Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a lightning rod (4/4) (59, 38, D) 5 large rocks (60, 30, D) a +0 trident (still there?) a merfolk corpse (still there?) (60, 31, D) a +0 trident (still there?) a merfolk corpse (still there?) (60, 36, D) a manual of Long Blades (60, 37, D) the +10 hand axe "Osmahiwk" {vorpal, rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (61, 0, D) a +2 ring mail of cold resistance (61, 8, D) a staff of fire (61, 16, D) a +1 plate armour of cold resistance (61, 26, D) a +2 ring mail of cold resistance (61, 29, D) a +0 shortbow (still there?) 18 arrows (still there?) a centaur corpse (still there?) (61, 30, D) a +0 trident (61, 36, D) a +0 shortbow of flaming (61, 37, D) an amulet of the acrobat (61, 40, D) a +0 troll leather armour a troll corpse (62, 1, D) the +5 war axe of Elammymu {freeze, rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. (62, 8, D) a staff of death (62, 9, D) a staff of cold (62, 16, D) a staff of cold (62, 20, D) a hell hound corpse (skeletalised by now) (62, 26, D) a staff of death (62, 27, D) a +2 crystal plate armour (62, 30, D) a +0 trident (still there?) a boomerang (still there?) (62, 31, D) a +0 shortbow 8 arrows (62, 36, D) a book of the Warp (62, 37, D) a +2 whip of draining (62, 39, D) 5 large rocks (62, 40, D) a +0 giant club (still there?) an ogre corpse (still there?) (62, 41, D) a troll corpse (63, 0, D) a +1 vorpal falchion (63, 3, D) a +4 hand axe (still there?) a +0 robe (still there?) (63, 16, D) a staff of cold (63, 17, D) the +3 dire flail "Coocemp" {chaos, rN+} Each time it hits an enemy it has a different, random effect. rN: It protects you from negative energy. (63, 20, D) a hell hound corpse (skeletalised by now) (63, 26, D) a +3 whip of electrocution (63, 27, D) a staff of death (63, 36, D) a +4 ring of slaying (63, 37, D) a manual of Shields (64, 16, D) a staff of air (64, 17, D) a +2 ring mail of fire resistance (64, 26, D) a +4 morningstar of protection (64, 27, D) a +0 shortbow 16 arrows (69, 0, D) a +1 trident of venom (69, 36, D) a +2 double sword of electrocution (70, 9, D) a ring of magical power (70, 36, D) a condenser vane (inert) (70, 37, D) a +1 plate armour of willpower (71, 8, D) a +2 scimitar of protection (71, 16, D) a ring of magical power (71, 30, D) a +0 spear (unseen) (71, 31, D) a black bear corpse (skeletalised by now) (71, 36, D) a +5 lajatang of speed (71, 37, D) a +2 dagger of venom (72, 9, D) a +5 hunting sling of freezing (72, 16, D) a +4 plate armour of willpower (72, 17, D) the +6 mace of Gloom {elec, *Rage Str+2 Int+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). Int: It affects your intelligence (+2). *Rage: It berserks you when you make melee attacks (+20% chance). (72, 26, D) a +2 lajatang of distortion (72, 27, D) a staff of poison (72, 29, D) a wolf corpse (skeletalised by now) (72, 30, D) a +0 rapier a +0 robe (72, 36, D) a +0 short sword of holy wrath (72, 37, D) a piece from Xom's chessboard (15/15) (72, 39, D) a +0 trident (73, 1, D) a +1 ring mail of fire resistance (73, 16, D) a +2 antimagic great mace (73, 26, D) a condenser vane (inert) (73, 27, D) a staff of fire (73, 30, D) a +0 rapier (still there?) a +0 robe (still there?) (73, 31, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 36, D) a book of Hexes (73, 37, D) a +0 antimagic spear