Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 10, D) a +0 buckler a +0 scale mail a +0 long sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. Zin disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Zin disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Zin disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 2, D) a river rat corpse (61, 8, D) the +6 dagger of Gloom {vamp, rElec} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rElec: It insulates you from electricity. Zin disapproves of the use of such an item. (62, 1, D) a +1 battleaxe of electrocution (62, 3, D) a wolf corpse (62, 8, D) a lightning rod (4/4) (62, 9, D) the +7 hand axe "Sequnew" {flame, +Blink Str-3 Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-3). Dex: It affects your dexterity (+5). +Blink: It lets you blink. (63, 0, D) a +6 ring of intelligence a +6 ring of intelligence (67, 0, D) a +2 long sword of venom (68, 0, D) a +2 long sword of pain (68, 4, D) a jumping spider corpse (70, 8, D) a +0 lajatang of venom (70, 9, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (71, 8, D) a +0 flail of protection (71, 16, D) the ring "Kutisch" {rC+ MP+9} [ring of magical power] rC: It protects you from cold. MP: It affects your magic capacity (+9). (71, 17, D) a scroll of brand weapon (72, 16, D) the +7 flail "Etusmucicoi" {drain, rC+ Int+2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). rC: It protects you from cold. Zin disapproves of the use of such an item. (72, 17, D) the +0 cloak of Aptim {Harm Int+3 Dex-3 SInv} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (73, 1, D) the +9 great sword "Demonbane" {vorpal, Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). (73, 16, D) a +0 hunting sling of flaming (73, 17, D) a staff of air (73, 21, D) a death scarab corpse (75, 1, D) a +3 dagger of speed