Revguard Level 1 of the Dungeon (5, -45, D:1) 5 stones (6, -47, D:1) a +0 ring mail (7, -45, D:1) 3 poisoned darts (13, -29, D:1) a +0 dagger a stone (17, -28, D:1) a +0 ring mail (18, -8, D:1) a +0 robe (24, -46, D:1) 6 poisoned darts (24, -23, D:1) 6 stones (26, -21, D:1) a +0 club (34, -41, D:1) 8 stones (36, -47, D:1) a +0 dagger (48, -9, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -13, D:2) a +0 club (27, -5, D:2) a +0 short sword (29, 20, D:2) a +0 dagger (33, 35, D:2) a +1 dagger of draining (37, 41, D:2) a +0 scythe a +0 robe (43, -3, D:2) a +1 short sword of freezing (46, 24, D:2) a +0 scale mail (47, 30, D:2) a +0 dagger (48, 11, D:2) a +0 club (53, 19, D:2) a +0 short sword (53, 21, D:2) a +0 dagger (55, 18, D:2) 5 stones (56, 30, D:2) a +0 ring mail (57, 31, D:2) a +0 club (63, 36, D:2) a +0 short sword (69, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 5 poisoned darts (2, 15, D:3) a +0 quarterstaff (5, 12, D:3) a +0 leather armour (35, 29, D:3) a +0 hand axe (40, 17, D:3) a +0 sling Level 5 of the Dungeon [Shop] Hegrem's Antique Weapon Emporium the +7 short sword of Vengeance {protect, *Rage rElec rF+++ Will+} (1913 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. a +0 hand axe (63 gold) a +0 morningstar (84 gold) a +0 war axe (73 gold) a +0 war axe (73 gold) a +0 club (21 gold) a +0 flail (73 gold) a +0 short sword (63 gold) (10, 0, D:5) a +0 club (19, -11, D:5) 3 scrolls of magic mapping (26, -7, D:5) a river rat corpse (34, -13, D:5) 8 gold pieces (36, -3, D:5) a ring of see invisible