Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a +0 rapier (49, 24, D) a +0 great mace (49, 37, D) a phantom mirror (50, 12, D) a staff of conjuration (50, 13, D) the +1 scale mail of Whack-A-Mole {Str+2 Int+7 Dex-3} Str: It affects your strength (+2). Int: It affects your intelligence (+7). Dex: It affects your dexterity (-3). (50, 15, D) a +0 trident (still there?) 3 boomerangs (still there?) the ring of Ryreunk {Fly rC+ Str+3} (still there?) [ring of flight] Str: It affects your strength (+3). rC: It protects you from cold. Fly: It grants you flight. a merfolk corpse (still there?) (50, 25, D) a +2 hunting sling of flaming (50, 41, D) a rime drake corpse (51, 13, D) an orb of light (51, 24, D) a +0 mace of holy wrath (51, 25, D) a lightning rod (4/4) (51, 28, D) a +0 arbalest 22 bolts a yaktaur corpse (51, 29, D) +0 shadow dragon scales a shadow dragon corpse (51, 30, D) a +1 great sword of distortion a +0 chain mail a human corpse (51, 31, D) a +0 great sword (still there?) a +0 plate armour (still there?) (51, 37, D) a phial of floods (51, 41, D) a hydra corpse a wolf corpse (52, 12, D) a scarf of resistance (52, 13, D) an amulet of the acrobat (52, 14, D) a +3 vampiric spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (52, 15, D) a +0 trident of venom (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (52, 17, D) a manticore corpse (52, 24, D) a piece from Xom's chessboard (15/15) (52, 25, D) a +1 vorpal hand axe (52, 28, D) a +0 great mace (still there?) a +0 chain mail (still there?) a human corpse (still there?) (52, 29, D) 7 large rocks (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) (52, 30, D) a +3 great sword a +0 chain mail a human corpse (52, 31, D) a +0 great mace (still there?) a +0 chain mail (still there?) a human corpse (still there?) (52, 36, D) a staff of air (52, 37, D) the +5 hand axe of the Crawling Thing {vorpal, rElec rC- Int+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (52, 41, D) a water moccasin corpse (52, 42, D) a cane toad corpse (53, 12, D) a staff of conjuration (53, 13, D) a +3 morningstar of holy wrath (53, 14, D) a wind drake corpse (53, 16, D) a +0 trident a merfolk corpse (53, 25, D) a staff of poison (53, 28, D) a +0 arbalest 20 bolts a yaktaur corpse (53, 29, D) 4 large rocks a stone giant corpse (53, 36, D) a piece from Xom's chessboard (15/15) (54, 12, D) a +4 hand crossbow of flaming (54, 13, D) a book of Beasts (54, 16, D) a merfolk corpse (54, 24, D) a +2 battleaxe of electrocution (54, 25, D) a book of Spatial Translocations (54, 36, D) a staff of poison (55, 12, D) a +0 leather armour (55, 13, D) the +0 robe of the Jabberwock {*Slow Fly MP+9 Str+3} Str: It affects your strength (+3). MP: It affects your magic capacity (+9). Fly: It grants you flight. *Slow: It may slow you when you take damage. (55, 24, D) a staff of cold (59, 36, D) a lightning rod (4/4) (59, 37, D) a phial of floods (59, 42, D) a blink frog corpse (60, 36, D) a +2 flail of protection (61, 8, D) a +3 quarterstaff of speed (61, 16, D) a +2 vampiric trident (61, 26, D) a +0 hand axe of venom (61, 36, D) a Young Poisoner's Handbook (61, 37, D) a +2 morningstar of protection (61, 41, D) a cane toad corpse (62, 0, D) the +8 morningstar of Diha {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. (62, 1, D) a +2 spear of venom (62, 8, D) a staff of air (62, 9, D) a +1 vorpal arbalest (62, 16, D) a staff of conjuration (62, 17, D) a +3 leather armour of cold resistance (62, 26, D) a phial of floods (62, 31, D) a komodo dragon corpse (skeletalised by now) (62, 36, D) the +0 plate armour "Peamimub" {rElec rPois Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 37, D) a +2 chain mail of willpower (62, 42, D) a komodo dragon corpse (63, 0, D) a +2 broad axe of electrocution (63, 8, D) a +6 glaive of pain (63, 26, D) a ring of wizardry a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of fire a +2 hand crossbow of flaming (63, 27, D) a ring of resist corrosion (63, 29, D) a river rat corpse (skeletalised by now) (63, 30, D) a water moccasin corpse (skeletalised by now) (63, 36, D) a +1 whip of electrocution (64, 16, D) a +4 antimagic halberd (64, 17, D) a staff of death (64, 18, D) a +0 shortbow 27 arrows (64, 29, D) an iguana corpse (skeletalised by now) (64, 30, D) an iguana corpse (skeletalised by now) (65, 19, D) 5 large rocks (65, 21, D) a +3 trident (unseen) (65, 26, D) a staff of death (66, 18, D) a +0 trident (66, 19, D) 4 large rocks (67, 21, D) a +0 trident (unseen) (68, 0, D) a staff of death (69, 0, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (69, 36, D) a +2 chain mail of cold resistance (70, 8, D) a staff of death (70, 9, D) the +1 war axe "Ocaho" {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (71, 17, D) a +2 hand axe of venom (71, 26, D) a +0 trident of venom (71, 27, D) the +6 chain mail of the Lost Path {rElec rCorr Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (71, 37, D) a phantom mirror (71, 41, D) a wolf spider corpse (72, 8, D) a phantom mirror (72, 9, D) a +5 vampiric battleaxe (72, 16, D) a staff of fire (72, 19, D) 4 large rocks (72, 20, D) a +0 giant club a +0 giant club a +0 dire flail a +0 giant club (72, 26, D) the -3 helmet "Doskomo" {rC- rN+++ Will-} rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Will: It decreases your willpower. (72, 36, D) the +3 flail of the Chickpea {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It protects you from negative energy. (72, 37, D) a staff of poison (72, 41, D) a scorpion corpse (73, 1, D) a +2 dagger of speed (73, 16, D) the +8 great sword "Bam Sekh" {vorpal, rF+ Will+ Stlth+} It inflicts extra damage upon your enemies. rF: It protects you from fire. Will: It increases your willpower. Stlth: It makes you more stealthy. (73, 20, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) (73, 26, D) a +2 mace of protection (73, 37, D) a +4 ring mail of fire resistance (74, 1, D) a +0 buckler a +0 scale mail a +0 flail