Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +0 halberd (50, 36, D) a book of Unlife (still there?) an Everburning Encyclopedia (still there?) a phantom mirror (still there?) (51, 35, D) a Trismegistus Codex (51, 37, D) a box of beasts (51, 39, D) a +1 battleaxe of draining (52, 36, D) the +4 ring mail "Ufooda" {rCorr} rCorr: It protects you from acid and corrosion. (52, 40, D) a +0 hand axe (53, 38, D) a +2 vorpal hand crossbow (53, 41, D) a +0 flail (still there?) the amulet of Ruci Neo {Reflect Str+2 SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+2). SH: It affects your SH (+5). (54, 38, D) a staff of poison (59, 36, D) a +3 vorpal hand axe (59, 37, D) a +3 plate armour of fire resistance (60, 3, D) a +0 trident (60, 36, D) a +2 chain mail of fire resistance (60, 41, D) a culicivora corpse (60, 42, D) a redback corpse (still there?) a hornet corpse (still there?) (61, 3, D) a +0 trident (61, 8, D) the +8 chain mail "Giadu" {Fly rPois} rPois: It protects you from poison. Fly: It grants you flight. (61, 16, D) the +5 chain mail "Etoommia" {rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (61, 36, D) a +2 scimitar of holy wrath (61, 37, D) a +2 demon blade of venom (61, 41, D) an entropy weaver corpse (still there?) a hornet corpse (still there?) (62, 0, D) a staff of air (62, 3, D) a +0 trident (unseen) (62, 26, D) a lightning rod (4/4) (62, 31, D) a wind drake corpse (skeletalised by now) (62, 36, D) a staff of earth (62, 37, D) a +2 spectral quarterstaff (63, 0, D) a +2 dagger of venom (63, 3, D) a +0 trident (unseen) (63, 17, D) the +6 battleaxe of Departure {freeze, Int+4 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (63, 26, D) a staff of poison (63, 27, D) a staff of poison (63, 36, D) a +1 ring mail of poison resistance (64, 17, D) a +1 vorpal flail (64, 26, D) a +2 rapier of draining (64, 27, D) a staff of death (65, 26, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (67, 0, D) a +5 vorpal mace (68, 0, D) a +3 battleaxe of freezing (69, 39, D) a +0 trident (70, 8, D) the +5 great sword of Valiance {flame, Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+5). (70, 9, D) a staff of poison (70, 36, D) a +1 glaive of venom (70, 37, D) a +1 pair of gloves of hurling (70, 39, D) a +0 trident (still there?) a merfolk corpse (still there?) (70, 40, D) a +0 trident (71, 8, D) a +2 hunting sling of flaming (71, 16, D) the +4 whip of Earthquakes {freeze, rElec Will++ Dex-3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. Will: It greatly increases your willpower. (71, 17, D) a +2 long sword of protection (71, 20, D) a +0 short sword (still there?) a +0 robe (still there?) (71, 21, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (71, 26, D) a staff of conjuration (71, 27, D) the +8 morningstar "Dragonbane" {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. MP: It affects your magic capacity (+9). (71, 30, D) a +0 arbalest (still there?) 22 bolts (still there?) (71, 32, D) a +0 arbalest (still there?) 8 bolts (still there?) (71, 36, D) a +1 vorpal mace (71, 39, D) a +0 trident a merfolk corpse (72, 8, D) the +1 robe of Midwinter {Int+5} Int: It affects your intelligence (+5). (72, 17, D) a +3 flail of draining (72, 19, D) a +0 spear (72, 26, D) the +7 lajatang "Jocatt" {spect, Fragile rElec Will++} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. (72, 30, D) 4 large rocks (72, 36, D) a +2 trident of venom (72, 37, D) a phantom mirror (72, 38, D) a +0 trident a merfolk corpse (72, 39, D) a +0 shortbow 15 arrows a centaur corpse (72, 40, D) a +0 shortbow (still there?) 28 arrows (still there?) a centaur corpse (still there?) (73, 1, D) a ring of flight (73, 2, D) a +0 whip (73, 16, D) a +0 falchion of electrocution (73, 17, D) a lightning rod (4/4) (73, 18, D) a +0 buckler a +0 scale mail a +0 war axe (73, 26, D) a staff of air (73, 27, D) a staff of air (73, 30, D) a +0 arbalest (still there?) 18 bolts (still there?) (73, 31, D) a +0 arbalest (still there?) 20 bolts (still there?) (73, 32, D) a +0 arbalest (still there?) 22 bolts (still there?) (73, 37, D) a Grand Grimoire (73, 39, D) a +0 trident (74, 2, D) a +0 short sword (75, 1, D) a +0 hunting sling of freezing