Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 19, D) a +0 great sword of pain (still there?) a +0 chain mail (still there?) (48, 20, D) a caustic shrike corpse (49, 12, D) the ring of the Monkey {rF+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. (49, 24, D) a staff of earth (49, 36, D) a +2 scale mail of poison resistance (49, 37, D) the +10 arbalest of Sekhav {flame, rCorr} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rCorr: It protects you from acid and corrosion. (50, 12, D) 4 potions of heal wounds (50, 13, D) a +1 shortbow of flaming (50, 16, D) a +0 lajatang (50, 17, D) a +5 morningstar of protection (50, 18, D) an iron dragon corpse (50, 36, D) a +1 pair of gloves of hurling a +1 helmet of intelligence (50, 37, D) +0 shadow dragon scales (50, 43, D) a yak corpse (skeletalised by now) (51, 12, D) a staff of death (51, 13, D) a ring of fire (51, 20, D) a +2 vorpal great mace (51, 24, D) a piece from Xom's chessboard (15/15) (51, 25, D) a +5 shortbow of flaming (51, 30, D) a necrophage corpse (51, 36, D) the +7 arbalest "Dragonslayer" {flame, rElec rPois rF- rCorr} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (51, 37, D) a staff of air (51, 41, D) a +0 war axe a +0 animal skin (52, 12, D) a phantom mirror (52, 13, D) a ring of see invisible (52, 24, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (52, 29, D) a +0 war axe a +0 plate armour a +0 dagger a +0 robe (52, 37, D) the ring of Qazlal's Respect {rF- rN+ Will+ rCorr} [ring of resist corrosion] rF: It makes you vulnerable to fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. an amulet of magic regeneration the amulet "Ejycw" {Spirit Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Stlth: It makes you more stealthy. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 43, D) a water moccasin corpse (skeletalised by now) (53, 12, D) a +4 lajatang of speed (53, 13, D) a staff of cold (53, 25, D) a +4 war axe of electrocution (53, 29, D) a +0 robe (53, 30, D) a +0 dagger of flaming a +0 robe (53, 36, D) a staff of air (53, 37, D) a staff of air (54, 12, D) a +3 whip of electrocution (54, 13, D) a +3 long sword of draining (54, 25, D) the +3 morningstar of Termination {freeze, rElec rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rElec: It insulates you from electricity. (54, 36, D) a lightning rod (4/4) (55, 12, D) a staff of poison (55, 13, D) the +9 short sword of the Unspeakable One {drain, rF+ rCorr Int+3 Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (55, 24, D) a +2 chain mail of positive energy (59, 36, D) a piece from Xom's chessboard (15/15) (59, 42, D) a +0 short sword (still there?) an amulet of regeneration (still there?) (60, 36, D) a staff of air (60, 37, D) a +0 vorpal quarterstaff (60, 38, D) a +0 long sword (still there?) a +0 ring mail (still there?) (60, 41, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) 24 arrows (still there?) a +3 vorpal war axe (still there?) (61, 0, D) a +6 ring of intelligence (61, 3, D) a +0 war axe (61, 4, D) a +0 hand axe (unseen) (61, 26, D) a +3 plate armour of fire resistance (62, 0, D) the +0 shortbow of Gravity {freeze, rN+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. (62, 3, D) a +0 war axe (unseen) (62, 8, D) a staff of death (62, 9, D) a +6 ring of intelligence (62, 17, D) a +4 scale mail of positive energy (62, 26, D) a condenser vane (inert) (62, 27, D) a +1 battleaxe of electrocution (62, 36, D) Great Wizards, Vol. VII (62, 37, D) a staff of death (62, 40, D) a +0 long sword (still there?) a +0 leather armour of willpower (still there?) (62, 41, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) 47 arrows (still there?) (62, 42, D) a +0 short sword (still there?) a +0 leather armour (still there?) (63, 0, D) the +9 mace of Popular Demand {drain, rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. (63, 3, D) a +0 dagger (63, 8, D) a +1 robe of fire resistance (63, 17, D) the +3 great sword "Orb Guardian's Doom" {flame, Will+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Will: It increases your willpower. (63, 26, D) a +1 rapier of venom (63, 27, D) the +6 chain mail "Hamupnu" {rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (63, 37, D) a staff of cold (63, 40, D) a +0 shortbow (still there?) 29 arrows (still there?) (64, 16, D) the +5 scimitar of Rabui {flame, rC+ rCorr} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (64, 17, D) the +11 short sword of the Lonely Orbs {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Stlth: It makes you more stealthy. (64, 20, D) a +0 whip (64, 21, D) a +0 battleaxe (64, 26, D) a book of Pain (64, 27, D) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (67, 0, D) a +4 vampiric spear (68, 0, D) a +1 vorpal spear (69, 0, D) a staff of fire (69, 36, D) the +11 lajatang of the Dwarven Hall {vamp, rN+ Str+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). rN: It protects you from negative energy. (70, 9, D) a staff of conjuration (70, 37, D) a +2 vampiric trident (71, 16, D) the +7 trident "Rykis" {drain, rCorr Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (71, 20, D) a +1 vampiric trident (71, 26, D) a +2 whip of electrocution (71, 27, D) a +1 vampiric halberd (72, 8, D) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. a +0 helmet a +0 leather armour a +0 flail (72, 9, D) a +1 vorpal hand axe (72, 17, D) a +0 robe of the Archmagi (72, 20, D) a +0 dagger a +0 leather armour a +1 vorpal war axe (72, 22, D) a +0 long sword a +0 leather armour a +0 long sword a +0 chain mail of fire resistance (72, 27, D) the +7 halberd "Ucvorr" {vorpal, rElec rF+ Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (72, 36, D) a +3 vampiric hand axe (72, 37, D) a box of beasts (73, 1, D) a +0 vorpal war axe (73, 16, D) a +4 vorpal shortbow (73, 17, D) a staff of death (73, 20, D) a +0 short sword (still there?) a +0 leather armour (still there?) (73, 27, D) the +4 plate armour "Plog" {Harm Will+ Int-2 Dex+6} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). Harm: It increases damage dealt and taken. Will: It increases your willpower. (73, 36, D) a +2 spectral quarterstaff (73, 37, D) a +1 short sword of venom