Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +1 scale mail of positive energy (59, 37, D) a +2 long sword of holy wrath (60, 3, D) a +2 long sword of draining (still there?) a +0 arbalest (still there?) 29 bolts (still there?) a +0 scale mail (still there?) a human corpse (skeletalised by now) (still there?) (60, 30, D) +0 acid dragon scales an acid dragon corpse (60, 31, D) a swamp drake corpse (60, 36, D) a staff of poison (60, 37, D) a scroll of brand weapon (60, 41, D) a tarantella corpse (61, 0, D) a +0 dagger a +0 robe (61, 16, D) a ring of flight (61, 26, D) a staff of cold (61, 30, D) a wyvern corpse (61, 31, D) a swamp drake corpse (61, 36, D) a +2 vorpal falchion (61, 37, D) a phial of floods (61, 41, D) a wolf spider corpse (62, 8, D) a +3 dagger of draining (62, 16, D) a piece from Xom's chessboard (15/15) (62, 17, D) a lightning rod (4/4) (62, 19, D) a ball python corpse (62, 21, D) a water moccasin corpse (62, 30, D) a swamp drake corpse (62, 31, D) a swamp drake corpse (62, 36, D) a staff of cold (62, 37, D) a book of Transfigurations (63, 2, D) a +0 arbalest (still there?) 12 bolts (still there?) a ring of magical power (still there?) (63, 8, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (63, 16, D) a staff of cold (63, 19, D) a +0 halberd a naga corpse (63, 20, D) a +0 mace (63, 27, D) a piece from Xom's chessboard (15/15) (63, 36, D) a +4 ring of slaying (63, 37, D) a +1 vampiric halberd (64, 8, D) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. a +0 buckler a +0 scale mail a +0 long sword (64, 17, D) the +3 kite shield of the Wilderness {rC+ Will++ MP+9} rC: It protects you from cold. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. (64, 20, D) an adder corpse (64, 26, D) a +2 lajatang of pain (64, 27, D) a staff of death (65, 26, D) a ring of resist corrosion the ring "Vyaw" {Wiz Str+2 Dex-5 Slay+3} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+2). Dex: It affects your dexterity (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (68, 0, D) a staff of poison (68, 38, D) an adder corpse (69, 36, D) a +0 long sword (70, 9, D) a +1 flail of venom (70, 11, D) an iguana corpse (skeletalised by now) (70, 12, D) a river rat corpse (skeletalised by now) (70, 36, D) a phantom mirror (70, 37, D) a +2 plate armour of poison resistance (70, 41, D) a water moccasin corpse (70, 42, D) a +1 vampiric lajatang (still there?) a ring of poison resistance (still there?) a naga corpse (still there?) (71, 8, D) a +2 plate armour of cold resistance (71, 26, D) a +2 robe of cold resistance (71, 27, D) a staff of conjuration (71, 37, D) a +0 war axe (71, 41, D) a +2 hand axe of freezing a ring of flight (72, 8, D) a +3 falchion of freezing (72, 26, D) a +0 dagger of draining (72, 27, D) a staff of cold (72, 32, D) a wind drake corpse (72, 36, D) a staff of poison (72, 39, D) a ball python corpse (72, 42, D) an adder corpse (73, 16, D) the +8 mace "Merumas" {vorpal, Str+7 Int+3 Dex-4 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). SInv: It lets you see invisible. (73, 26, D) a +3 shortbow of flaming (73, 27, D) +0 storm dragon scales (73, 28, D) a +0 trident a merfolk corpse (73, 30, D) a wind drake corpse (73, 31, D) a +0 trident (73, 32, D) a +0 trident (73, 37, D) the +6 rapier of Recklessness {pain, Will+ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). Will: It increases your willpower. (74, 2, D) a +0 trident (75, 1, D) a +0 trident (still there?) a scroll of brand weapon (still there?) (75, 30, D) a +0 trident (still there?) a merfolk corpse (still there?) (75, 31, D) a throwing net