Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +11 rapier of the Pit {vamp, rElec rC++ Dex-2 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (61, 26, D) a +2 long sword of holy wrath (62, 1, D) a +0 dagger of pain (62, 8, D) a +4 triple crossbow of freezing (62, 9, D) the +2 plate armour of Solemn Awe {*Slow rElec rPois rC++} rC: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (62, 12, D) a tarantella corpse (62, 17, D) a staff of cold (62, 19, D) a +0 trident (62, 26, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (62, 30, D) a bullfrog corpse (63, 13, D) a scorpion corpse (63, 16, D) a +2 arbalest of freezing (63, 17, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (63, 26, D) a phial of floods (63, 27, D) a staff of conjuration (63, 30, D) a cane toad corpse (64, 16, D) the +0 ring mail of the Great Game {rN+ Str+5} Str: It affects your strength (+5). rN: It protects you from negative energy. (64, 17, D) a +4 great sword of holy wrath (64, 26, D) a +3 morningstar of protection (64, 27, D) a tin of tremorstones (1/2) (64, 31, D) a jackal corpse (67, 0, D) a staff of conjuration (68, 0, D) a +0 chain mail of fire resistance (68, 3, D) an adder corpse (skeletalised by now) (69, 36, D) a +4 vampiric hand axe (70, 8, D) the +10 scimitar of Nemelex Xobeh's Hope {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (70, 20, D) a +0 dagger a +1 robe of willpower (70, 36, D) a staff of fire (70, 37, D) a +2 quarterstaff of draining (71, 8, D) a phial of floods (71, 11, D) a +2 crystal plate armour (71, 16, D) a +2 halberd of flaming (71, 17, D) the +9 hand crossbow of Foolhardiness {venom, Drain Dex+3} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. (71, 20, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 22, D) a +0 short sword (still there?) a +0 plate armour (still there?) (71, 36, D) a +4 ring of evasion (71, 37, D) a staff of air (71, 39, D) a +0 spear (still there?) a spriggan corpse (still there?) (72, 9, D) a phial of floods (72, 16, D) a +1 short sword of draining (72, 17, D) a +1 fustibalus of freezing (72, 19, D) a +0 halberd (still there?) a +0 chain mail (still there?) (72, 21, D) a +0 dagger (still there?) an orc corpse (still there?) (72, 36, D) the +8 quarterstaff "Meifaloq" {flame, rPois Will++ rCorr Int-3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (72, 37, D) a tin of tremorstones (1/2) (73, 1, D) a +1 ring mail of poison resistance (73, 3, D) a +1 rapier of speed (still there?) a +0 robe (still there?) (73, 16, D) the +4 battleaxe of Untimely Demise {vamp, *Slow rN+ Int+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (73, 36, D) a staff of fire (73, 37, D) a +2 falchion of holy wrath (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) a +0 mace of draining