Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a +3 lajatang of speed (49, 1, D) the +6 hand axe "Lomuru" {flame, rF+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. (49, 12, D) a +2 ring mail of poison resistance (49, 24, D) a staff of death (49, 36, D) an amulet of the acrobat a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +4 ring of protection (49, 37, D) the +9 hand axe of Beyond {antimagic, rCorr} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rCorr: It protects you from acid and corrosion. (50, 0, D) a book of Weapons (50, 1, D) a staff of conjuration (50, 13, D) the +1 pair of gloves "Nahezyec" {Str+4} Str: It affects your strength (+4). (50, 24, D) a staff of earth (50, 25, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (50, 30, D) a +0 war axe (50, 37, D) a staff of poison (50, 40, D) 5 large rocks (50, 41, D) a +0 morningstar (still there?) a boomerang (still there?) a +0 chain mail (still there?) (51, 0, D) a book of Hexes (51, 1, D) a +1 plate armour of cold resistance (51, 12, D) a +2 ring mail of positive energy (51, 13, D) a staff of air (51, 18, D) a +0 rapier of venom a +0 robe a merfolk corpse (51, 25, D) the +5 hand axe "Higenas" {venom, rF++ rCorr Dex-3 Stlth+} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (51, 29, D) a +0 robe (still there?) a +3 great sword (still there?) a +0 robe (still there?) a +0 mace (still there?) a +0 long sword (still there?) a +0 robe (still there?) (51, 36, D) a +1 rapier of speed (51, 37, D) a +0 shortbow of freezing (51, 40, D) a +0 war axe 3 boomerangs a +0 chain mail a +0 giant club (51, 41, D) a +0 battleaxe a +0 chain mail a warg corpse (52, 0, D) a ring of protection from cold (52, 1, D) a +2 pair of boots of rampaging (52, 11, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (52, 12, D) a staff of death (52, 15, D) a +0 rapier a +0 robe a merfolk corpse (52, 16, D) a +0 trident a +0 robe a merfolk corpse (52, 17, D) a +0 spear a +2 robe of willpower a +0 rapier of draining a +0 robe a merfolk corpse a merfolk corpse (52, 37, D) the +12 short sword "Giantslayer" {elec, rElec Will+} It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. Will: It increases your willpower. (52, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 41, D) a +0 great sword (still there?) a +0 chain mail (still there?) a +0 flail (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (53, 0, D) a book of the Wilderness (53, 1, D) a +0 vorpal quarterstaff (53, 12, D) a staff of earth (53, 13, D) a +0 falchion of electrocution (53, 16, D) 4 large rocks a cyclops corpse (53, 17, D) a +3 rapier of flaming a +0 robe a merfolk corpse (53, 18, D) a +4 rapier of freezing a +0 robe a merfolk corpse (53, 26, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (53, 36, D) a phantom mirror (53, 37, D) a ring of wizardry (54, 0, D) +1 ice dragon scales (54, 1, D) a staff of death (54, 13, D) a tin of tremorstones (2/2) (54, 17, D) a +0 trident a +0 robe (54, 18, D) a +1 demon trident of venom a +0 robe (54, 24, D) a +2 leather armour of willpower (54, 25, D) a +3 chain mail of cold resistance (54, 36, D) a +0 dagger (54, 38, D) the +6 great sword "Kajuutz" {spect, SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. SInv: It lets you see invisible. a +0 robe an orc corpse (55, 0, D) a book of Scorching (55, 1, D) a box of beasts (inert) (55, 16, D) a +0 trident (55, 24, D) a +1 leather armour of fire resistance (60, 37, D) a staff of earth (60, 40, D) a rime drake corpse (60, 41, D) a komodo dragon corpse (60, 42, D) a water moccasin corpse (60, 43, D) a wyvern corpse (61, 0, D) a staff of conjuration (61, 8, D) a +6 ring of intelligence (61, 37, D) a +3 glaive of venom (62, 16, D) a phantom mirror (62, 17, D) a +0 vorpal flail (62, 27, D) a +2 robe of willpower (62, 30, D) an adder corpse (skeletalised by now) (62, 31, D) a black mamba corpse (skeletalised by now) (62, 32, D) a ball python corpse (skeletalised by now) (62, 36, D) a +3 chain mail of fire resistance (62, 37, D) a staff of fire (62, 40, D) a yak corpse (62, 41, D) a cane toad corpse (62, 42, D) a staff of earth (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (63, 0, D) the +5 hand crossbow of Votay {freeze, rElec Will+ Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. Will: It increases your willpower. Stlth: It makes you more stealthy. (63, 16, D) a +1 spectral giant spiked club (63, 20, D) a hell hound corpse (skeletalised by now) (63, 26, D) a phial of floods (63, 27, D) a staff of fire (63, 29, D) an adder corpse (skeletalised by now) (63, 30, D) a water moccasin corpse (skeletalised by now) (63, 37, D) a book of Chaos (64, 8, D) a +0 long sword a +0 helmet a +0 leather armour (64, 26, D) the +6 glaive of the Eternal Void {holy, Int-3 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). (64, 30, D) an adder corpse (skeletalised by now) (64, 32, D) a +0 club (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (65, 26, D) a lightning rod (4/4) (69, 0, D) a staff of death (69, 36, D) a +2 robe of cold resistance (70, 8, D) a +3 antimagic rapier (70, 9, D) a phial of floods (70, 11, D) a +3 hand axe of freezing (70, 12, D) a +0 dagger (unseen) (70, 36, D) a +1 hunting sling of freezing (70, 37, D) a phantom mirror (70, 43, D) a +0 flail (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (71, 11, D) a +2 vorpal scimitar (71, 16, D) a piece from Xom's chessboard (15/15) (71, 17, D) the +4 plate armour "Ufiwom" {rC+ Will- Int+4 Dex+5} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). rC: It protects you from cold. Will: It decreases your willpower. (71, 20, D) a +1 rapier of venom a +0 robe a spriggan corpse (skeletalised by now) (71, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a piece from Xom's chessboard (15/15) (71, 27, D) a book of Death (71, 36, D) a staff of earth (72, 8, D) a +2 arbalest of flaming (72, 12, D) a +0 short sword (unseen) (72, 16, D) a staff of death (72, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 21, D) a +0 dagger a +0 robe a +0 buckler (72, 27, D) a staff of cold (72, 36, D) a +4 hand axe of freezing (72, 37, D) a +1 robe of willpower (73, 1, D) the +3 falchion "Exuma Leo" {elec, rF++ Dex+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. (73, 17, D) a lightning rod (4/4) (73, 20, D) a wolf corpse (skeletalised by now) (73, 26, D) a staff of poison (73, 27, D) a box of beasts (inert) (73, 36, D) a +2 war axe of flaming (73, 37, D) a tin of tremorstones (2/2) (73, 42, D) a ball python corpse (skeletalised by now) (75, 1, D) a staff of cold