Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a phantom mirror (49, 1, D) the ring "Woid" {rC+ Int+9} [ring of protection from cold] Int: It affects your intelligence (+9). rC: It protects you from cold. (49, 12, D) a +0 scimitar (49, 36, D) a tin of tremorstones (2/2) (49, 37, D) a +4 vorpal broad axe (50, 0, D) a phial of floods (50, 1, D) a phial of floods (50, 12, D) a +1 spear of flaming (50, 24, D) a piece from Xom's chessboard (15/15) (50, 25, D) a piece from Xom's chessboard (15/15) (50, 36, D) an amulet of reflection (50, 37, D) an amulet of magic regeneration (50, 41, D) a komodo dragon corpse (still there?) a rime drake corpse (still there?) (51, 0, D) a condenser vane (51, 1, D) a tin of tremorstones (2/2) (51, 12, D) a book of Weapons (51, 25, D) a +0 glaive a +2 falchion of draining (51, 26, D) a +0 dagger a +0 robe (51, 36, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (51, 41, D) a +0 war axe a +0 animal skin a death yak corpse (52, 0, D) a book of the Sky (52, 1, D) a +6 vorpal dire flail (52, 12, D) a +0 robe (52, 15, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 24, D) a tin of tremorstones (2/2) (52, 25, D) a staff of death (52, 36, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (52, 37, D) a staff of poison (52, 41, D) a +0 robe (still there?) a black mamba corpse (still there?) a cane toad corpse (still there?) a water moccasin corpse (still there?) (53, 0, D) a +4 executioner's axe of freezing (53, 1, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (53, 12, D) a +2 rapier of speed (53, 13, D) a +0 dagger the +1 scale mail of the Dice {rN+ rCorr} rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +2 vorpal spear (53, 14, D) a +0 morningstar of freezing a +2 war axe of flaming (53, 15, D) a +2 dire flail of freezing a +0 robe (53, 25, D) a staff of conjuration (53, 26, D) a ghoul corpse (53, 37, D) a +0 hunting sling of flaming (54, 0, D) the +1 broad axe "Ujoy" {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (54, 1, D) a +4 ring mail of poison resistance (54, 15, D) a +0 dagger (still there?) a +0 robe (still there?) (54, 24, D) the +7 dagger "Etaeskaw" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. (54, 25, D) a lightning rod (4/4) (54, 26, D) a +3 dire flail (still there?) a +0 robe (still there?) (54, 36, D) a tin of tremorstones (2/2) (55, 0, D) a staff of poison (55, 1, D) a +4 battleaxe of electrocution (55, 12, D) the +1 crystal plate armour "Pofebrud" {Will+ Regen+ Int-4 Dex+2} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). Regen: It increases your rate of health regeneration. Will: It increases your willpower. (55, 15, D) a +2 halberd (still there?) a +0 robe (still there?) (55, 24, D) a staff of cold (59, 36, D) a book of Beasts (59, 37, D) a lightning rod (4/4) (60, 36, D) a +1 fustibalus of flaming (60, 37, D) the +0 pair of boots of Dramatic Exits {Dex+3} Dex: It affects your dexterity (+3). (61, 8, D) the +1 plate armour "Ticepapt" {rElec rF- rN+ rCorr} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (61, 26, D) the +7 lajatang "Qoqimeov" {holy, rPois Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+2). rPois: It protects you from poison. (61, 36, D) a book of Vapours (61, 39, D) a ghoul corpse (62, 1, D) a ball python corpse (skeletalised by now) (62, 17, D) a +2 plate armour of fire resistance (62, 27, D) a staff of fire (62, 29, D) a +1 flail of distortion (still there?) a +0 ring mail (still there?) a wand of flame (26) (still there?) the human corpse of Edmund (still there?) (62, 36, D) a +2 broad axe of flaming (63, 0, D) a Grand Grimoire (63, 1, D) an adder corpse (skeletalised by now) (63, 8, D) a +0 buckler a +0 scale mail a +0 war axe (63, 17, D) a +0 dagger of venom (63, 27, D) a +2 lajatang of pain (63, 28, D) a +0 club (still there?) a +0 robe (still there?) (63, 29, D) a +1 scimitar of flaming (still there?) a +0 robe (still there?) (63, 30, D) a +0 short sword (still there?) a +0 leather armour (still there?) the elf corpse of Duvessa (still there?) (63, 36, D) a staff of earth (64, 16, D) a +0 hunting sling of flaming (64, 17, D) a piece from Xom's chessboard (15/15) (64, 26, D) a condenser vane (64, 27, D) a +0 antimagic scythe a +0 robe a staff of death (64, 28, D) a +0 broad axe of freezing a +0 robe a wand of digging (5) the orc corpse of Blork the orc (64, 29, D) a +0 dagger a +2 robe of resistance (65, 26, D) a +4 battleaxe of venom (65, 29, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (still there?) (68, 0, D) a lightning rod (4/4) (68, 2, D) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (69, 36, D) a lightning rod (4/4) (70, 8, D) a Fen Folio (70, 9, D) a book of Displacement (70, 37, D) a staff of air (71, 11, D) an adder corpse (skeletalised by now) (71, 26, D) a +2 robe of positive energy (71, 27, D) a +0 glaive (still there?) a +0 chain mail (still there?) a staff of death (still there?) an orc corpse (skeletalised by now) (still there?) (71, 36, D) a box of beasts (71, 37, D) a +2 triple sword of holy wrath (72, 8, D) a +4 dagger of speed (72, 9, D) a +0 great sword of protection (72, 10, D) an adder corpse (skeletalised by now) (72, 16, D) a +0 dagger of speed (72, 17, D) a +4 spear of freezing (72, 19, D) a +0 morningstar (still there?) a +0 robe (still there?) (72, 27, D) a +1 scale mail of poison resistance (72, 28, D) a +0 dagger a +0 robe (72, 29, D) a +0 war axe (still there?) a +0 chain mail (still there?) (72, 36, D) a +2 scale mail of fire resistance (72, 38, D) a +0 morningstar (73, 1, D) a +1 robe of cold resistance (73, 2, D) a +0 trident (73, 17, D) a +2 morningstar of protection (73, 18, D) a +2 mace (still there?) a +0 robe (still there?) (73, 26, D) a +1 vorpal great sword (73, 27, D) a box of beasts (73, 28, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (73, 36, D) a staff of air (73, 37, D) the ring "Feraexog" {Fly rPois rC- Int+2 Dex+4} [ring of flight] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Fly: It grants you flight. (74, 28, D) a +0 hand axe (75, 1, D) a +0 leather armour of poison resistance