Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. Zin disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Zin disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Zin disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a staff of fire (unseen) (19, 1, D) an amulet of faith (19, 17, D) a +2 antimagic dagger (unseen) (19, 32, D) a book of Rime (19, 33, D) the Unrestrained Analects (20, 0, D) a +0 trident (20, 1, D) the +11 dagger of Propriety {spect, Drain rElec rCorr Str+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (20, 2, D) the amulet "Xadoj" {Faith *Corrode +Inv rC++ Int+3} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+3). rC: It greatly protects you from cold. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. the ring of the Burning Gods {rElec rPois Will- AC+4 Str+6} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. (20, 17, D) a phial of floods (20, 32, D) an amulet of guardian spirit (20, 33, D) the +1 plate armour "Gicikyf" {Harm Fly rF- Dex+2} Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. Fly: It grants you flight. Harm: It increases damage dealt and taken. (unseen) (21, 0, D) a +0 spear (21, 16, D) a piece from Xom's chessboard (15/15) (21, 32, D) a +3 chain mail of willpower (unseen) (21, 33, D) 4 potions of heal wounds (21, 34, D) a potion of might (22, 1, D) a +1 scimitar of distortion (22, 5, D) a +0 spear a javelin a +0 leather armour (22, 16, D) a staff of cold (22, 17, D) a +1 battleaxe of draining (unseen) (22, 21, D) a +0 glaive (22, 32, D) Ymmeumef's Precepts of Unstable Pestilence Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Passwall Transmutation/Earth 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 (unseen) (22, 33, D) the +5 bardiche "Orb Guardian's Foe" {drain, *Slow Fly Will+ Int+9} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+9). Fly: It grants you flight. *Slow: It may slow you when you take damage. Will: It increases your willpower. Zin disapproves of the use of such an item. (unseen) (22, 34, D) a tin of tremorstones (2/2) (23, 0, D) a +1 vampiric spear (unseen) (23, 1, D) a lightning rod (4/4) (23, 2, D) a +0 rapier a +0 robe the ring "Cetiad" {rCorr Str+5 Int+6 Dex-4} [ring of intelligence] Str: It affects your strength (+5). Int: It affects your intelligence (+6). Dex: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. (23, 3, D) a +2 vampiric broad axe (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (23, 4, D) a +0 spear a +0 longbow (23, 17, D) a +6 ring of strength (23, 18, D) a book of Decay (23, 22, D) a +0 robe (23, 32, D) a ring of protection from cold (23, 33, D) a condenser vane (23, 34, D) a book of Changes (24, 1, D) a +6 vorpal shortbow (still there?) 2 javelins (still there?) a +1 plate armour of cold resistance (still there?) the +2 hand axe of Satyriasis {vorpal, rPois Str+3 Dex+3} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (24, 2, D) a +0 trident 3 boomerangs (24, 16, D) a box of beasts (24, 22, D) a +0 war axe (24, 32, D) a +1 ring mail of poison resistance (unseen) (24, 33, D) a ring of flight (24, 34, D) a +2 dagger of draining (unseen) (24, 38, D) a +2 flail of draining (still there?) a caustic shrike corpse (still there?) (25, 2, D) the +0 pair of boots "Hytew" {rF- rN+ Stlth+} rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (25, 4, D) a +0 rapier a +0 robe 4 potions of heal wounds (25, 6, D) a +0 trident a +0 leather armour (25, 16, D) the +1 demon trident of Slimy Gallantry {flame, rPois rC- Str+8} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+8). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Zin disapproves of the use of such an item. (25, 18, D) a +2 hand axe of freezing (unseen) (25, 21, D) a +0 halberd (25, 22, D) a ghoul skeleton (25, 32, D) an amulet of the acrobat (25, 33, D) a staff of fire (unseen) (25, 34, D) a manual of Polearms (25, 38, D) a caustic shrike corpse (26, 1, D) a ring of see invisible (26, 5, D) a +0 rapier (still there?) a +0 robe (still there?) the ring "Meinifoq" {rF+ rN+ Slay+4} (still there?) [ring of slaying] Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It protects you from fire. rN: It protects you from negative energy. (26, 6, D) a +0 rapier (still there?) a +2 robe of cold resistance (still there?) a ring of protection from cold (still there?) (26, 7, D) a +2 rapier of venom a +0 robe (26, 8, D) a +1 rapier of flaming (still there?) a +0 robe (still there?) (26, 16, D) a +3 scale mail of cold resistance (unseen) (26, 32, D) 4 scrolls of enchant armour (26, 33, D) a staff of earth (unseen) (26, 34, D) a +2 arbalest of flaming (unseen) (27, 0, D) a +0 leather armour (27, 1, D) the +9 war axe of Prudence {vorpal, *Slow Fly rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. Fly: It grants you flight. *Slow: It may slow you when you take damage. (unseen) (27, 4, D) a +0 spear of flaming a silver javelin the +3 ring mail of Qeunk {Regen+} Regen: It increases your rate of health regeneration. (27, 6, D) a +1 vampiric trident a +0 robe (27, 16, D) a piece from Xom's chessboard (15/15) (27, 17, D) a +1 falchion of electrocution a +0 robe of willpower a +4 dagger of draining (27, 19, D) a +0 trident a +0 robe (27, 32, D) the amulet of Springtime {Reflect Rampage Will- rCorr SH+5} [amulet of reflection] It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (unseen) (27, 33, D) a +0 vorpal morningstar (unseen) (27, 34, D) a book of Lightning (28, 1, D) a staff of death (28, 6, D) the +7 morningstar "Qunum" {elec, rCorr} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. rCorr: It protects you from acid and corrosion. a +0 leather armour (still there?) (28, 7, D) a +2 trident of venom (still there?) a +0 robe (still there?) (28, 16, D) a +0 long sword (28, 17, D) a +3 plate armour of cold resistance (unseen) (28, 32, D) the +1 scale mail of Idodost {Str+2} Str: It affects your strength (+2). (unseen) (28, 33, D) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (unseen) (29, 0, D) a +0 leather armour (29, 17, D) a +1 flail (still there?) a +0 robe (still there?) a +2 cloak of poison resistance (still there?) (29, 32, D) a staff of earth (unseen) (29, 33, D) a +4 demon whip of freezing (unseen) (34, 28, D) a +0 trident (35, 0, D) a +1 long sword of draining (unseen) (35, 14, D) a +0 flail of protection (unseen) (35, 15, D) a staff of fire (35, 28, D) a +0 rapier of venom (unseen) (35, 29, D) a +0 scimitar of holy wrath (36, 0, D) a +0 dagger of venom (unseen) (36, 1, D) a +2 falchion of holy wrath (unseen) (36, 14, D) a box of beasts (36, 15, D) a +0 dagger of draining (unseen) (37, 0, D) a phantom mirror (37, 1, D) a staff of cold (unseen) (37, 15, D) a book of Storms (37, 29, D) a +1 rapier of protection (unseen) (37, 35, D) a +2 vampiric trident (still there?) a +0 robe (still there?) (38, 6, D) +0 shadow dragon scales (38, 14, D) a +1 chain mail of fire resistance (38, 15, D) a staff of earth (38, 28, D) the +4 short sword of Hiurgh {pain, Will+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Will: It greatly increases your willpower. Zin disapproves of the use of such an item. (38, 29, D) a +0 robe (38, 30, D) the +8 falchion of Wiulif {venom, MP+9 Str+4 Int-5 SInv} It poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (-5). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. a +0 robe (38, 31, D) a +1 demon trident of electrocution (still there?) a +0 leather armour (still there?) (38, 33, D) the +8 rapier of Geliysiu {vorpal, +Blink rCorr Dex-4 SInv} (still there?) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-4). SInv: It lets you see invisible. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) (38, 34, D) a javelin a +0 leather armour (38, 35, D) a +0 spear (still there?) a +2 sling of flaming (still there?) 4 potions of heal wounds (still there?) a +1 flail of protection (still there?) (39, 1, D) the +9 great sword "Mecab" {flame, rF+ rC+ Int+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. (39, 5, D) +0 shadow dragon scales (39, 14, D) a +2 chain mail of poison resistance (39, 28, D) a +1 trident of flaming (39, 29, D) a staff of air (unseen) (39, 32, D) 3 large rocks (39, 33, D) a +2 rapier of protection (still there?) the +1 leather armour of the Trees {-Tele Rampage rElec} (still there?) rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. (39, 34, D) 4 large rocks a +0 trident a +0 leather armour (40, 0, D) a +2 buckler of fire resistance (40, 1, D) a staff of death (40, 14, D) a +2 battleaxe of freezing (unseen) (40, 15, D) a +0 flail of draining (40, 28, D) a staff of poison (40, 29, D) a staff of conjuration (41, 0, D) a +0 vorpal quarterstaff (41, 1, D) the +3 ice dragon scales of Feral Joy {*Corrode rF- rC++ Str+6 Int+4} Str: It affects your strength (+6). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. *Corrode: It may corrode you when you take damage. (41, 2, D) a ring of resist corrosion the ring of the Invisible Hand {rC- Will+ Dex+3} [ring of willpower] Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. Will: It increases your willpower. the ring "Bedgh" {Fire rElec Str+4 SInv} [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of protection from fire a +4 ring of protection a +4 ring of protection a ring of protection from cold the ring "Deomuyf" {rPois rF+ Will- rCorr Str+9 Dex-2} [ring of protection from fire] Str: It affects your strength (+9). Dex: It affects your dexterity (-2). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. a ring of poison resistance a ring of see invisible a +4 ring of evasion (41, 14, D) a phantom mirror (41, 15, D) a +5 sling (unseen) (41, 28, D) a +0 spear (41, 29, D) the +8 long sword of Distant Shores {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (41, 34, D) a +1 trident of freezing (still there?) a +0 leather armour (still there?) (42, 0, D) a staff of death (unseen) (42, 1, D) the ring "Fouruide" {Contam rPois Str+9 Dex+6 SInv} [ring of dexterity] Str: It affects your strength (+9). Dex: It affects your dexterity (+6). rPois: It protects you from poison. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (42, 14, D) an amulet of reflection (42, 29, D) the +6 hand crossbow of Cuhimid {freeze, *Corrode rF+ rC++ Str+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rF: It protects you from fire. rC: It greatly protects you from cold. *Corrode: It may corrode you when you take damage. (43, 14, D) a staff of cold (unseen) (43, 29, D) a +1 sling of flaming (44, 19, D) the +8 trident of the Octopus King {venom, rElec rPois} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. (44, 25, D) a +0 battleaxe of freezing (unseen) (45, 21, D) a +2 battleaxe of freezing (49, 0, D) a staff of fire (unseen) (49, 1, D) a +2 leather armour of fire resistance (unseen) (49, 12, D) a +6 ring of dexterity (49, 24, D) a book of the Earth (49, 36, D) a +4 ring mail of cold resistance (unseen) (49, 37, D) a staff of conjuration (unseen) (50, 0, D) a +3 sling of freezing (unseen) (50, 1, D) a +0 vorpal long sword (unseen) (50, 12, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (50, 13, D) the +10 whip of Defiance {drain, Will+ Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). Will: It increases your willpower. Zin disapproves of the use of such an item. (50, 24, D) a +2 arbalest of flaming (50, 25, D) a +1 mace of holy wrath (unseen) (50, 36, D) the +9 rapier "Vihyi" {spect, rPois Str+4 Int+5 Stlth-} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Int: It affects your intelligence (+5). rPois: It protects you from poison. Stlth: It makes you less stealthy. (unseen) (50, 37, D) the +0 robe of the Big Bang {Dex+2} Dex: It affects your dexterity (+2). (unseen) (51, 0, D) a +3 arbalest of flaming (unseen) (51, 1, D) a staff of cold (unseen) (51, 12, D) the +1 plate armour of Recklessness {Regen+} Regen: It increases your rate of health regeneration. (51, 13, D) a +1 ring mail of poison resistance (unseen) (51, 24, D) a +3 spear of pain (51, 36, D) a +0 vorpal hand axe (unseen) (52, 1, D) a staff of death (unseen) (52, 12, D) a +1 plate armour of fire resistance (52, 13, D) the +10 hand axe "Ejek" {vorpal, Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (unseen) (52, 25, D) a +3 ring mail of cold resistance (52, 31, D) a +4 great sword (still there?) a +0 robe (still there?) (52, 36, D) a +2 robe of the Archmagi (53, 0, D) a staff of poison (unseen) (53, 12, D) the +0 robe of Repulsion {Harm rElec Will+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Will: It increases your willpower. (53, 24, D) a lightning rod (4/4) (54, 0, D) a +0 trident of protection (unseen) (54, 1, D) a lightning rod (4/4) (54, 13, D) a box of beasts (54, 24, D) a +0 dagger (54, 25, D) a piece from Xom's chessboard (15/15) (54, 33, D) a +0 dagger a +0 robe (54, 36, D) a +1 ring mail of cold resistance (unseen) (55, 0, D) the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (55, 12, D) a +3 vampiric glaive (unseen) (55, 13, D) a +2 falchion of flaming (unseen) (56, 32, D) a +0 dagger a +0 robe (57, 32, D) a +5 long sword of freezing a +0 robe a staff of cold a +0 robe (59, 36, D) a +2 dagger of holy wrath (unseen) (59, 37, D) a staff of earth (unseen) (60, 36, D) a phantom mirror (61, 0, D) a +2 hand axe of venom (unseen) (61, 16, D) a +2 hand axe of freezing (unseen) (61, 19, D) a +1 vorpal trident (still there?) a throwing net (still there?) (61, 36, D) a book of Burglary (62, 1, D) a +1 rapier of protection (62, 8, D) a staff of earth (unseen) (62, 9, D) a staff of death (unseen) (62, 16, D) a +4 vorpal war axe (unseen) (62, 17, D) a +3 scimitar of holy wrath (62, 19, D) a +0 trident (62, 27, D) a book of Transfigurations (62, 36, D) a +2 leather armour of fire resistance (unseen) (62, 37, D) a +3 scale mail of fire resistance (62, 38, D) a +2 dagger of venom a +2 robe of the Archmagi (63, 0, D) a staff of conjuration (unseen) (63, 8, D) a lightning rod (4/4) (63, 17, D) a +0 shortbow a +2 chain mail of cold resistance (63, 18, D) a +0 trident (63, 23, D) a throwing net (63, 26, D) a lightning rod (4/4) (63, 29, D) a +0 halberd (63, 36, D) a staff of cold (unseen) (63, 37, D) a +0 shortbow of freezing (unseen) (64, 16, D) the +9 rapier of Zacsaluf {drain, *Rage rElec rN+ Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. Zin disapproves of the use of such an item. (64, 17, D) a phantom mirror (64, 19, D) a +0 shortbow (64, 20, D) a +0 trident a +0 shortbow (65, 26, D) a +2 leather armour of fire resistance (67, 0, D) a staff of earth (unseen) (69, 38, D) a +0 longbow a +0 short sword a +0 leather armour (70, 8, D) a phial of floods (70, 9, D) a phantom mirror (70, 36, D) a phantom mirror (70, 37, D) a staff of poison (unseen) (71, 16, D) a +2 great sword of holy wrath (71, 17, D) a +2 robe of positive energy (unseen) (71, 26, D) a +2 scale mail of cold resistance (unseen) (71, 27, D) an amulet of magic regeneration a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 scale mail (71, 29, D) a +0 mace a +0 robe (71, 36, D) a +2 vorpal flail (71, 37, D) a phantom mirror (72, 17, D) a box of beasts (72, 26, D) a +3 short sword of speed (72, 37, D) a ring of poison resistance a ring of ice an amulet of the acrobat a +0 long sword a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (72, 43, D) a +0 long sword (73, 1, D) a +1 battleaxe of venom (unseen) (73, 16, D) a +1 vampiric broad axe (unseen) (73, 26, D) a staff of poison (unseen) (73, 27, D) a +1 vampiric rapier (unseen) (73, 36, D) a +0 scimitar of draining (unseen) (73, 43, D) a +0 short sword (74, 40, D) a +0 rapier (74, 43, D) a +0 scimitar a +0 vorpal dire flail (75, 1, D) a staff of poison (unseen) (75, 42, D) a +0 rapier