Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 42, D) a +0 trident (48, 44, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (49, 37, D) a There-And-Back Book (50, 37, D) a book of Vapours (51, 37, D) a +3 ring mail of cold resistance (52, 37, D) the +8 demon blade of the Ring {venom, Str+2 Int+4} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+4). (53, 37, D) a +2 dire flail of protection (59, 36, D) a +3 vorpal arbalest (60, 36, D) a condenser vane (61, 0, D) a +3 vorpal hunting sling (61, 8, D) a staff of fire (61, 12, D) a +2 flail of freezing (still there?) a +0 robe (still there?) (61, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 long sword (61, 26, D) a +2 dagger of venom (61, 37, D) a staff of death (62, 0, D) the +5 broad axe of the Priest {vorpal, rElec MP+9 Dex+3 Stlth-} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (62, 1, D) a staff of death (62, 8, D) a +2 buckler of protection (62, 9, D) a +1 leather armour of poison resistance (62, 20, D) a +0 hand axe (62, 21, D) a +0 short sword (still there?) a +0 flail (still there?) a +0 plate armour (still there?) (62, 26, D) a phial of floods (62, 36, D) a +1 long sword of draining (62, 37, D) the +9 long sword of Yhaomuna {vorpal, Contam rPois rN+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (63, 0, D) a +3 vorpal hunting sling (63, 8, D) the +0 troll leather armour "Suklif" {rPois rC++ Will+ Regen+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It greatly protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (63, 20, D) a +0 hand axe (63, 27, D) a staff of poison (63, 36, D) the +1 ring mail "Gokkia" {Drain *Slow rF++ Str+3} Str: It affects your strength (+3). rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. (63, 43, D) a +0 glaive of venom (still there?) a +0 plate armour (still there?) (64, 17, D) a +0 plate armour of poison resistance (64, 20, D) a +0 dagger a +0 robe of willpower (64, 21, D) a +0 whip a +0 ring mail a +0 flail (64, 27, D) a +2 robe of positive energy (64, 42, D) a +0 halberd (still there?) a +0 plate armour (still there?) a human corpse (still there?) (64, 44, D) a +0 great sword a +0 chain mail (65, 26, D) a +4 arbalest of flaming (65, 41, D) a +2 bardiche a +0 plate armour a +0 arbalest 24 bolts a human corpse a yaktaur corpse (65, 43, D) a +0 long sword a +0 chain mail a human corpse (67, 0, D) a staff of cold (69, 36, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (70, 8, D) a staff of cold (70, 9, D) a staff of earth (71, 26, D) the +5 dagger "Kaugeil" {vamp, rElec rPois Dex+7} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. rPois: It protects you from poison. (71, 27, D) a +0 chain mail of willpower (71, 36, D) a +2 leather armour of cold resistance (72, 8, D) a +0 vorpal long sword (72, 16, D) the +10 mace "Acutib" {vorpal, *Rage Int+3 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 26, D) a staff of air (72, 27, D) a +1 war axe of electrocution (72, 36, D) the +1 robe of the Desolation of Salt {rC+} rC: It protects you from cold. (72, 37, D) a +4 vorpal halberd (73, 1, D) the +4 morningstar "Ykext" {drain, rC- Will+ rCorr Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. (73, 16, D) a +0 hand crossbow of freezing (73, 17, D) a staff of poison (73, 27, D) a +2 leather armour of cold resistance (73, 36, D) a +1 spear of venom (74, 33, D) a +0 dagger (still there?) a +0 robe (still there?) a +4 morningstar (still there?) a +0 robe (still there?) (75, 1, D) a +1 hand axe of freezing (75, 22, D) a +6 hand axe a +0 robe