Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a phantom mirror (59, 37, D) the Handbook of Black Arts Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Agony Necromancy 5 no e - Borgnjor's Revivification Necromancy 8 no Trog disapproves of the use of such an item. (60, 11, D) a +2 trident of venom (still there?) a silver boomerang (still there?) (60, 36, D) an amulet of faith (60, 37, D) a +2 ring mail of positive energy (60, 42, D) a +0 vampiric spear (still there?) a +0 trident (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) a manticore corpse (still there?) (60, 43, D) a +5 antimagic giant spiked club (61, 11, D) a +0 trident a throwing net (61, 16, D) an amulet of regeneration (61, 26, D) a +3 rapier of electrocution (61, 36, D) a +4 hunting sling of freezing (61, 37, D) a tin of tremorstones (2/2) (61, 43, D) a wind drake corpse (61, 44, D) a manticore corpse (62, 8, D) a +0 mace of draining (62, 9, D) a +2 dagger of venom (62, 11, D) a +0 trident (62, 16, D) a +5 longbow (62, 22, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 robe (still there?) (62, 27, D) the +6 plate armour of Inquiry {rElec Will- Str+4} Str: It affects your strength (+4). rElec: It insulates you from electricity. Will: It decreases your willpower. (62, 31, D) a hell hog corpse (skeletalised by now) (62, 36, D) a phantom mirror (62, 37, D) a book of the Tundra (62, 43, D) a harpy corpse (63, 8, D) a book of Winter (63, 11, D) a +1 trident of freezing (unseen) (63, 16, D) a staff of fire (63, 17, D) a +2 scale mail of fire resistance (63, 21, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 26, D) a book of Air (63, 27, D) a +2 scythe of venom (63, 30, D) a hell hog corpse (skeletalised by now) (63, 31, D) a hell hog corpse (skeletalised by now) (still there?) a hell hound corpse (skeletalised by now) (still there?) (63, 37, D) a +0 vampiric long sword (64, 16, D) a +5 hand crossbow of flaming (64, 17, D) a +0 mace of draining (64, 22, D) a wolf corpse (skeletalised by now) (64, 26, D) the +6 plate armour "Toyse" {rPois rN++ Dex-2} Dex: It affects your dexterity (-2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. (64, 27, D) a piece from Xom's chessboard (15/15) (65, 26, D) a +1 arbalest of freezing (68, 0, D) a staff of death (68, 37, D) a +0 dagger (68, 41, D) a +2 dagger of speed (still there?) a +0 longbow (still there?) 18 arrows (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (69, 0, D) a +0 short sword of speed (69, 36, D) a condenser vane (70, 8, D) a staff of death (70, 9, D) the +7 war axe "Xikeck" {pain, *Noise Fly rElec rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. *Noise: It may make noises in combat. Trog disapproves of the use of such an item. (70, 10, D) a +0 arbalest (still there?) 13 bolts (still there?) (70, 11, D) a +0 shortbow (still there?) 26 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (70, 36, D) a staff of death (70, 37, D) a +2 falchion of protection (70, 39, D) a +0 dagger (still there?) a +0 ring mail (still there?) (70, 40, D) a +2 long sword of electrocution (71, 9, D) a +0 shortbow 24 arrows (71, 16, D) the +5 shortbow of Eternal Night {vorpal, rElec} Any ammunition fired from it inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (71, 17, D) a +2 mace of draining (71, 20, D) a bullfrog corpse (skeletalised by now) (71, 21, D) a bullfrog corpse (skeletalised by now) (71, 27, D) a staff of earth (71, 36, D) the +0 ring mail "Zucuafeh" {Rampage *Corrode rElec} rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (71, 37, D) a lightning rod (4/4) (71, 39, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) (71, 41, D) a +0 giant club a +3 antimagic flail (72, 9, D) a staff of cold (72, 10, D) a +0 shortbow (still there?) 16 arrows (still there?) (72, 11, D) a +0 shortbow 5 arrows a centaur corpse (skeletalised by now) (72, 16, D) a lightning rod (4/4) (72, 17, D) a phial of floods (72, 20, D) a bullfrog corpse (skeletalised by now) (72, 21, D) a +1 dire flail of flaming (72, 26, D) an Everburning Encyclopedia (72, 27, D) a staff of air (72, 31, D) a necrophage corpse (skeletalised by now) (72, 36, D) a book of Spatial Translocations (72, 37, D) a +2 dagger of speed (72, 41, D) a +0 vorpal hand axe (73, 1, D) a +0 flail a +0 robe (73, 2, D) a +0 club (still there?) a +0 scale mail (still there?) (73, 16, D) a staff of conjuration (73, 21, D) a rime drake corpse (skeletalised by now) (73, 26, D) a lightning rod (4/4) (73, 27, D) a lightning rod (4/4) (74, 2, D) a +0 dagger a +0 robe (75, 1, D) an amulet of magic regeneration