Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a lightning rod (4/4) (59, 37, D) a book of Winter (60, 36, D) a +0 rapier of speed (60, 37, D) a staff of poison (61, 0, D) Dispater's Compendium of the Entourage Spells Type Level Known a - Spellforged Servitor Conjuration/Summoning 7 no b - Monstrous Menagerie Summoning 7 no (61, 3, D) a +0 war axe (unseen) (61, 16, D) a phial of floods (61, 36, D) a manual of Short Blades (61, 37, D) a +2 flail of draining (62, 0, D) a +0 short sword of flaming (62, 8, D) a staff of fire (62, 9, D) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (62, 27, D) a staff of death (62, 29, D) a wolf corpse (skeletalised by now) (62, 30, D) a +1 short sword of speed (still there?) a +0 robe (still there?) (62, 36, D) a +3 demon blade of venom (62, 37, D) a +4 ring of protection (63, 8, D) a +4 plate armour of willpower (63, 16, D) a phantom mirror (63, 17, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (63, 29, D) a +0 spear (63, 30, D) a +0 buckler a +0 scale mail a +0 flail (63, 36, D) a +1 pair of gloves of dexterity (63, 37, D) the +1 falchion of Discord {speed, Str+3} Attacks with this weapon are significantly faster. Str: It affects your strength (+3). (64, 26, D) the +9 mace of Gravity {pain, Fly rElec rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. Fly: It grants you flight. (64, 29, D) a black bear corpse (skeletalised by now) (64, 31, D) a +0 short sword a +0 robe (65, 26, D) a +2 vorpal mace (67, 0, D) the +6 spear "Raukaoh" {flame, *Rage +Blink rCorr Int+4} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (68, 0, D) a piece from Xom's chessboard (15/15) (69, 0, D) a piece from Xom's chessboard (15/15) (70, 8, D) a +2 demon trident of flaming (70, 9, D) the +10 whip of the Beginning {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (70, 39, D) a +0 spear a hornet corpse (70, 41, D) a +0 short sword (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (71, 26, D) a staff of earth (71, 27, D) a staff of poison (71, 37, D) a +1 triple sword of protection (71, 40, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (72, 8, D) a +3 leather armour of positive energy (72, 9, D) a +2 robe of the Archmagi (72, 16, D) a staff of cold (72, 26, D) a +6 ring of intelligence (72, 27, D) the +3 shortbow of Agregef {freeze, Int+6} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). (72, 30, D) a +2 vorpal dire flail (72, 36, D) a phantom mirror (72, 37, D) a +0 helmet of see invisible (72, 39, D) a +1 spear of flaming (72, 40, D) a +0 rapier a +0 robe a spriggan corpse (73, 1, D) a +5 quarterstaff of speed (73, 2, D) a +0 long sword (73, 16, D) a staff of conjuration (73, 17, D) a staff of poison (73, 26, D) a staff of air (73, 37, D) a phial of floods (74, 2, D) a +2 short sword of draining (75, 1, D) a +2 robe