Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales a +0 robe a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a phial of floods (49, 36, D) a +2 morningstar of draining (unseen) (49, 37, D) the +11 mace of Doomed Guilt {venom, rC+ rN+} It poisons the flesh of those it strikes. rC: It protects you from cold. rN: It protects you from negative energy. (50, 24, D) a staff of air (unseen) (50, 25, D) a +0 trident of flaming (unseen) (50, 37, D) a staff of earth (unseen) (50, 40, D) a +0 giant club a +0 giant club (50, 41, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (50, 42, D) a +0 troll leather armour a troll corpse (51, 24, D) a +0 scimitar of holy wrath (unseen) (51, 25, D) a staff of earth (unseen) (51, 36, D) a staff of conjuration (51, 37, D) a lightning rod (4/4) (51, 40, D) a +0 giant club a +0 giant club a two-headed ogre corpse (51, 41, D) a +1 battleaxe of freezing (51, 42, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (52, 24, D) a +2 battleaxe of freezing (unseen) (52, 25, D) an amulet of the acrobat (52, 36, D) a box of beasts (52, 37, D) a staff of death (52, 38, D) a ring of magical power a ring of willpower a +6 ring of intelligence an amulet of faith a +6 ring of dexterity a +2 troll leather armour a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 hat a +0 flail (52, 39, D) a +0 troll leather armour a troll corpse (52, 40, D) a +0 giant club a stone giant corpse (53, 24, D) a staff of death (unseen) (53, 25, D) a phial of floods (53, 36, D) a +1 sling of flaming (unseen) (53, 37, D) a +2 antimagic halberd (unseen) (54, 24, D) a staff of fire (unseen) (54, 25, D) a +4 quick blade (unseen) (54, 36, D) a lightning rod (4/4) (55, 24, D) a phial of floods (59, 37, D) a +0 leather armour of fire resistance (60, 36, D) a phantom mirror (60, 37, D) the +1 helmet "Vaziwn" {Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). (61, 0, D) a +2 falchion of electrocution (unseen) (61, 3, D) a +0 short sword a +0 robe (61, 8, D) a +3 scale mail of cold resistance (unseen) (61, 16, D) the +11 arbalest of a treasure trove {penet, rElec Will+ SInv} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. (61, 36, D) a staff of poison (61, 37, D) a +1 leather armour of fire resistance (62, 8, D) a +2 sling of freezing (62, 9, D) a staff of poison (unseen) (62, 16, D) a staff of air (62, 18, D) a +4 dire flail a +0 robe (62, 26, D) the +5 arbalest of Uqamoel {venom, rPois rC- Dex+5} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (62, 27, D) a +0 spectral lajatang (unseen) (63, 0, D) a +2 arbalest of freezing (unseen) (63, 3, D) a +0 short sword a +0 robe a +0 buckler (63, 26, D) a staff of fire (63, 36, D) a staff of cold (unseen) (64, 16, D) a +6 vorpal battleaxe (64, 17, D) a staff of earth (unseen) (64, 27, D) a +2 plate armour of fire resistance (65, 26, D) a staff of earth (unseen) (67, 0, D) a staff of death (unseen) (69, 0, D) a +4 morningstar of venom (69, 2, D) a +0 trident (69, 36, D) a lightning rod (4/4) (70, 9, D) a phantom mirror (70, 36, D) a +3 vorpal war axe (71, 16, D) a +2 eveningstar of draining (71, 17, D) a +0 chain mail of willpower (71, 26, D) a staff of air (unseen) (71, 27, D) a +4 plate armour of poison resistance (71, 36, D) the +6 quick blade "Kidwe" {protect, rC+ Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). rC: It protects you from cold. (72, 8, D) +2 ice dragon scales (72, 9, D) a +0 antimagic quarterstaff (unseen) (72, 16, D) a +0 vorpal hand axe (72, 26, D) a piece from Xom's chessboard (15/15) (72, 36, D) a staff of death (unseen) (72, 37, D) a +4 chain mail of cold resistance (73, 1, D) the +1 chain mail of Understanding {+Inv Will++ Dex-4 Slay-6} Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). +Inv: It lets you turn invisible. Will: It greatly increases your willpower. (unseen) (73, 26, D) the +7 falchion of Ethereal Guile {drain, Str+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+5). (73, 27, D) a staff of fire (73, 30, D) a +0 short sword a +0 robe a +0 buckler (73, 31, D) a +0 dagger a +0 robe (73, 36, D) a tin of tremorstones (inert) (74, 30, D) a +1 spear of flaming (74, 31, D) a +0 short sword of electrocution (still there?) a +0 robe (still there?) a +2 buckler (still there?)