Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +0 buckler a +0 scale mail (35, 14, D) a +0 great mace of draining (35, 15, D) a book of the Spheres (36, 0, D) a phial of floods (36, 14, D) a +0 shortbow of freezing (36, 15, D) a phantom mirror (37, 14, D) a staff of fire (37, 15, D) a piece from Xom's chessboard (15/15) (38, 0, D) a +2 plate armour of fire resistance (38, 1, D) a +2 leather armour of poison resistance (38, 14, D) the -11 tower shield "Lig Huff" {rPois Will- Int+3 SInv} Int: It affects your intelligence (+3). rPois: It protects you from poison. SInv: It lets you see invisible. Will: It decreases your willpower. (38, 15, D) a +6 giant club (39, 0, D) a phial of floods (39, 1, D) a +2 triple sword of holy wrath (39, 4, D) an ugly thing corpse (still there?) a glowing shapeshifter corpse (still there?) (39, 5, D) a very ugly thing corpse (39, 6, D) the +0 tower shield "Cirut" {Will+ Str-4 Int+3} Str: It affects your strength (-4). Int: It affects your intelligence (+3). Will: It increases your willpower. (39, 14, D) a +3 hunting sling of flaming (39, 15, D) a box of beasts (40, 0, D) a +1 hand crossbow of flaming (40, 3, D) an ugly thing corpse (40, 4, D) an ugly thing corpse (40, 5, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (40, 14, D) a staff of poison (40, 15, D) a +0 robe of positive energy (41, 0, D) a +3 hand axe of venom (41, 14, D) a ring of see invisible (41, 15, D) the +1 leather armour of Iqi Bius {rPois} rPois: It protects you from poison. (42, 1, D) a phial of floods (42, 14, D) a book of Hexes (42, 15, D) the +7 scale mail of Gestures {rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (43, 14, D) the amulet "Suackan" {Faith Int+4} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+4). (43, 15, D) a staff of cold (49, 0, D) a +7 vorpal hand axe (49, 1, D) a +0 scale mail of cold resistance (49, 12, D) a book of Displacement (49, 24, D) a piece from Xom's chessboard (15/15) (49, 36, D) a book of the Wilderness (50, 0, D) a +6 ring of dexterity a ring of fire a +6 ring of intelligence a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 trident (50, 1, D) a staff of fire (50, 20, D) a +1 vorpal trident (50, 24, D) a condenser vane (inert) (51, 0, D) a +1 spectral giant club (51, 1, D) a condenser vane (inert) (51, 12, D) a +1 fustibalus of freezing (51, 24, D) a staff of air (51, 25, D) a box of beasts (51, 30, D) a +2 sacred scourge of holy wrath a +0 robe (51, 36, D) a +1 robe of fire resistance (51, 37, D) a piece from Xom's chessboard (15/15) (51, 41, D) a +0 halberd (still there?) the ring "Eduosol" {Wiz rC+} (still there?) [ring of wizardry] It improves your spell success rate. rC: It protects you from cold. (52, 0, D) a phantom mirror (52, 12, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (52, 24, D) a +2 whip of electrocution (52, 25, D) a +3 battleaxe of draining (52, 29, D) a +3 flail of flaming a +0 longbow 29 arrows a +0 robe (52, 37, D) a phantom mirror (52, 40, D) a +0 long sword (unseen) (52, 42, D) a +0 long sword a +0 cloak a +0 kite shield (52, 43, D) a +0 long sword (still there?) a +0 short sword (still there?) (52, 44, D) a +0 hand axe (53, 0, D) a book of Spatial Translocations (53, 1, D) a +1 rapier of distortion (53, 12, D) a condenser vane (inert) (53, 24, D) a +0 antimagic rapier (53, 25, D) a +1 hunting sling of flaming (53, 30, D) a +4 long sword of holy wrath a +0 tower shield (53, 36, D) a +3 ring mail of cold resistance (53, 37, D) a staff of fire (53, 43, D) the +3 ring mail of Puocen {Dex+4} Dex: It affects your dexterity (+4). the +5 longbow of the Scorpion {vorpal, Fragile Fly MP+9 SInv} Any ammunition fired from it inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (53, 44, D) a +0 battleaxe (unseen) (54, 0, D) a staff of earth (54, 1, D) a staff of conjuration (54, 8, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (54, 12, D) a Fen Folio (54, 13, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (54, 25, D) a staff of earth (54, 41, D) a +0 glaive (still there?) a +4 ring of evasion (still there?) (54, 42, D) a +0 long sword a +0 flail (55, 0, D) a +2 vampiric falchion (55, 1, D) a staff of fire (55, 13, D) a piece from Xom's chessboard (15/15) (55, 24, D) a staff of death (55, 42, D) a +0 long sword (59, 36, D) a staff of fire (59, 37, D) a staff of fire (60, 31, D) a +0 shortbow (still there?) 17 arrows (still there?) (60, 36, D) a staff of air (60, 39, D) a +1 scimitar of flaming (still there?) a +0 robe (still there?) (60, 40, D) a +0 dagger of speed a +0 robe (61, 16, D) a +3 quarterstaff of holy wrath (61, 32, D) a +0 trident (61, 37, D) a phantom mirror (61, 39, D) a +0 halberd (still there?) a +0 animal skin (still there?) (62, 4, D) a +1 dagger (still there?) a +0 robe (still there?) (62, 8, D) a +1 leather armour of cold resistance (62, 17, D) a +2 leather armour of fire resistance (62, 26, D) a lightning rod (4/4) (62, 27, D) a piece from Xom's chessboard (15/15) (62, 30, D) a +0 trident (still there?) a throwing net (still there?) (62, 31, D) a +0 shortbow (still there?) 22 arrows (still there?) (62, 36, D) the +8 scythe of Dung {antimagic, rF+ rN+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It protects you from negative energy. (62, 37, D) the +3 fustibalus of Oczuot {venom, Str+5 Int-2} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+5). Int: It affects your intelligence (-2). (62, 39, D) a +1 short sword of holy wrath a +0 chain mail (62, 40, D) a +2 whip of flaming a +0 robe (62, 41, D) a +0 short sword (still there?) 2 throwing nets (still there?) a +0 chain mail (still there?) (62, 42, D) a +5 vampiric eveningstar a +0 plate armour a +0 tower shield (63, 17, D) a +1 great sword of freezing (63, 23, D) the +5 ring mail of Okawaru's Benevolence {Regen+} Regen: It increases your rate of health regeneration. (63, 26, D) a lightning rod (4/4) (63, 27, D) a staff of air (63, 29, D) a +0 shortbow (still there?) 20 arrows (still there?) (63, 36, D) a +0 short sword (63, 37, D) a piece from Xom's chessboard (15/15) (64, 16, D) a +6 vorpal long sword (64, 26, D) a staff of poison (64, 27, D) +0 ice dragon scales (64, 31, D) a +0 trident (still there?) a boomerang (still there?) (65, 26, D) a condenser vane (inert) (68, 0, D) a staff of air (69, 0, D) a staff of death (70, 8, D) a book of Displacement (70, 9, D) a lightning rod (4/4) (71, 16, D) a +4 shortbow of flaming (71, 17, D) the +6 battleaxe "Demofunoirr" {pain, Will+++ Str+2 Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+5). Will: It greatly increases your willpower. (71, 26, D) a phantom mirror (71, 36, D) a +1 hand crossbow of freezing (71, 40, D) a +0 battleaxe a +0 robe (72, 16, D) a +0 scale mail of fire resistance (72, 17, D) a staff of fire (72, 27, D) a staff of fire (72, 31, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 36, D) a phantom mirror (72, 37, D) a +0 falchion of draining (73, 1, D) a lightning rod (4/4) (73, 17, D) a +7 longbow of freezing (73, 26, D) an amulet of reflection (73, 27, D) the +3 leather armour "Cakk" {rN++ MP-9 Int+3 SInv} Int: It affects your intelligence (+3). rN: It greatly protects you from negative energy. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. (73, 31, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (73, 36, D) the +6 spear of Ravage {flame, rF+ Dex+5} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+5). rF: It protects you from fire. (73, 37, D) a +0 plate armour of fire resistance