealthy. (70, 8, D) the +7 short sword of Diklow {drain, rN+ Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (70, 9, D) a staff of cold (70, 11, D) a +0 dagger (still there?) a +0 robe (still there?) (70, 12, D) a +0 mace (unseen) (70, 37, D) a lightning rod (4/4) (71, 8, D) a +3 leather armour of cold resistance (71, 10, D) a +0 trident (71, 11, D) a +0 whip a +0 whip a +0 scale mail (71, 30, D) a +1 flail (still there?) a +0 robe (still there?) (71, 36, D) a +1 flail of protection (71, 37, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (71, 39, D) a +0 short sword (still there?) a +0 robe (still there?) (72, 8, D) a phantom mirror (72, 9, D) a +5 hand crossbow of freezing (72, 17, D) a staff of cold (72, 37, D) a staff of fire (72, 40, D) a +0 spear (73, 1, D) a +1 chain mail of fire resistance (73, 2, D) a +0 trident (unseen) (73, 16, D) a +3 scale mail of fire resistance (73, 17, D) a +2 scimitar of protection (73, 26, D) a +3 great mace of venom (73, 27, D) a staff of conjuration (73, 30, D) a +3 war axe (still there?) a +0 robe (still there?) (73, 36, D) a staff of cold (73, 37, D) a +5 vorpal scimitar (73, 40, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler (still there?) (74, 2, D) a +0 trident (75, 1, D) a +1 battleaxe of electrocution